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    Proposed Map: Domination 1941

    Scheduled Pinned Locked Moved Maps & Mods
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    • TheDogT Offline
      TheDog @Black_Elk
      last edited by

      And there was me thinking how hard can it be to trace a map of earth foe WW2, answer very difficult.

      @Black_Elk You will not please all the people, as so many compromises have to be made, so I appreciate your reworkings!

      https://forums.triplea-game.org/tags/thedog
      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

      Black_ElkB 1 Reply Last reply Reply Quote 2
      • Black_ElkB Offline
        Black_Elk @TheDog
        last edited by Black_Elk

        @thedog For sure!

        Yeah it's a trip. Basically what we're battling against is a kind of cartographic uncanny valley lol.

        The more realistic the contours become, and the more recognizable the shapes (political map of Europe/the World, being very familiar to many people at a glance) the more one notices weird flaws. It's hard to describe how much stretch vs compression is happening, but it's pretty significant. Fortunately you can disguise that to a fair degree, provided you get the relative shapes into a rough balance. You'll note that everywhere in the Soviet Union has this sort of horizontal tendril thing going on right now. That's because of the way Larry labelled stuff. You know, by calling a TT Smolensk, and then it's like well how far does it have to stretch so that Smolensk will actually be inside that TT, rather than outside of it, while still connecting to some other named spot that's probably pretty far away heheh. At some point you kinda have to shift, but that's already happening even now, before the rewarp, so you don't want to push it too far. Otherwise all the sudden Moscow is further east than Baku, and like Cernel mentioned that feels super weird when stuff like that occurs. It only works in Classic/Revised because the map is so cartoonish and misshapen that you hold it to a lower standard. Here the world looks more like the world so we want it to maintain that illusion a bit more.

        What I will likely end up doing is just redrawing all the Global 1940 tiles in the USSR and Eastern Europe until they don't bug me quite so much anymore. Then I'll return to the subdivisions afterwards, once I got something I like for those larger G40 divisions. Just seems more efficient at this point.

        I do kind of enjoy the way that having smaller regions displayed kinda reinforces the larger divisions though. Like I think it just looks cool as a visual. I don't see why we couldn't leave those in place, even in the G40 map, just maybe knocked back in shade or opacity. Like they could still display to give that extra flavor even if it's purely decorative in the regular G40 game. But then when you load up Domination, all those decorative interior divisions become real divisions (actual new TTs). So that'd be like a way to lead the player naturally from one game into the next. You know, so they have a touchstone there for familiarity. Plus I just think it looks cool heheh

        It takes a while, but I don't mind the noodling. I used to draw stuff like this with graphite, so I'm pretty used to it haha. I drew this one the very same year that TripleA came out I think - almost 20 years ago! lol Crazy

        bellum omnium contra omnes.jpg

        B 1 Reply Last reply Reply Quote 5
        • B Offline
          beelee @Black_Elk
          last edited by beelee

          @black_elk I just had a flashback looking at that lol

          I'm back in 2022 now though 🙂

          Edit
          That should be on a Acid Rock Album Cover lol I guess they don't do albums anymore.

          I gotta quit looking at it. i get lost and each time is harder to get back lol

          1 Reply Last reply Reply Quote 1
          • RogerCooperR Offline
            RogerCooper @Cernel
            last edited by

            @cernel Here is my not quite complete list of maps https://axisandallies.fandom.com/wiki/Category:TripleA_Maps.

            TerraFirma is currently the largest playable map. It has some interesting ideas, but needs a lot of work to make it a good game.

            C 1 Reply Last reply Reply Quote 1
            • C Offline
              Cernel Moderators @RogerCooper
              last edited by

              @rogercooper said in Proposed Map: Domination 1941:

              @cernel Here is my not quite complete list of maps https://axisandallies.fandom.com/wiki/Category:TripleA_Maps.

              TerraFirma is currently the largest playable map. It has some interesting ideas, but needs a lot of work to make it a good game.

              Great table! How have you collected all that data? Have you actually opened every single XML file and counted land and sea zones separately?

              By the way, as I said, I believe you can correct two things in that list regarding Terra Firma.

              1. The zones are 1515, not 1155 (which is what your table says).
              2. Despite the fact that the folder name is "TerraFirma1939", the map is certainly not set in 1939. Albeit the fact that Albania is Italian implies a 1939 or later date (but I assume this is merely a mistake like the British Rhodes), the much more important fact that all of Czechoslovakia is not German implies a 1938 or before starting date and the Chinese ownerships imply a 1937 or before starting date. Also on the account that Ethiopia is fully Italian controlled, I'd say I'm almost sure this is a 1937 game.

              Why a 1937 game has a folder called "TerraFirma1939"? Maybe it was initially intended to be 1939 and the map-maker never corrected the name of the folder.

              RogerCooperR 1 Reply Last reply Reply Quote 1
              • B Offline
                beelee
                last edited by

                Wow I'm having a hard time coming down from this. Super Impressive 🙂

                Screenshot from 2022-10-23 23-25-29.png

                TheDogT 1 Reply Last reply Reply Quote 2
                • TheDogT Offline
                  TheDog @beelee
                  last edited by

                  @Black_Elk
                  Is the dude riding the horse with a chefs hat, you? :winking_face_with_tongue:

                  https://forums.triplea-game.org/tags/thedog
                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                  B 1 Reply Last reply Reply Quote 1
                  • B Offline
                    beelee @TheDog
                    last edited by

                    @thedog said in Proposed Map: Domination 1941:

                    @Black_Elk
                    Is the dude riding the horse with a chefs hat, you? :winking_face_with_tongue:

                    ha hah good one ! I thought it was napolean or davinci lol :grinning_face_with_sweat: :grinning_face_with_sweat: :grinning_face_with_sweat:

                    Black_ElkB 1 Reply Last reply Reply Quote 1
                    • Black_ElkB Offline
                      Black_Elk @beelee
                      last edited by Black_Elk

                      @beelee heheh it's Salvador Dali, riding David's Nightmare (from the famous painting of Napoleon). He's wearing the chefs hat, cause of that opening line in his memoir "The Secret Life" : "At age 6 I wanted to be a chef. At age 7 I wanted to be Napoleon!" hehe. Every face is master, they're all painters and draftsman, except for Nietzsche lol. I was pretty young, so it's a little sophomoric, but I still think it might be the best thing I ever drew hahah

                      OK so I just ponied up and posted my draft map design at A&A org...

                      https://www.axisandallies.org/forums/topic/39386/working-on-a-new-map-1940-41

                      I figure the gang there will probably hammer me with little to no mercy -on all the various points of accuracy and historical realism - so it seemed like a good stage for that, and to gather some constructive criticism.

                      I was a little reluctant to show it in this half complete state, since it's a WIP, but on the other hand, it's easier to fix stuff now, than if I wait until it's all totally dialed only to find out I goofed something major.

                      Fingers crossed! Hopefully they don't hate it with a burning passion lol. We'll see what they say, and then I'll bang it out next week, after it's had a few days to marinate. We'll gather sufficient critiques to move forward into the home stretch and then just dive headlong towards the finish line lol.

                      Best
                      Elk

                      1 Reply Last reply Reply Quote 1
                      • RogerCooperR Offline
                        RogerCooper @Cernel
                        last edited by

                        @cernel said in Proposed Map: Domination 1941:

                        @rogercooper said in Proposed Map: Domination 1941:

                        @cernel Here is my not quite complete list of maps https://axisandallies.fandom.com/wiki/Category:TripleA_Maps.

                        TerraFirma is currently the largest playable map. It has some interesting ideas, but needs a lot of work to make it a good game.

                        Great table! How have you collected all that data? Have you actually opened every single XML file and counted land and sea zones separately?

                        By the way, as I said, I believe you can correct two things in that list regarding Terra Firma.

                        1. The zones are 1515, not 1155 (which is what your table says).
                        2. Despite the fact that the folder name is "TerraFirma1939", the map is certainly not set in 1939. Albeit the fact that Albania is Italian implies a 1939 or later date (but I assume this is merely a mistake like the British Rhodes), the much more important fact that all of Czechoslovakia is not German implies a 1938 or before starting date and the Chinese ownerships imply a 1937 or before starting date. Also on the account that Ethiopia is fully Italian controlled, I'd say I'm almost sure this is a 1937 game.

                        Why a 1937 game has a folder called "TerraFirma1939"? Maybe it was initially intended to be 1939 and the map-maker never corrected the name of the folder.

                        Yes, I identified each unique map, opened the XML and counted the territories. I will fix the counts on TerraFirma.

                        Black_ElkB 1 Reply Last reply Reply Quote 3
                        • Black_ElkB Offline
                          Black_Elk @RogerCooper
                          last edited by Black_Elk

                          OK so I think I found a solution I like for Eastern Europe...

                          TripleA_4k_baseline_G40_example_25.png

                          https://www.dropbox.com/s/yp6ulpzggsvnphw/TripleA_4k_baseline_G40_example.png?dl=0

                          Rather than shifting Moscow any further East, which I really didn't want to do, I instead I did a more vertical warp for this area. It runs a little counter to what's going on with Western Europe on the bend, but I think it still works.

                          Basically I got enough space from doing that for another dozen naval units in the Baltic SZ and a little more space for Norway, Baltic States and Leningrad too. I tried to make the area for sz 113 as large as I thought I could get away with too, before Scandinavia started looking too goofy. The space for sz 113 should be about 3 times as large as the current Global map now.

                          For the Belo to Arch conundrum, I got it set up so that the TT called Archangel OOB is essentially everything from Arch to include Tver and everything between, and then Belo includes the southern portion of Pskov, just to get the connection to land right. It's a little stretchy, but I think it works alright with the surrounding tiles reshaped a bit. Also shifted Romania a little was well and the pripet marshes zone, to bring it all back in relative alignment. Let me know if that works alright for you guys! hehe

                          Best Elk

                          B 1 Reply Last reply Reply Quote 3
                          • B Offline
                            beelee @Black_Elk
                            last edited by

                            @black_elk said in Proposed Map: Domination 1941:

                            The space for sz 113 should be about 3 times as large as the current Global map now.

                            :beaming_face_with_smiling_eyes: :beaming_face_with_smiling_eyes: :beaming_face_with_smiling_eyes:

                            Black_ElkB 1 Reply Last reply Reply Quote 1
                            • Black_ElkB Offline
                              Black_Elk @beelee
                              last edited by Black_Elk

                              Here is the all black lines view again for the subdivisions, with the new adjustments, just to see how it might read.

                              https://www.dropbox.com/s/cfbiii4lb6ql261/TripleA_4k_baseline_G40_example_flags.png?dl=0

                              TripleA_4k_baseline_G40_example_flags_25.png

                              ps. And below is the 16000px map showing only the standard G40 divisions in a 3 color bitmap. Arctic ice sheet blanked back to blue there, just for the quick read, since it kinda needs to be in full color for the ice thing to look alright, in white it just makes Greenland and Canada etc look kinda funny heheh. Navy blue made that arctic line somewhat less noticeable. I'm a light blue Classic man myself, (I wish we could control the sz color preference in the mapview tab, or in the map properties to edit that as Hex like everything else, though that color choice is still kinda hardcoded into the baseline for Sea Zones I think right?) but anyhow, just for variety, thought I'd do it like that in dark blue for a sec. We'd just paintbucket back to white up there in the arctic when the time comes to run it through the utilities.

                              https://www.dropbox.com/s/dcrluqe7axymdm7/TripleA_4k_baseline_G40_example_navy.png?dl=0

                              Preview

                              TripleA_4k_baseline_G40_example_navy_25.png

                              Here's a quick vector pull

                              https://www.dropbox.com/s/ehcnfkr28llq8gg/TripleA_4k_G40_vector.svg?dl=0

                              I'll let it ride for a few nights before giving it another pass. Catch ya in a few

                              TheDogT 1 Reply Last reply Reply Quote 2
                              • TheDogT Offline
                                TheDog @Black_Elk
                                last edited by

                                @black_elk
                                This might help, in Inkscape with your map loaded
                                File> Document Properties> Click the Resize to content: button
                                This will put a white paper background under your map

                                681961ec-5448-40db-a9e2-20ac994037f2-image.png

                                https://forums.triplea-game.org/tags/thedog
                                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                Black_ElkB 1 Reply Last reply Reply Quote 2
                                • Black_ElkB Offline
                                  Black_Elk @TheDog
                                  last edited by Black_Elk

                                  @thedog Haha thanks dude! I was wondering what the hell was going on there lol. Here I updated the save in the dropbox file.

                                  https://www.dropbox.com/s/ehcnfkr28llq8gg/TripleA_4k_G40_vector.svg?dl=0

                                  Does that look right?

                                  Then just trace bitmap from that right, at the desired width px? I had it clicked for anti-aliasing off, but like if one wanted something upscaled or downscaled, they could just have it draw the border at 1 px from here right, using some curves to punch it up after? Feel free to play around if you got ideas for sprucing it up svg. This is glorious! I'm stoked off playing around with it!

                                  You guys think the TT borders are working for the G40 divisions, enough room going down for standard play I'd think right? Or do we need to beef anything else up there?

                                  Right now I'm just chasing down some rogue floating pixels from where I redrew the borders. I'll show you guys where I'm at for the working one. Basically I got the land Gray in that one. Made it easier for me to see where the line slipped to 2 pixels in a couple spots. But I think it's basically dialed for G40 here, unless I missed something, or you guys want to change the TT shapes further.

                                  TripleA_4k_baseline_G40_subdivisions_25.png

                                  TripleA_4k_baseline_G40_subdivisions_navy_25.png

                                  I posted those at A&A org to try and drum up some interest in the whole idea. Now would prob be a good time to start thinking about sea zones I guess, since we're just about there I think right?

                                  For SZ I was thinking maybe we start with G40 and then just start splitting the tiles in 2. Like there are some areas, like the Baltic where it'd be better not to cut it too close in coastal zones, whereas in the large areas we could try to get something going for convoys and the more cat and mouse chase maybe? Not sure I haven't really put a ton of thought into how the Global naval game be dialed into high gear with the map design there, or at least not as much thought as the ground game. But I bet it would help to figure out how we want to do with the land divisions to start blocking in the sz.

                                  Black_ElkB 1 Reply Last reply Reply Quote 3
                                  • Black_ElkB Offline
                                    Black_Elk @Black_Elk
                                    last edited by Black_Elk

                                    OK so I want to make a shot call here on the Sea Zone geometry, but I want to explain the rationale too.

                                    First I think we should try to design the G40 sz divisions in a way that avoids angles, at least wherever possible. The reason is two-fold, because angles tend up/downscale poorly in tripleA (they'll be the first lines to disappear), but also because of the unit housing aspect. If unit's have to break across a 45% angle for example, there is more likely to be clipping in the centers. So that's my thought there. If we can get away with it, to try and avoid any angles, and simply use boxes, like rectangles, L, and Gamma for the tiles.

                                    In some respects this perhaps not as interesting graphically/design-wise as a map with SZ tiles that uses angles, but functionally we'll be better off probably the way the game works.

                                    I think we can still try to achieve something cool looking though. With some scale and splitting in thirds or things like that.

                                    Or an alternative would be to have one side of the board Atlantic be more straight angles, and the Pacific side including some right angles, since that's more traditional on the Pacific side of the map. Also almost necessary there, with spaces like Malaya/Sumatra and whatnot. So when we get over there we can revaluate. I tried to confine it just to that one spot that really seemed to benefit which was the Baltic corresponding to sz 114. Also just like circles on land, angles and circles can be added later pretty easily once stuff is blocked in.

                                    So anyway, that's what I'm thinking, but wanted to see if others would sign off on the gameplan before I get too far along.

                                    https://www.dropbox.com/s/6wdj4i1rcka8y99/TripleA_4k_baseline_G40_subdivisions_sz.png?dl=0

                                    TripleA_4k_baseline_G40_subdivisions_sz_25.png

                                    Black_ElkB 1 Reply Last reply Reply Quote 3
                                    • Black_ElkB Offline
                                      Black_Elk @Black_Elk
                                      last edited by Black_Elk

                                      Here is a quick detail with some example units, just give a sense of the scale.

                                      I think we could easily develop a more advanced naval game with extra convoys or more sz divisions at the subdivided level. Perhaps not for sz 113 hehe, but you know, some of the other spots around the gameboard. You could fit some pretty large fleets I'd think at 16000.

                                      TripleA_4k_naval_units.png

                                      B 1 Reply Last reply Reply Quote 1
                                      • B Offline
                                        beelee @Black_Elk
                                        last edited by

                                        @black_elk like the frontier crossing lol That Frostion ?

                                        Black_ElkB 1 Reply Last reply Reply Quote 1
                                        • Black_ElkB Offline
                                          Black_Elk @beelee
                                          last edited by Black_Elk

                                          Yeah he's got some cool different angles on it too! I just got your note, I'm rethinking the angles now for sure. I think if I follow just a couple smaller ones like you mentioned for sz110 and 95 more traditional. Then up in the top of the baltic, we run the line into Sweden and maybe that would be a zone were one could fit a smaller division, if they wanted to add another sz subdivision or convoy lane or whatever. I think as long as the angles arent' too severe it looks ok, like if I can keep it at 45 degrees and not too long it should work in most spots. I think as long as we get enough space for units should be gravy hopefully. This is kinda coming along. Maybe we'll have it done by Xmas if not Turkey day lol. All those ships are at like 72 px wide I think.

                                          I wasn't sure about the Convoy or Anchor or that hockey puck roundel, as maybe working for sz related stuff, but I think we got space. I forgot the damaged carrier lol, but you can see we can surely fit him in there too and prob some Italian fighters without having to break too much of a sweat haha. The invading Allies might spill into the Sweden or adjacent tiles if they're piling on with units, but even there we got a good amount of space to work with I think.

                                          Puzzling out the Domination stuff could take longer, but at least for the standard or expansion G40 type scale, off to a pretty good start I'd say.

                                          Black_ElkB 1 Reply Last reply Reply Quote 1
                                          • Black_ElkB Offline
                                            Black_Elk @Black_Elk
                                            last edited by Black_Elk

                                            The Allies weren't about to let that German naval grandstanding go unanswered! lol

                                            And we won't go home - till it's over - over there!

                                            Anyhow, just to give a quickie impression haha. Catch ya next round
                                            lol

                                            TripleA_4k_naval_ships_and_chips_lol.png

                                            Black_ElkB 1 Reply Last reply Reply Quote 2

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