TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    AI difficulties

    Scheduled Pinned Locked Moved Bug Reports
    4 Posts 4 Posters 197 Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • FutsalF Offline
      Futsal
      last edited by

      Hi
      Is there any chance that far more difficult AI will be implemented in this game vs the CPU like in chess or in other wargames?

      TheDogT RogerCooperR 2 Replies Last reply Reply Quote 3
      • B Online
        beelee
        last edited by

        @futsal

        Hi futsal

        Welcome to the site ! You may want to look here https://forums.triplea-game.org/category/62/ai and here https://forums.triplea-game.org/topic/4264/neural-network-development-suggestions-welcome

        Also @TheDog has a list of maps specifically designed to play solo against the AI that give a good challenge.

        1 Reply Last reply Reply Quote 2
        • TheDogT Offline
          TheDog @Futsal
          last edited by

          @futsal
          Welcome!

          Look for the 1⃣ icons, these will give you better game.
          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

          https://forums.triplea-game.org/tags/thedog
          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

          1 Reply Last reply Reply Quote 3
          • RogerCooperR Offline
            RogerCooper @Futsal
            last edited by

            @futsal Given the complexity of the game, the AI is actually reasonable. It is generally better than in other wargames. The TripleA is superior to the AI for Axis & Allies Online, which only plays one version of the game.

            The type of AI algorithm used in Chess (Alpha-Beta) would not work in TripleA because of the vast number of legal moves and the random elements. There are some people working on using neural net AI's like Alpha Zero but I have not seen any results yet. I have doubts about their effectiveness.

            I do expect future improvements in the AI, but they are likely to be piecemeal resolutions of specific issues .

            To have fun with the AI, I suggest playing only one country, so you need to deal with AI allies. Giving handicaps to your opponents can be useful as well.

            1 Reply Last reply Reply Quote 3

            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

            With your input, this post could be even better 💗

            Register Login
            • 1 / 1
            • First post
              Last post
            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums