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    AI Suitability

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper
      last edited by RogerCooper

      The AI will sometimes buy tech if it has lot of PU's. By I agree that giving science tech improves solo play.

      This game has 2 problems for AI play.

      • The AI will not buy 0 move combat units like trenches. Future AI may improve that
      • The AI will overestimate the effectiveness of gas unless played at the Hard AI level

      If I was to create an AI version of this scenario, I would lower the attack value of Gas but eliminate the suicide feature of the unit.

      ubernautU RogerCooperR 2 Replies Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators @RogerCooper
        last edited by

        @RogerCooper not seeing either of those traits def seeing buying of trenches and not seeing buying of gas units by AI

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        1 Reply Last reply Reply Quote 0
        • TorpedoAT Offline
          TorpedoA @RogerCooper
          last edited by

          @RogerCooper said in AI Suitability:

          The standard purchase/combat move turn structures slows the AI. Putting combat move first is better, without actual impacting game play.

          That is quite intresting. I try that. Thanks.

          1 Reply Last reply Reply Quote 0
          • RogerCooperR Offline
            RogerCooper @RogerCooper
            last edited by

            @RogerCooper said in AI Suitability:

            The AI will sometimes buy tech if it has lot of PU's. By I agree that giving science tech improves solo play.

            This game has 2 problems for AI play.

            • The AI will not buy 0 move combat units like trenches. Future AI may improve that
            • The AI will overestimate the effectiveness of gas unless played at the Hard AI level

            If I was to create an AI version of this scenario, I would lower the attack value of Gas but eliminate the suicide feature of the unit.

            There may have been some recent improvements in the AI, allowing move 0 combat units to be bought. The AI is probably confused by Gas being capturable.

            ubernautU TorpedoAT 2 Replies Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators @RogerCooper
              last edited by

              @RogerCooper i had rarely seen ai buy gas before as well not sure if I ever saw it buy trenches before but it definitely buys them now

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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              • L Offline
                Lord Bevan
                last edited by

                I will like to see the AI ignore neutral players, right now they see neutral players as targets and stack up crazy. e.g. WW1 maps where neutrals enter the war in staggered rounds. I see
                50 units waiting to conquer a neutral with 10 units.

                RogerCooperR 1 Reply Last reply Reply Quote 0
                • FrostionF Offline
                  Frostion Admin
                  last edited by

                  @RogerCooper Nice topic 🙂

                  Do you have a hidden agenda? like to gather info on “the current state of the AI and how it handles”? Maybe you will work on a "what to improve list" to post at GitHub? That would be sweet 😄

                  Or is the purpose of this thread purely to get tips and tricks on how to optimize map XMLs to most effectively accommodate the current AI?

                  Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                  RogerCooperR 1 Reply Last reply Reply Quote 0
                  • RogerCooperR Offline
                    RogerCooper @Lord Bevan
                    last edited by

                    @Lord-Bevan said in AI Suitability:

                    I will like to see the AI ignore neutral players, right now they see neutral players as targets and stack up crazy. e.g. WW1 maps where neutrals enter the war in staggered rounds. I see
                    50 units waiting to conquer a neutral with 10 units.

                    An interesting problem. I wonder whether the political relationships can be managed so a neutral is ignored.

                    1 Reply Last reply Reply Quote 0
                    • RogerCooperR Offline
                      RogerCooper @Frostion
                      last edited by

                      @Frostion said in AI Suitability:

                      @RogerCooper Nice topic 🙂

                      Do you have a hidden agenda? like to gather info on “the current state of the AI and how it handles”? Maybe you will work on a "what to improve list" to post at GitHub? That would be sweet 😄

                      Or is the purpose of this thread purely to get tips and tricks on how to optimize map XMLs to most effectively accommodate the current AI?

                      The later. The current AI is optimized for the A&A boardgames and we can't expect it to handle every weird thing a scenario designer can come up with. I can see some things being improved in AI but we are not going to have an AI successfully analyze when you should declare war.

                      The basic objective is to create a fun-to-play scenario that the AI can handle any nation with, that it is as close to the designer's original intentions as possible.

                      RogerCooperR 1 Reply Last reply Reply Quote 1
                      • RogerCooperR Offline
                        RogerCooper @RogerCooper
                        last edited by

                        If somebody has a scenario they like, but they AI does not play well, post about it here and I will try to come up with an AI-suitable version.

                        SchulzS 1 Reply Last reply Reply Quote 0
                        • TorpedoAT Offline
                          TorpedoA @RogerCooper
                          last edited by

                          @rogercooper

                          The standard purchase/combat move turn structures slows the AI. Putting combat move first is better, without actual impacting game play.

                          Where to put purchase then? After non-combat i guess?

                          S 1 Reply Last reply Reply Quote 0
                          • SchulzS Offline
                            Schulz @RogerCooper
                            last edited by

                            @rogercooper Could you take a look for Aggression 1941?

                            RogerCooperR 2 Replies Last reply Reply Quote 0
                            • S Offline
                              SilverBullet @TorpedoA
                              last edited by

                              @torpedoa yes, "purchasing before combat" or "PBC" is an option every map should have imo. i think a version of "1941" has that option, to me it makes sense, cause i can see where i moved everything and know exactly what to buy, it is especially useful when buying for navies.

                              1 Reply Last reply Reply Quote 1
                              • RogerCooperR Offline
                                RogerCooper @Schulz
                                last edited by

                                @schulz The AI seems oddly unaggressive on land. I will investigate. My guess is that the AA ability of most units is confusing the AI.

                                That is type of AI bug which should be fixed in the game engine. A workaround would be put an immobile, capturable AA gun in every territory.

                                SchulzS 1 Reply Last reply Reply Quote 0
                                • TorpedoAT Offline
                                  TorpedoA @RogerCooper
                                  last edited by TorpedoA

                                  @rogercooper said in AI Suitability:

                                  The AI is good at determining what attacks will succeed and avoiding dangerous counterattacks. It has no strategic judgement other than defend your capitals and factories and move toward enemy capitals.

                                  So does that mean that if i put more capitals on some AI owned territories, the AI will be "stimulated" to care exceptionally more about that territory?

                                  And by putting more allied/player capitals i can "stimulate" the AI do go for specific areas on the map?

                                  My map atm for my 149BC Mod

                                  MAPFORUM.PNG

                                  C 1 Reply Last reply Reply Quote 0
                                  • RogerCooperR Offline
                                    RogerCooper
                                    last edited by

                                    Yes, capitals will cause the AI to try to capture the area, defend the area and move towards the area.

                                    I did a mod of the Axis & Allies: D-Day game and until I made the victory objectives capitals, the AI was unaggressive.

                                    1 Reply Last reply Reply Quote 0
                                    • SchulzS Offline
                                      Schulz @RogerCooper
                                      last edited by

                                      @rogercooper I would like to learn if it is easy to fix it in the game engine. I am considering to add a version with full AI compatible.

                                      Giving every territory AA is a bit problematic because I wouldn't want to use them due to scarce placement spots especially in Europe.

                                      Bringing back v3 aaGun's is another issue. With that Air and naval costs will have been increased which I don't want. Because whole point is keeping them as cheap as possible to have higher variety and reversibilty.

                                      RogerCooperR 1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        Cernel Moderators @TorpedoA
                                        last edited by

                                        @torpedoa Are you sure you want to use the NWO map for an Ancient scenario? Beside having to rename all territories (but here I don't believe there is any well named map for the scenario anyways), New World Order is a very well known map with quite clearly "Cold War" era borders. I would not even consider using it for a World War 2 game, really. I suppose you will cut the North America continent and most of the Atlantic Ocean?

                                        How about the Ancient Times map, instead, even though the names are very bad?

                                        TorpedoAT RogerCooperR 2 Replies Last reply Reply Quote 0
                                        • TorpedoAT Offline
                                          TorpedoA @Cernel
                                          last edited by

                                          @cernel
                                          Youre right. Its not fitting. But at this stage of this personal mod, i only want a first look at my unit structure, unit images, gameplay of AI etc.

                                          If i would consider this a map for download, which i am miles away from being certain about, then i would go for another map for sure.

                                          About the America in ancient times.
                                          Well, i read a very intresting book.....
                                          The Carthagians together with people of the iberian peninsula (spain) are suspect of being adventurers/colonizers going to the amazon up to the andes mountains after going over the atlantic by natural streams. You do not have to do alot to go from west afrika to the northern brasilian coast. We know that the carthagians were masters of the sea. And there are archeological sites and artefacts found which are obviously mediterran culture.
                                          There was even a documentation on TV years ago.

                                          America on ancient time maps doesnt irritate me.Galley.png

                                          C RogerCooperR 2 Replies Last reply Reply Quote 0
                                          • RogerCooperR Offline
                                            RogerCooper @Schulz
                                            last edited by

                                            @schulz We need to investigate the cause of the passivity of the AI. If removing the AA capability of general units solves the issue, then we know what the problem is. However, AA is used other scenarios for special attacks, so that may not be the issue.

                                            1 Reply Last reply Reply Quote 0

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