From simple Victory to full on Glory
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@beelee Okay, I just finished reading up a little on that Armistice and indeed (Based on the way this map is laid out) Central Africa would not have become Vichy; but French Equatorial Africa would (due to it having a coast).
Switching the existing code from Central Africa to French Equatorial Africa should be simple enough.
So, perhaps my issue is solved. Thus, I thank all again!
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@stohrm right on Yea if I remember right, the only reason they didn't have FEQ turn vichy, was so they could send Ftrs to russia
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@beelee I'm looking at the XML and trying to understand why each of the Chinese_Guerilla trigger attachments are duplicated?
My goal is to set something similar up for the French Liberation Army, but things become very confusing very quickly.
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@stohrm hmm ... I'll take a quick look. I think Guerillas are optional maybe ? I can't remember. brb
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@beelee Looks like it's just Szechwan and Yunnan and I'm guessing they each get 2 infantry that way.
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@stohrm lets see you just want them to produce Infantry, not have the auto placement if the TTy is conquered and empty correct ?
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I think this is what you need
<!-- Rules Restrictions -->
<attachment name="rulesAttachment" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
<option name="movementRestrictionTerritories" value="Shantung:Kwangsi:Kiangsi:Kiangsu:Jehol:Manchuria:Shensi:Yunnan:Suiyuyan:Kweichow:Hunan:Kansu:Hopei:Tsinghai:Szechwan:Chahar:Sikang:Anhwe:Kwangtung:Burma"/>
<option name="movementRestrictionType" value="allowed"/>
<!--<option name="productionPerXTerritories" value="1"/>-->
<option name="placementAnyTerritory" value="true"/>
<option name="placementCapturedTerritory" value="true"/>
<option name="placementPerTerritory" value="9999999"/>
<option name="unlimitedProduction" value="true"/>
</attachment>I'm pretty sure you can have a trigger activate this but not certain
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@beelee No, it'll be the same as in China: only if the territory has been taken away and left empty.
I think I can figure it out. It'll just take trial and error, but that's often the best way to learn.
As for those duplicate triggers: I added a 1 & 2 to each and changed the first (of each) to add artillery (instead of infantry). It is the Burma Road after all.
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@stohrm ok so above should work then. maybe try removing "placementAnyTerritory" if you only want them to place in conquered TTys.
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@beelee probably best to do 1 TTy at a time until you get it to work if you're not already doing that
Edit
Then you can do them all once it's working -
@beelee Indeed. One change at a time is the route I take.
The first step though is working on the Production Rules for France and getting the 2nd Capital to work (with limited production and no Factory).
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Why do the Free French need a capital at all? Just like China in the Global Game, have the go without a capital. No need to fuss with the triggers.
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@rogercooper I guess if they want a Free France like in GW36
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