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    Can we fix TWW?

    Scheduled Pinned Locked Moved Maps & Mods
    93 Posts 12 Posters 40.2k Views 11 Watching
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    • B Online
      beelee @ubernaut
      last edited by

      @ubernaut I think redrum used to play TWW could ask him to add it to git. Might make it a little easier for people

      ubernautU 1 Reply Last reply Reply Quote 2
      • ubernautU Offline
        ubernaut Moderators @beelee
        last edited by

        @beelee i think @zlefin i just waiting for us to confirm fixes and any new problems

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • Z Offline
          zlefin Moderators
          last edited by

          That is correct; I've found noone to do any test games with myself in the lobby, so ubernaut's game plus my own internal testing verifying the bugs themselves were fixed is all we've got. So I'm waiting for ubernaut's game to finish; though we could go ahead with it now.

          ubernautU 1 Reply Last reply Reply Quote 1
          • ubernautU Offline
            ubernaut Moderators @zlefin
            last edited by

            @zlefin so far the only additional issue ive seen is that bug that allows you to move a bb after it was in a battle

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 1
            • B Online
              beelee
              last edited by

              Yea, I'd suggest to just go ahead and update it to git. You can fix errors and update after you do that as well.

              Probably would make it more accessible.

              N 1 Reply Last reply Reply Quote 1
              • O Offline
                Ondis Moderators
                last edited by

                This post is deleted!
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                • N Offline
                  Nothingtoseehere @beelee
                  last edited by Nothingtoseehere

                  @beelee So. our first game with the new XML has finished see here. During that game, I changed computers and forgot to replace the original with the bug-free XML from here. So we currently are in the next game and because of the old XML the bugs especially the carrier bug is still occurring. Right now in Japan 1. I already replaced the xml again so the problem is apparently with the save. There is no workaround to update to the new XML in a game that's already started, is there?
                  In any case, it's probably a good idea to finally update to the bug-free XML in the repository instead of relying on word of mouth and manual downloading from here to make sure this doesn't happen again.

                  B 1 Reply Last reply Reply Quote 1
                  • B Online
                    beelee @Nothingtoseehere
                    last edited by beelee

                    @nothingtoseehere said in Can we fix TWW?:

                    There is no workaround to update to the new XML in a game that's already started, is there?

                    yea can't do it. Can change units and placements and stuff. Basically everything other than xml.

                    J1 I'd just bite the bullet and restart. It's a long game, probably take a couple months anyway.

                    hmm ... idk who is in charge of TWW anymore. Used to be hepps but he's not been around for a while. Hope he's doing ok. Cool dude.

                    Edit
                    maybe @RogerCooper or @TheDog can help with the map update ?

                    RogerCooperR 1 Reply Last reply Reply Quote 1
                    • RogerCooperR Offline
                      RogerCooper @beelee
                      last edited by

                      @beelee If you are changing a lot, it should be new xml file and game name or even a new folder in the repository.

                      B ubernautU 2 Replies Last reply Reply Quote 1
                      • B Online
                        beelee @RogerCooper
                        last edited by

                        @rogercooper

                        yea just to clarify, I'm not doing any work on the map.

                        looks like it has already been updated. just need it updated to triplea

                        1 Reply Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Moderators @RogerCooper
                          last edited by

                          @rogercooper i believe all @zlefin did was patch the bugs that came from engine changes in 2.6

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                          • Z Offline
                            zlefin Moderators
                            last edited by

                            I'm still hoping to see the update get pushed properly so it's in the map repository; maybe next time @LaFayette is around?

                            ubernautU 1 Reply Last reply Reply Quote 1
                            • ubernautU Offline
                              ubernaut Moderators @zlefin
                              last edited by ubernaut

                              @zlefin hey thanks supposedly i have the permissions to do map edits but i dont rly understand how github works. i have noticed one tiny remaining bug with map i think the chinese anti-tank tech doesn't activate the little badge it normally does here is a saved game showing the issue:

                              autosaveBeforeEndTurn.tsvg

                              randomly just had an issue without the game someone accidentally disabled two of the neutrals in our game and now it seems like i cannot re-enable them. do u happen to know any way around this or do we just need leave them neutral now?

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              wc_sumptonW Z 2 Replies Last reply Reply Quote 1
                              • wc_sumptonW Offline
                                wc_sumpton @ubernaut
                                last edited by

                                @ubernaut

                                Any changes made to map/game files will not be reflected in a save game. ie: I found that Chinese Advance Anti-Tank Gun was not listed in unit_icons.properties. Making changes will not correct the save game since that file is self-contained.

                                Cheers...

                                ubernautU 1 Reply Last reply Reply Quote 2
                                • ubernautU Offline
                                  ubernaut Moderators @wc_sumpton
                                  last edited by ubernaut

                                  @wc_sumpton yeah no i understand that this game was started with the modified xml so there must be something off in that file is all im saying. all the other faxctions/units seem to work properly as far as i have seen so far at least

                                  my question was about the deactivation of 2 of the neutral countries is there any way to fix that or once they are disabled they cannot be re-enabled?

                                  to be clear one of us must have unchecked the 'use' in the previous turn next to two factions. i have yet to be able to figure out a way to re-check those boxes.

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  wc_sumptonW B 2 Replies Last reply Reply Quote 1
                                  • wc_sumptonW Offline
                                    wc_sumpton @ubernaut
                                    last edited by

                                    @ubernaut said in Can we fix TWW?:

                                    my question was about the deactivation of 2 of the neutral countries is there any way to fix that or once they are disabled they cannot be re-enabled?

                                    I don't think that once game was saved with deactivated players, that those players can be reactivated. I think this was purposely. It is easier to remove information/players to the UI then it is to add.

                                    Cheers

                                    ubernautU 1 Reply Last reply Reply Quote 2
                                    • ubernautU Offline
                                      ubernaut Moderators @wc_sumpton
                                      last edited by

                                      @wc_sumpton thanks that's wat i was thinking just figured i'd ask

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      wc_sumptonW 1 Reply Last reply Reply Quote 2
                                      • wc_sumptonW Offline
                                        wc_sumpton @ubernaut
                                        last edited by

                                        @ubernaut

                                        No problem. I could check the engine code. In this case I don't think that is necessary.

                                        Cheers...

                                        1 Reply Last reply Reply Quote 1
                                        • B Online
                                          beelee @ubernaut
                                          last edited by

                                          @ubernaut said in Can we fix TWW?:

                                          to be clear one of us must have unchecked the 'use' in the previous turn next to two factions. i have yet to be able to figure out a way to re-check those boxes.

                                          Hi ubernaut
                                          Not exactly sure how it works but can you add a Notification for when that happens ? Or maybe there is one and it just got missed ?

                                          wc_sumptonW ubernautU 2 Replies Last reply Reply Quote 2
                                          • wc_sumptonW Offline
                                            wc_sumpton @beelee
                                            last edited by

                                            @beelee

                                            @ubernaut is talking about the player selection menu, prior to starting a game, and un-checking to "Use" box.

                                            Cheers...

                                            1 Reply Last reply Reply Quote 2

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