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    Can we fix TWW?

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    • ubernaut
      ubernaut Moderators @zlefin last edited by

      @zlefin so far the only additional issue ive seen is that bug that allows you to move a bb after it was in a battle

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        beelee last edited by

        Yea, I'd suggest to just go ahead and update it to git. You can fix errors and update after you do that as well.

        Probably would make it more accessible.

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          Ondis Moderators last edited by

          This post is deleted!
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            Nothingtoseehere @beelee last edited by Nothingtoseehere

            @beelee So. our first game with the new XML has finished see here. During that game, I changed computers and forgot to replace the original with the bug-free XML from here. So we currently are in the next game and because of the old XML the bugs especially the carrier bug is still occurring. Right now in Japan 1. I already replaced the xml again so the problem is apparently with the save. There is no workaround to update to the new XML in a game that's already started, is there?
            In any case, it's probably a good idea to finally update to the bug-free XML in the repository instead of relying on word of mouth and manual downloading from here to make sure this doesn't happen again.

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              beelee @Nothingtoseehere last edited by beelee

              @nothingtoseehere said in Can we fix TWW?:

              There is no workaround to update to the new XML in a game that's already started, is there?

              yea can't do it. Can change units and placements and stuff. Basically everything other than xml.

              J1 I'd just bite the bullet and restart. It's a long game, probably take a couple months anyway.

              hmm ... idk who is in charge of TWW anymore. Used to be hepps but he's not been around for a while. Hope he's doing ok. Cool dude.

              Edit
              maybe @RogerCooper or @TheDog can help with the map update ?

              RogerCooper 1 Reply Last reply Reply Quote 1
              • RogerCooper
                RogerCooper @beelee last edited by

                @beelee If you are changing a lot, it should be new xml file and game name or even a new folder in the repository.

                B ubernaut 2 Replies Last reply Reply Quote 1
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                  beelee @RogerCooper last edited by

                  @rogercooper

                  yea just to clarify, I'm not doing any work on the map.

                  looks like it has already been updated. just need it updated to triplea

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                  • ubernaut
                    ubernaut Moderators @RogerCooper last edited by

                    @rogercooper i believe all @zlefin did was patch the bugs that came from engine changes in 2.6

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                    • Z
                      zlefin Moderators last edited by

                      I'm still hoping to see the update get pushed properly so it's in the map repository; maybe next time @LaFayette is around?

                      ubernaut 1 Reply Last reply Reply Quote 1
                      • ubernaut
                        ubernaut Moderators @zlefin last edited by ubernaut

                        @zlefin hey thanks supposedly i have the permissions to do map edits but i dont rly understand how github works. i have noticed one tiny remaining bug with map i think the chinese anti-tank tech doesn't activate the little badge it normally does here is a saved game showing the issue:

                        autosaveBeforeEndTurn.tsvg

                        randomly just had an issue without the game someone accidentally disabled two of the neutrals in our game and now it seems like i cannot re-enable them. do u happen to know any way around this or do we just need leave them neutral now?

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                        • W
                          wc_sumpton @ubernaut last edited by

                          @ubernaut

                          Any changes made to map/game files will not be reflected in a save game. ie: I found that Chinese Advance Anti-Tank Gun was not listed in unit_icons.properties. Making changes will not correct the save game since that file is self-contained.

                          Cheers...

                          ubernaut 1 Reply Last reply Reply Quote 2
                          • ubernaut
                            ubernaut Moderators @wc_sumpton last edited by ubernaut

                            @wc_sumpton yeah no i understand that this game was started with the modified xml so there must be something off in that file is all im saying. all the other faxctions/units seem to work properly as far as i have seen so far at least

                            my question was about the deactivation of 2 of the neutral countries is there any way to fix that or once they are disabled they cannot be re-enabled?

                            to be clear one of us must have unchecked the 'use' in the previous turn next to two factions. i have yet to be able to figure out a way to re-check those boxes.

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                              wc_sumpton @ubernaut last edited by

                              @ubernaut said in Can we fix TWW?:

                              my question was about the deactivation of 2 of the neutral countries is there any way to fix that or once they are disabled they cannot be re-enabled?

                              I don't think that once game was saved with deactivated players, that those players can be reactivated. I think this was purposely. It is easier to remove information/players to the UI then it is to add.

                              Cheers

                              ubernaut 1 Reply Last reply Reply Quote 2
                              • ubernaut
                                ubernaut Moderators @wc_sumpton last edited by

                                @wc_sumpton thanks that's wat i was thinking just figured i'd ask

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                                  wc_sumpton @ubernaut last edited by

                                  @ubernaut

                                  No problem. I could check the engine code. In this case I don't think that is necessary.

                                  Cheers...

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                                  • B
                                    beelee @ubernaut last edited by

                                    @ubernaut said in Can we fix TWW?:

                                    to be clear one of us must have unchecked the 'use' in the previous turn next to two factions. i have yet to be able to figure out a way to re-check those boxes.

                                    Hi ubernaut
                                    Not exactly sure how it works but can you add a Notification for when that happens ? Or maybe there is one and it just got missed ?

                                    W ubernaut 2 Replies Last reply Reply Quote 2
                                    • W
                                      wc_sumpton @beelee last edited by

                                      @beelee

                                      @ubernaut is talking about the player selection menu, prior to starting a game, and un-checking to "Use" box.

                                      Cheers...

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                                      • ubernaut
                                        ubernaut Moderators @beelee last edited by

                                        @beelee any time u start a game u have the option to uncheck the neutrals the option is not presented for the other factions

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                                        • W
                                          wc_sumpton @ubernaut last edited by

                                          @ubernaut

                                          Great minds... I'll just let you have this one!

                                          Cheers...

                                          ubernaut 1 Reply Last reply Reply Quote 1
                                          • ubernaut
                                            ubernaut Moderators @wc_sumpton last edited by

                                            @wc_sumpton jim salute.gif

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