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    From simple Victory to full on Glory

    Scheduled Pinned Locked Moved Player Help
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    • B Offline
      beelee @Stohrm
      last edited by

      @stohrm hmm ... I'll take a quick look. I think Guerillas are optional maybe ? I can't remember. brb

      StohrmS 1 Reply Last reply Reply Quote 0
      • StohrmS Offline
        Stohrm @beelee
        last edited by

        @beelee Looks like it's just Szechwan and Yunnan and I'm guessing they each get 2 infantry that way.

        SK

        B 1 Reply Last reply Reply Quote 0
        • B Offline
          beelee @Stohrm
          last edited by

          @stohrm lets see you just want them to produce Infantry, not have the auto placement if the TTy is conquered and empty correct ?

          StohrmS 1 Reply Last reply Reply Quote 0
          • B Offline
            beelee
            last edited by

            I think this is what you need

            <!-- Rules Restrictions -->
            <attachment name="rulesAttachment" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
            <option name="movementRestrictionTerritories" value="Shantung:Kwangsi:Kiangsi:Kiangsu:Jehol:Manchuria:Shensi:Yunnan:Suiyuyan:Kweichow:Hunan:Kansu:Hopei:Tsinghai:Szechwan:Chahar:Sikang:Anhwe:Kwangtung:Burma"/>
            <option name="movementRestrictionType" value="allowed"/>
            <!--<option name="productionPerXTerritories" value="1"/>-->
            <option name="placementAnyTerritory" value="true"/>
            <option name="placementCapturedTerritory" value="true"/>
            <option name="placementPerTerritory" value="9999999"/>
            <option name="unlimitedProduction" value="true"/>
            </attachment>

            I'm pretty sure you can have a trigger activate this but not certain

            1 Reply Last reply Reply Quote 0
            • StohrmS Offline
              Stohrm @beelee
              last edited by

              @beelee No, it'll be the same as in China: only if the territory has been taken away and left empty.

              I think I can figure it out. It'll just take trial and error, but that's often the best way to learn.

              As for those duplicate triggers: I added a 1 & 2 to each and changed the first (of each) to add artillery (instead of infantry). It is the Burma Road after all.

              SK

              B 1 Reply Last reply Reply Quote 1
              • B Offline
                beelee @Stohrm
                last edited by

                @stohrm ok so above should work then. maybe try removing "placementAnyTerritory" if you only want them to place in conquered TTys.

                B 1 Reply Last reply Reply Quote 0
                • B Offline
                  beelee @beelee
                  last edited by beelee

                  @beelee probably best to do 1 TTy at a time until you get it to work if you're not already doing that

                  Edit
                  Then you can do them all once it's working

                  StohrmS 1 Reply Last reply Reply Quote 0
                  • StohrmS Offline
                    Stohrm @beelee
                    last edited by Stohrm

                    @beelee Indeed. One change at a time is the route I take.

                    The first step though is working on the Production Rules for France and getting the 2nd Capital to work (with limited production and no Factory).

                    SK

                    RogerCooperR 1 Reply Last reply Reply Quote 1
                    • RogerCooperR Offline
                      RogerCooper @Stohrm
                      last edited by

                      Why do the Free French need a capital at all? Just like China in the Global Game, have the go without a capital. No need to fuss with the triggers.

                      board 3659B 1 Reply Last reply Reply Quote 1
                      • board 3659B Offline
                        board 3659 @RogerCooper
                        last edited by

                        @rogercooper I guess if they want a Free France like in GW36

                        1 Reply Last reply Reply Quote 0

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