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    World War 2010

    Scheduled Pinned Locked Moved Maps & Mods
    19 Posts 6 Posters 2.7k Views 6 Watching
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    • RogerCooperR Offline
      RogerCooper
      last edited by

      TripleA Map List. Have fun.

      I am not sure why the factories are not being repaired in World War 2010. The repair rules look correctly implemented. Which AI are you using?

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      • P Offline
        pact_of_plastic
        last edited by

        The map version is 1.3.0 dated May 29, 2010. The engine version is 1.9.0.0.13066
        Thanks for any help!

        RogerCooperR 1 Reply Last reply Reply Quote 0
        • RogerCooperR Offline
          RogerCooper @pact_of_plastic
          last edited by

          @pact_of_plastic Are you using the Hard AI or the Fast AI? See if you have the same issue with the other AI.

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          • P Offline
            pact_of_plastic
            last edited by pact_of_plastic

            I use hard AI but tried against Fast AI and with the same results. I even tried reinstalling completely with removing the previous downloaded maps from my documents folder. I've tried many times using edit mode bombing damage. I'm also 100% positive the same thing happens with regualar bomber damage not a result of edit mode. I've included this pic showing that countries that can afford a new industrial complex will purchase a new one rather than repair any damaged ones. Countries that can't afford a new IC simply buy nothing. I'd like to make sure we're talking about the same map too.world war 2010 ic no repairs.pngword war 2010 ic broken.png

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            • FrostionF Offline
              Frostion Admin
              last edited by

              @pact_of_plastic Even though the Iron War map at the moment has some AI issues, I have seen the AI repair damaged factories, spending PUs doing it. This is observed in prerelease versions of TripleA though, not the release version that you are playing.

              Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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              • F Offline
                ff03k64
                last edited by

                I can't seem to repair my own factories on this map either. So it might be an xml issue? From what I know of repairing, the xml looks right, so I am guessing I don't know enough!

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                • RogerCooperR Offline
                  RogerCooper
                  last edited by

                  I noticed that you can't even change the damage level with the edit mode.

                  You could easily remove strategic bombing from the game entirely by removing <option name="isStrategicBomber" value="true"/> from Bomber.

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                  • F Offline
                    ff03k64
                    last edited by

                    So the only thing i can find different from the standard ww2v3 map is this area

                    
                        <repairRule name="repairFactory">
                          <cost resource="PUs" quantity="1"/>
                          <result resourceOrUnit="factory_hit" quantity="1"/>
                        </repairRule>
                        <repairRule name="repairFactoryIndustrialTechnology">
                          <cost resource="PUs" quantity="1"/>
                          <result resourceOrUnit="factory_hit" quantity="2"/>
                    

                    The standard map just has 'factory' where this one has 'factory_hit' . Could that be the problem?

                    F 1 Reply Last reply Reply Quote 1
                    • F Offline
                      ff03k64 @ff03k64
                      last edited by

                      That did it, can someone update the map? or do we have to find the original creator? Also might be worth adding victory conditions if it is getting tweaked. Can someone test paratroopers tech with it too? I feel like it didn't work for me, or i didn't do it right.

                      RogerCooperR 1 Reply Last reply Reply Quote 1
                      • RogerCooperR Offline
                        RogerCooper @ff03k64
                        last edited by

                        @ff03k64 That should not have a caused a failure. You should submit a bug report.

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                        • P Offline
                          pact_of_plastic
                          last edited by

                          This is a pretty cool map as is and has lots of potential. I would love to see some work done on it or even to see alternative versions of it. WW2 maps are pretty played out and there aren't any very good alternative medium sized maps. There is a pretty annoying AI fault where SCO-CHINA sends it's navy around attacking neutrals that could be addressed greatly improving the map.

                          RogerCooperR 1 Reply Last reply Reply Quote 0
                          • RogerCooperR Offline
                            RogerCooper @pact_of_plastic
                            last edited by

                            @pact_of_plastic said in World War 2010:

                            This is a pretty cool map as is and has lots of potential. I would love to see some work done on it or even to see alternative versions of it. WW2 maps are pretty played out and there aren't any very good alternative medium sized maps. There is a pretty annoying AI fault where SCO-CHINA sends it's navy around attacking neutrals that could be addressed greatly improving the map.

                            You should go modify it. You can do a lot just with the edit mode.

                            If you a looking for a good medium size map, check out The Grand War

                            P 1 Reply Last reply Reply Quote 0
                            • P Offline
                              pact_of_plastic @RogerCooper
                              last edited by

                              @RogerCooper Thanks for the map suggestion. I'm not sure how I missed this one but it's looks pretty cool at a glance with unique units and layout. I'm looking forward to trying it out. As for map editing, I've never been good with any coding though I didn't know you could do much with edit mode. I'll look into it.

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                              • F Offline
                                ff03k64 @RogerCooper
                                last edited by

                                @RogerCooper what do you mean by failure? When I hear that, I think the map crashes, which isn't what is happening, at least not for me. It is just a failure to being able to repair.

                                Where do we put bug reports? Is an xml edit a bug report situation?

                                RogerCooperR 1 Reply Last reply Reply Quote 0
                                • RogerCooperR Offline
                                  RogerCooper @ff03k64
                                  last edited by

                                  @ff03k64 You can submit issues here. You will need to create a Github account..

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                                  • H Offline
                                    Hexborg
                                    last edited by

                                    Testing Forum poster

                                    Test summary from TripleA, engine version: 2.5.22294, time: 8:54:31 PM
                                    Savegame

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                                    • H Offline
                                      Hexborg
                                      last edited by

                                      Testing Forum poster

                                      Test summary from TripleA, engine version: 2.5.22294, time: 10:24:24 PM
                                      Savegame

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                                      • RavilleR Offline
                                        Raville
                                        last edited by

                                        I also like a lot this map, but when trying to game it people said it has many problems and bugs. Could be great if can be fixing as a normal map... Thanks forwardly

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