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    Axis and Allies Europe (1999) map in TripleA

    Scheduled Pinned Locked Moved Maps & Mods
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    • LaFayetteL Offline
      LaFayette Admin
      last edited by

      The bug report looks good. Thank you for submitting it. It might be some time before it is resolved, though it being detailed will help improve the odds it is fixed (maybe someone new will look for a new issue to pick up and would choose that).

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      • T Offline
        The_Good_Captain @LaFayette
        last edited by

        @lafayette many thanks. I will submit the Pacific bug report in the same fashion in a few days (it's similar with subs and SBRs). Thank you for your help.

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        • T Offline
          The_Good_Captain @The_Good_Captain
          last edited by

          @RogerCooper @LaFayette many thanks to you dudes. I hear @RogerCooper gave Europe a tune up. I have thrown a donation into the hat for the work. Here is the Pacific bug report:

          https://github.com/triplea-game/triplea/issues/9584

          I imagine this one will be a bit tougher. I have no illusions as to what can be done or by when. I am content with putting it in the hopper.

          I have a much smaller/simpler bug report for Anniversary '41 and '42 as well as Classic coming next.

          Your work is all very much appreciated.

          RogerCooperR 1 Reply Last reply Reply Quote 0
          • RogerCooperR Offline
            RogerCooper @The_Good_Captain
            last edited by

            @the_good_captain There is some reluctance on the part of the moderators to load new material based upon boardgames to the github report so I am just posting here.Europe.zip

            RogerCooperR C 2 Replies Last reply Reply Quote 0
            • RogerCooperR Offline
              RogerCooper @RogerCooper
              last edited by

              @rogercooper And here Pacific_Beta.zip

              RogerCooperR 1 Reply Last reply Reply Quote 0
              • RogerCooperR Offline
                RogerCooper @RogerCooper
                last edited by RogerCooper

                @rogercooper And the very imperfect port of Axis & Allies: 1914. world_war_i_1914.zip

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                • T Offline
                  The_Good_Captain @RogerCooper
                  last edited by

                  @rogercooper thanks! what's the best way to make these maps function via TripleA

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                  • C Offline
                    Cernel Moderators @RogerCooper
                    last edited by

                    @rogercooper said in Axis and Allies Europe (1999) map in TripleA:

                    @the_good_captain There is some reluctance on the part of the moderators to load new material based upon boardgames to the github report so I am just posting here.Europe.zip

                    I doubt there can really be reluctance to update a map which is already available if you meant to change (fix) the map rather than adding an other one. Maybe there has been some misunderstanding.


                    Since the title of this topic seems to be generally about the map, I shall say that I find the existence of a Belorussia territory bordering (among others) all of Leningrad, Moscow and Stalingrad to be a very poor drawing choice, lowering the value of this map, on my opinion, so much that I'm surprised anyone likes it. In particular, I believe that possibly having the same units being able to "siege" both Leningrad and Stalingrad at the same time (!) is unacceptably degrading of strategic meaning for a map of this scope.

                    As a comparison, "World War II Europe 1940 2nd Edition" has 3 territories between Novgorod (Leningrad) and Volgograd (Stalingrad), though, in this map, you have 2 territories between Leningrad and Moscow and only 1 territory between Moscow and Stalingrad, whereas the distances between these cities are respectively 634km (Leningrad-Moscow) and 866km (Moscow-Stalingrad). In this case, distorting distances about twice over in favour of the northern part of the Soviet front is particularly absurd for a WW2 map, considering how much more important the south was.

                    RogerCooperR 1 Reply Last reply Reply Quote 0
                    • SchulzS Offline
                      Schulz
                      last edited by Schulz

                      I have always though Belorussia and Ukraine should be divided and Germany need to get a Romanian factory.
                      mape.png

                      mape.png

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                      • RogerCooperR Offline
                        RogerCooper @Cernel
                        last edited by

                        @cernel The AAE game has many problems, but it is fun to play Russia as a human with all other powers being AI. My objective was to come as close to the boardgame as possible. AAE40 is a better, Europe-only game.

                        @Schulz Your ideas are good. Make the mod.

                        @The_Good_Captain Download these files into C:\Users<Username>\triplea\downloadedMaps

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                        • T Offline
                          The_Good_Captain @RogerCooper
                          last edited by

                          @rogercooper

                          this is the error I get when I open Europe Beta:

                          Failed to start game java.lang.IllegalStateException: Error in resource loading. Unable to load expected resource: polygons.txt, the error is that either we did not find the correct path to load. Check the resource loader to make sure the map zip or dir was added. Failing that, the path in this error message should be available relative to the map folder, or relative to the root of the map zip

                          Pacific opens. What were the changes you made to this one again?

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                          • C Offline
                            Cernel Moderators @Schulz
                            last edited by Cernel

                            @schulz Although I'm not interested in modifying this map myself, this is an example of the main territory additions I would make.
                            mape.png
                            The new circle would be Kuybyshev. I would have Moscow, Leningrad and Kuybyshev all being Russian capitals: you lose your capital only once you lose them all (so no consequences as long as you control at least one of them).

                            I wonder what @The_Good_Captain would think of these changes, as he's probably the only one in here who seriously played the game.

                            SchulzS 1 Reply Last reply Reply Quote 0
                            • SchulzS Offline
                              Schulz @Cernel
                              last edited by

                              @cernel 5 distance from Berlin to Moscow is too much I guss which is the same with Berlin-Stalingrad in your example.

                              I think keeping Berlin-Moscow distance 4 is better and more realistic.

                              Since British has no factory in N.Africa, I wish Russia has easier time to reinforce the Middle East (like it is in V341). Probably I would consider adding Baku factory, merge Iran-Iraq and Syria-Palestine-Trans Jordan.

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                              • C Offline
                                Cernel Moderators @Schulz
                                last edited by

                                @schulz I agree that Stalingrad should be farther away from Berlin than Moscow is. I didn't consider this in the early draft I made.

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                                • B Offline
                                  beelee @The_Good_Captain
                                  last edited by

                                  @the_good_captain said in Axis and Allies Europe (1999) map in TripleA:

                                  Failed to start game java.lang.IllegalStateException: Error in resource loading. Unable to load expected resource: polygons.txt, the error is that either we did not find the correct path to load. Check the resource loader to make sure the map zip or dir was added. Failing that, the path in this error message should be available relative to the map folder, or relative to the root of the map zip

                                  I think this is a naming error but I can't remember for certain

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                                  • SchulzS Offline
                                    Schulz @beelee
                                    last edited by

                                    Do you think are sea territories fine? I've always though USA-France distance should be either 3 or 5 to calculate things easier.

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                                    • C Offline
                                      Cernel Moderators @Schulz
                                      last edited by

                                      @schulz I think, in a map of this scope, it should be possible to reach western Europe in 1 turn but not to do back and forth. Hence, I think the current drawing is not too bad and I would set the movement of transports at 4 (so they can also go from USA to Germany in 1 turn). Anyways, I'd say sea units should at the very least move 3 spaces here.

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                                      • RogerCooperR Offline
                                        RogerCooper @The_Good_Captain
                                        last edited by

                                        @the_good_captain What version of TripleA are you using?

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                                        • C Offline
                                          Cernel Moderators @Schulz
                                          last edited by

                                          @schulz said in Axis and Allies Europe (1999) map in TripleA:

                                          @cernel 5 distance from Berlin to Moscow is too much I guss which is the same with Berlin-Stalingrad in your example.

                                          I think keeping Berlin-Moscow distance 4 is better and more realistic.

                                          The previous drawing was mostly a draft. After all, I didn't have, and still don't have, any intention of making a modified version of this map. Solving some of the problems of the map opened new ones, mainly due to the distorted distances of the original drawing. Here it is a more reasoned redrawing, which also deletes two original borders:

                                          map2.png

                                          The dotted borders represent borders which were present in the original drawing but have been deleted.

                                          Now the distances from Berlin (EastGermany) are 4 for Leningrad, 5 for Moscow, 6 for Stalingrad and 7 for Kuybyshev (which is likely the last, so the only actual, capital of Russia to fall if Russia loses all its capitals).

                                          As for having 4 spaces between Berlin and Moscow, I want to point out that World War II Revised, v3, v4 and v5 all have 3 spaces between Berlin and Moscow. Only World War II Classic and v6 have only 2 spaces between Berlin and Moscow.

                                          Coming from the recent World War II v5 (which has 3 spaces between Berlin and Moscow), one can expect a mostly European scenario to offer at least 1 more space, especially in the moment in which you can see that the France of v5 (as well as v3) is here split into 3 territories.

                                          World War II Europe/Global 1940 both offer 4 spaces between Berlin and Moscow and 5 spaces between Berlin and Stalingrad (just as my new drawing does). The high popularity of these games (which clearly appear to be much more popular than the old Europe game) seems to affirm they largely meet the expectations, or at least the preferences, of many players.

                                          Looking at other maps, the popular New World Order has 8 (!) territories between Berlin and Moscow (but that map is highly messed up as geography: for example, Berlin is nearer to Gorky than to Moscow, and actually one of the shortest routes from Berlin to Moscow goes through Gorky (!)) and World At War has 7 territories between Berlin and Moscow (but, again, its geography is hardly less of a mess: for example, in World At War, Berlin is even nearer to Stalingrad than to Moscow (!!!)).

                                          The popularity of World At War and New World Order should clarify that people moving to bigger maps from, say, WWII Revised are expecting a longer way to Moscow. These maps meet such likely expectation as you go from the 3 territories-in-between of WWII Revised to the respectively 7 and 8 of World At War and New World Order. If players would not want to have more than 3 territories between Berlin and Moscow, World At War would not be so popular, would it?


                                          @The_Good_Captain I'm curious why you prefer the old Europe game over the new 1940 one if this is the case. Is it just the lighter rules-set (especially the all-war situation with no political delays) or do you also like the old map drawing better? I'm really curious about this, as I've always had the feeling that the 1940 series nearly completely superseded the old Europe and Pacific games, so you would just not play the old Europe if you can play the new Europe 1940 instead.

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                                          • T Offline
                                            The_Good_Captain @RogerCooper
                                            last edited by

                                            @rogercooper 2.5.22294
                                            @Cernel you can PM me or email me at ryanvoz@yahoo.com about it. trying to keep my comments on this thread related to this TripleA module

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