TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Axis and Allies Europe (1999) map in TripleA

    Scheduled Pinned Locked Moved Maps & Mods
    34 Posts 7 Posters 9.6k Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • RogerCooperR Offline
      RogerCooper @The_Good_Captain
      last edited by

      1. SBR escort/interceptor rules are incorrect
        What is the specific issue?
      2. Submarines rules are incorrect
        What is the specific issue?
      3. Middle East money is allocated to the British when it should not be (barring programing changes, this should just be disabled)
        This cannot be easily changed. I am not sure what you mean by disabled.
      4. Allied units in Russia automatically convert to Russian at the end of the player turn when they should not be (barring programing, this should just be disabled)
        This can be fixed.
      5. SBR damage is limited to the IPC value of the territory when it should be unlimited
        This can be fixed easily

      Why this interest in AAE strategy? The Germans have an easy win by building all infantry/artillery on the first 2 turns, all tanks on turns 3&4 and take Moscow on turn 6. The game is broken OOB.

      T 1 Reply Last reply Reply Quote 1
      • T Offline
        The_Good_Captain @zlefin
        last edited by

        @zlefin If you've already installed it, its called "Europe - Alpha". If the map has not been installed, I think its just called "Europe" and its under the experimental tab. After its successfully downloaded there are two versions available to play, "Europe -Alpha" which is the one closest to out-of-box and "Europe - Alpha v3 Rules".

        If you still can't find it, let me know and I will take photos and post here.

        1 Reply Last reply Reply Quote 1
        • T Offline
          The_Good_Captain @RogerCooper
          last edited by The_Good_Captain

          @rogercooper

          Answers to specific issues are posted in the link above, here it is again: https://github.com/triplea-game/triplea/issues/9552

          1 Reply Last reply Reply Quote 1
          • LaFayetteL Offline
            LaFayette Admin
            last edited by

            The bug report looks good. Thank you for submitting it. It might be some time before it is resolved, though it being detailed will help improve the odds it is fixed (maybe someone new will look for a new issue to pick up and would choose that).

            T 1 Reply Last reply Reply Quote 2
            • T Offline
              The_Good_Captain @LaFayette
              last edited by

              @lafayette many thanks. I will submit the Pacific bug report in the same fashion in a few days (it's similar with subs and SBRs). Thank you for your help.

              T 1 Reply Last reply Reply Quote 1
              • T Offline
                The_Good_Captain @The_Good_Captain
                last edited by

                @RogerCooper @LaFayette many thanks to you dudes. I hear @RogerCooper gave Europe a tune up. I have thrown a donation into the hat for the work. Here is the Pacific bug report:

                https://github.com/triplea-game/triplea/issues/9584

                I imagine this one will be a bit tougher. I have no illusions as to what can be done or by when. I am content with putting it in the hopper.

                I have a much smaller/simpler bug report for Anniversary '41 and '42 as well as Classic coming next.

                Your work is all very much appreciated.

                RogerCooperR 1 Reply Last reply Reply Quote 0
                • RogerCooperR Offline
                  RogerCooper @The_Good_Captain
                  last edited by

                  @the_good_captain There is some reluctance on the part of the moderators to load new material based upon boardgames to the github report so I am just posting here.Europe.zip

                  RogerCooperR C 2 Replies Last reply Reply Quote 0
                  • RogerCooperR Offline
                    RogerCooper @RogerCooper
                    last edited by

                    @rogercooper And here Pacific_Beta.zip

                    RogerCooperR 1 Reply Last reply Reply Quote 0
                    • RogerCooperR Offline
                      RogerCooper @RogerCooper
                      last edited by RogerCooper

                      @rogercooper And the very imperfect port of Axis & Allies: 1914. world_war_i_1914.zip

                      T 1 Reply Last reply Reply Quote 0
                      • T Offline
                        The_Good_Captain @RogerCooper
                        last edited by

                        @rogercooper thanks! what's the best way to make these maps function via TripleA

                        1 Reply Last reply Reply Quote 0
                        • C Offline
                          Cernel Moderators @RogerCooper
                          last edited by

                          @rogercooper said in Axis and Allies Europe (1999) map in TripleA:

                          @the_good_captain There is some reluctance on the part of the moderators to load new material based upon boardgames to the github report so I am just posting here.Europe.zip

                          I doubt there can really be reluctance to update a map which is already available if you meant to change (fix) the map rather than adding an other one. Maybe there has been some misunderstanding.


                          Since the title of this topic seems to be generally about the map, I shall say that I find the existence of a Belorussia territory bordering (among others) all of Leningrad, Moscow and Stalingrad to be a very poor drawing choice, lowering the value of this map, on my opinion, so much that I'm surprised anyone likes it. In particular, I believe that possibly having the same units being able to "siege" both Leningrad and Stalingrad at the same time (!) is unacceptably degrading of strategic meaning for a map of this scope.

                          As a comparison, "World War II Europe 1940 2nd Edition" has 3 territories between Novgorod (Leningrad) and Volgograd (Stalingrad), though, in this map, you have 2 territories between Leningrad and Moscow and only 1 territory between Moscow and Stalingrad, whereas the distances between these cities are respectively 634km (Leningrad-Moscow) and 866km (Moscow-Stalingrad). In this case, distorting distances about twice over in favour of the northern part of the Soviet front is particularly absurd for a WW2 map, considering how much more important the south was.

                          RogerCooperR 1 Reply Last reply Reply Quote 0
                          • SchulzS Offline
                            Schulz
                            last edited by Schulz

                            I have always though Belorussia and Ukraine should be divided and Germany need to get a Romanian factory.
                            mape.png

                            mape.png

                            C 1 Reply Last reply Reply Quote 1
                            • RogerCooperR Offline
                              RogerCooper @Cernel
                              last edited by

                              @cernel The AAE game has many problems, but it is fun to play Russia as a human with all other powers being AI. My objective was to come as close to the boardgame as possible. AAE40 is a better, Europe-only game.

                              @Schulz Your ideas are good. Make the mod.

                              @The_Good_Captain Download these files into C:\Users<Username>\triplea\downloadedMaps

                              T 1 Reply Last reply Reply Quote 1
                              • T Offline
                                The_Good_Captain @RogerCooper
                                last edited by

                                @rogercooper

                                this is the error I get when I open Europe Beta:

                                Failed to start game java.lang.IllegalStateException: Error in resource loading. Unable to load expected resource: polygons.txt, the error is that either we did not find the correct path to load. Check the resource loader to make sure the map zip or dir was added. Failing that, the path in this error message should be available relative to the map folder, or relative to the root of the map zip

                                Pacific opens. What were the changes you made to this one again?

                                B RogerCooperR 2 Replies Last reply Reply Quote 0
                                • C Offline
                                  Cernel Moderators @Schulz
                                  last edited by Cernel

                                  @schulz Although I'm not interested in modifying this map myself, this is an example of the main territory additions I would make.
                                  mape.png
                                  The new circle would be Kuybyshev. I would have Moscow, Leningrad and Kuybyshev all being Russian capitals: you lose your capital only once you lose them all (so no consequences as long as you control at least one of them).

                                  I wonder what @The_Good_Captain would think of these changes, as he's probably the only one in here who seriously played the game.

                                  SchulzS 1 Reply Last reply Reply Quote 0
                                  • SchulzS Offline
                                    Schulz @Cernel
                                    last edited by

                                    @cernel 5 distance from Berlin to Moscow is too much I guss which is the same with Berlin-Stalingrad in your example.

                                    I think keeping Berlin-Moscow distance 4 is better and more realistic.

                                    Since British has no factory in N.Africa, I wish Russia has easier time to reinforce the Middle East (like it is in V341). Probably I would consider adding Baku factory, merge Iran-Iraq and Syria-Palestine-Trans Jordan.

                                    C 2 Replies Last reply Reply Quote 0
                                    • C Offline
                                      Cernel Moderators @Schulz
                                      last edited by

                                      @schulz I agree that Stalingrad should be farther away from Berlin than Moscow is. I didn't consider this in the early draft I made.

                                      1 Reply Last reply Reply Quote 0
                                      • B Online
                                        beelee @The_Good_Captain
                                        last edited by

                                        @the_good_captain said in Axis and Allies Europe (1999) map in TripleA:

                                        Failed to start game java.lang.IllegalStateException: Error in resource loading. Unable to load expected resource: polygons.txt, the error is that either we did not find the correct path to load. Check the resource loader to make sure the map zip or dir was added. Failing that, the path in this error message should be available relative to the map folder, or relative to the root of the map zip

                                        I think this is a naming error but I can't remember for certain

                                        SchulzS 1 Reply Last reply Reply Quote 0
                                        • SchulzS Offline
                                          Schulz @beelee
                                          last edited by

                                          Do you think are sea territories fine? I've always though USA-France distance should be either 3 or 5 to calculate things easier.

                                          C 1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            Cernel Moderators @Schulz
                                            last edited by

                                            @schulz I think, in a map of this scope, it should be possible to reach western Europe in 1 turn but not to do back and forth. Hence, I think the current drawing is not too bad and I would set the movement of transports at 4 (so they can also go from USA to Germany in 1 turn). Anyways, I'd say sea units should at the very least move 3 spaces here.

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 1 / 2
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums