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    EXP Game 12 barnee vs Trout

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    • T Offline
      Trout @beelee
      last edited by

      @beelee Adding two attacks with the transports. Let me know if this revises your scramble orders for Tokyo.

      47dbe6c1-0823-42b4-8268-497eabd5cf78-exp-game-12-trout-uk6.tsvg

      B 1 Reply Last reply Reply Quote 0
      • B Offline
        beelee @Trout
        last edited by

        @Trout

        yea same scramble

        T 1 Reply Last reply Reply Quote 0
        • T Offline
          Trout @beelee
          last edited by

          @beelee Dice were ever so slightly in your favor but IJN still was sunk. But a carrier and two fighters sprouted at an opportune time for you. Game History

          Round: 6
          
              Purchase Units - Americans
                  Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body>
                  Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans
                  Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
                  Americans buy 2 Escorts, 1 FighterAceUSA, 2 NavyFighters, 1 Repair_BB, 1 Repair_Carrier, 1 carrier, 2 destroyers, 1 elite, 1 submarine, 1 usa_armour and 1 usa_fighter; Remaining resources: 4 PUs; 
          
              Place Units - Americans
                  1 Repair_BB and 1 Repair_Carrier placed in 101 Sea Zone
                  Turning on Edit Mode
                  EDIT: Adding units owned by Americans to 107 Sea Zone: 1 battleship and 1 carrier
                  EDIT: Removing units owned by Americans from 107 Sea Zone: 1 battleship and 1 carrier
                  EDIT: Turning off Edit Mode
          
              Politics - Americans
                  Americans takes Political Action: Political Action Americans To War With Japanese
                      Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
          
              Combat Move - Americans
                  Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                  Trigger Americans RemoveRepair Carrier: has removed 1 Repair_Carrier owned by Americans in 101 Sea Zone
                  Trigger Americans RemoveRepair BB: has removed 1 Repair_BB owned by Americans in 101 Sea Zone
                  1 Escort_Convoy, 2 Heavy_BBs, 2 NavyFighters, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 submarines, 5 usa_fighters and 1 usa_tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
                  1 usa_fighter moved from Midway to 6 Sea Zone
                  1 USAbomber moved from Midway to 6 Sea Zone
                  1 usa_fighter and 1 usa_tactical_bomber moved from Western United States to 6 Sea Zone
                  2 usa_fighters moved from Philippines to 6 Sea Zone
                  1 artillery moved from Western United States to 10 Sea Zone
                  1 elite moved from Western United States to 10 Sea Zone
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 ArmoredInfantry moved from Western United States to 10 Sea Zone
                  1 ArmoredInfantry, 1 artillery, 1 elite, 1 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                  1 ArmoredInfantry, 1 artillery, 1 elite and 1 infantry moved from 3 Sea Zone to Soviet Far East
                  1 artillery, 1 elite and 1 transport moved from 7 Sea Zone to 5 Sea Zone
                  1 infantry, 1 marine and 1 transport moved from 7 Sea Zone to 3 Sea Zone
                  1 marine moved from 3 Sea Zone to Soviet Far East
                  1 infantry moved from 3 Sea Zone to Soviet Far East
                  2 infantry and 1 transport moved from 7 Sea Zone to 3 Sea Zone
                  2 infantry moved from 3 Sea Zone to Soviet Far East
                  1 artillery and 1 elite moved from 5 Sea Zone to Siberia
          
              Combat - Americans
                  Americans creates battle in territory 35 Sea Zone
                  Japanese scrambles 4 units out of Japan to defend against the attack in 6 Sea Zone
                  Battle in 6 Sea Zone
                      Americans attack with 1 Escort_Convoy, 2 Heavy_BBs, 2 NavyFighters, 1 USAbomber, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 submarines, 9 usa_fighters and 2 usa_tactical_bombers
                      Japanese defend with 1 Escort_Convoy, 2 Heavy_BBs, 3 Japan_destroyers, 1 battleship, 3 carriers, 1 cruiser, 7 fighters, 1 pacific_cruiser, 1 pacific_submarine, 3 tactical_bombers and 1 transport
                          Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      Units damaged: 1 carrier owned by the Japanese
                          Americans roll dice for 1 Escort_Convoy, 2 Heavy_BBs, 2 NavyFighters, 1 USAbomber, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 9 usa_fighters and 2 usa_tactical_bombers in 6 Sea Zone, round 2 : 11/24 hits, 13.33 expected hits
                      Units damaged: 2 carriers owned by the Japanese, 1 battleship owned by the Japanese and 2 Heavy_BBs owned by the Japanese
                          Japanese roll dice for 1 pacific_submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                          Japanese roll dice for 1 Escort_Convoy, 2 Heavy_BBs, 3 Japan_destroyers, 1 battleship, 3 carriers, 1 cruiser, 7 fighters, 1 pacific_cruiser, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 12/25 hits, 13.83 expected hits
                      Units damaged: 1 carrier owned by the Americans, 2 Heavy_BBs owned by the Americans and 1 battleship owned by the Americans
                          3 carriers owned by the Americans lost in 6 Sea Zone
                          2 Japan_destroyers owned by the Japanese, 1 carrier owned by the Japanese and 1 pacific_submarine owned by the Japanese lost in 6 Sea Zone
                          Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                          Americans roll dice for 1 Escort_Convoy, 2 Heavy_BBs, 2 NavyFighters, 1 USAbomber, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 9 usa_fighters and 2 usa_tactical_bombers in 6 Sea Zone, round 3 : 10/24 hits, 13.33 expected hits
                          Japanese roll dice for 1 Escort_Convoy, 2 Heavy_BBs, 1 Japan_destroyer, 1 battleship, 2 carriers, 1 cruiser, 7 fighters, 1 pacific_cruiser, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 12/22 hits, 12.83 expected hits
                          3 usa_fighters owned by the Americans, 2 submarines owned by the Americans, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 1 Escort_Convoy owned by the Americans, 1 carrier owned by the Americans and 2 NavyFighters owned by the Americans lost in 6 Sea Zone
                          1 fighter owned by the Japanese, 3 tactical_bombers owned by the Japanese, 1 Escort_Convoy owned by the Japanese, 1 Japan_destroyer owned by the Japanese, 2 carriers owned by the Japanese, 1 pacific_cruiser owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                          Americans roll dice for 2 Heavy_BBs, 1 USAbomber, 1 battleship, 1 destroyer, 6 usa_fighters and 2 usa_tactical_bombers in 6 Sea Zone, round 4 : 11/15 hits, 9.33 expected hits
                          Japanese roll dice for 2 Heavy_BBs, 1 battleship, 6 fighters and 1 transport in 6 Sea Zone, round 4 : 9/12 hits, 8.17 expected hits
                          6 usa_fighters owned by the Americans, 1 destroyer owned by the Americans and 2 usa_tactical_bombers owned by the Americans lost in 6 Sea Zone
                          6 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 2 Heavy_BBs owned by the Japanese lost in 6 Sea Zone
                      Americans win, taking 35 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 2 Heavy_BBs, 1 USAbomber and 1 battleship remaining. Battle score for attacker is 15
                      Casualties for Americans: 1 Escort_Convoy, 2 NavyFighters, 4 carriers, 2 cruisers, 2 destroyers, 2 submarines, 9 usa_fighters and 2 usa_tactical_bombers
                      Casualties for Japanese: 1 Escort_Convoy, 2 Heavy_BBs, 3 Japan_destroyers, 1 battleship, 3 carriers, 1 cruiser, 7 fighters, 1 pacific_cruiser, 1 pacific_submarine, 3 tactical_bombers and 1 transport
                  Battle in Soviet Far East
                      Americans attack with 1 ArmoredInfantry, 1 artillery, 1 elite, 4 infantry and 1 marine
                      Japanese defend with 1 elite
                          Americans roll dice for 1 ArmoredInfantry, 1 artillery, 1 elite, 4 infantry and 1 marine in Soviet Far East, round 2 : 2/9 hits, 2.17 expected hits
                          Japanese roll dice for 1 elite in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
                          1 infantry owned by the Americans lost in Soviet Far East
                          1 elite owned by the Japanese lost in Soviet Far East
                      Americans win, taking Soviet Far East from Japanese with 1 ArmoredInfantry, 1 artillery, 1 elite, 3 infantry and 1 marine remaining. Battle score for attacker is 0
                      Casualties for Americans: 1 infantry
                      Casualties for Japanese: 1 elite
                  Battle in Siberia
                      Americans attack with 1 artillery and 1 elite
                      Japanese defend with 1 infantry
                          Americans roll dice for 1 artillery and 1 elite in Siberia, round 2 : 1/3 hits, 1.00 expected hits
                          Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits
                          1 artillery owned by the Americans lost in Siberia
                          1 infantry owned by the Japanese lost in Siberia
                      Americans win, taking Siberia from Japanese with 1 elite remaining. Battle score for attacker is -1
                      Casualties for Americans: 1 artillery
                      Casualties for Japanese: 1 infantry
                  Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Belarus
                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus
                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
          
              Non Combat Move - Americans
                  Trigger ParaBoost atBelarus: Germans has 1 german_paraBoost placed in Belarus
                  Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus
                  Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt
                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                  Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Eastern United States
                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 3 Rails owned by Americans in Alaska
                  1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                  1 USAbomber moved from 6 Sea Zone to Hawaiian Islands
                  1 USANC, 1 carrier, 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 7 Sea Zone
                  1 Rail and 1 elite moved from Eastern United States to Western United States
                  1 usa_armour moved from Western United States to Alaska
                  1 Rail and 1 USA_TankGeneral moved from Eastern United States to Alaska
                  1 cruiser moved from 101 Sea Zone to 107 Sea Zone
                  1 Escort_Convoy moved from 101 Sea Zone to 107 Sea Zone
                  1 submarine moved from 88 Sea Zone to 92 Sea Zone
                  1 elite moved from Brazil to British Guiana
                  1 infantry moved from Brazil to British Guiana
                  1 transport moved from 89 Sea Zone to 11 Sea Zone
                  1 destroyer moved from 89 Sea Zone to 11 Sea Zone
                  1 Rail moved from Eastern United States to Southeast Mexico
                  1 Rail and 1 infantry moved from Southeast Mexico to Alaska
                  1 Rail moved from Eastern United States to Southeast Mexico
                  1 Rail and 1 infantry moved from Southeast Mexico to Alaska
          
              Place Units - Americans
                  1 usa_armour and 1 usa_fighter placed in Western United States
                  1 FighterAceUSA and 1 elite placed in Eastern United States
                  1 Escort, 1 carrier and 1 destroyer placed in 10 Sea Zone
                  2 NavyFighters placed in 10 Sea Zone
                  1 Escort, 1 destroyer and 1 submarine placed in 101 Sea Zone
          
              Turn Complete - Americans
                  Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work.  1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                  Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
                  Trigger Americans RemoveUSAConvoySZ107: has removed 1 Escort_Convoy owned by Americans in 107 Sea Zone
                  Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
                  Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
                  Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
                  Trigger Americans RemoveUSAConvoySZ107: Americans has 1 Escort placed in 107 Sea Zone
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,6
                  Americans collect 54 PUs; end with 58 PUs
                  Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 72 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
          
              Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy nothing; Remaining resources: 6 PUs; 
          
              Combat Move - Chinese
          
              Combat - Chinese
                  Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Belarus
                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus
                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
          
              Non Combat Move - Chinese
                  Trigger ParaBoost atBelarus: Germans has 1 german_paraBoost placed in Belarus
                  Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus
                  Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt
                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                  Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
          
              Turn Complete - Chinese
                  Chinese collect 0 PUs; end with 6 PUs
          
              Purchase Units - British
                  Trigger FrenchUKRemove: buyFrenchUK removed from productionBritish
                  British buy 1 Escort, 1 artillery, 1 destroyer, 4 infantry, 4 uk_armours and 1 uk_fighter; Remaining resources: 2 PUs; 3 AirLendLease; 3 NavyLendLease; 
          
              Politics - British
                  British takes Political Action: Political Action British To War With Japanese
                      British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                      British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                      British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                      British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Concordant to Allied
                      British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                      British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
          
              Combat Move - British
                  Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                  1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                  1 uk_fighter moved from 107 Sea Zone to 109 Sea Zone
                  3 uk_fighters moved from United Kingdom to 109 Sea Zone
                  1 infantry moved from Burma to Yunnan
                  1 uk_tactical_bomber moved from India to Yunnan
                  2 uk_fighters moved from India to Yunnan
                  1 infantry moved from Caucasus to Rostov
                        Russians take Rostov from Italians
                  1 infantry moved from Caucasus to Rostov
                  1 infantry moved from Caucasus to Kazakhstan
                  1 uk_fighter moved from Caucasus to Kazakhstan
          
              Combat - British
                  Battle in 109 Sea Zone
                      British attack with 1 destroyer and 4 uk_fighters
                      Germans defend with 4 GermanUBoats and 1 Wolfpack
                          British roll dice for 1 destroyer and 4 uk_fighters in 109 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                          Germans roll dice for 4 GermanUBoats in 109 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                          Germans roll dice for 1 Wolfpack in 109 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                          1 destroyer owned by the British lost in 109 Sea Zone
                          3 GermanUBoats owned by the Germans lost in 109 Sea Zone
                          1 Wolfpack owned by the Germans lost in 109 Sea Zone
                      Germans and British reach a stalemate
                      . Battle score for attacker is 5
                      Casualties for British: 1 destroyer
                      Casualties for Germans: 3 GermanUBoats and 1 Wolfpack
                  Battle in Yunnan
                      British attack with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                      Japanese defend with 1 infantry
                          British roll dice for 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.83 expected hits
                          Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                          1 infantry owned by the British lost in Yunnan
                          1 infantry owned by the Japanese lost in Yunnan
                      British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
                      Casualties for British: 1 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in Kazakhstan
                      British attack with 1 infantry and 1 uk_fighter
                      Japanese defend with 1 Japan_EngineerAttack
                          British roll dice for 1 infantry and 1 uk_fighter in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
                          Japanese roll dice for 1 Japan_EngineerAttack in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                          1 Japan_EngineerAttack owned by the Japanese lost in Kazakhstan
                      British win, taking Kazakhstan from Japanese with 1 infantry and 1 uk_fighter remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 Japan_EngineerAttack
                  Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Belarus
                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus
                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
          
              Non Combat Move - British
                  Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Caucasus
                  1 uk_fighter moved from Kazakhstan to Caucasus
                  2 infantry moved from Iraq to Northwest Persia
                  1 uk_armour moved from Iraq to Caucasus
                  2 uk_fighters moved from Yunnan to India
                  1 uk_tactical_bomber moved from Yunnan to India
                  2 infantry moved from Burma to Shan State
                  4 infantry moved from India to Burma
                  1 uk_armour moved from India to Burma
                  1 battleship and 1 destroyer moved from 72 Sea Zone to 71 Sea Zone
                  1 Rail and 1 infantry moved from Union of South Africa to Caucasus
                  1 Rail and 1 infantry moved from Union of South Africa to Caucasus
                  1 uk_armour moved from Belgian Congo to Egypt
                  1 uk_armour moved from Union of South Africa to Belgian Congo
                  1 artillery moved from Egypt to Alexandria
                  2 infantry moved from Egypt to Alexandria
                  1 uk_armour moved from Egypt to Iraq
                  1 uk_fighter moved from 109 Sea Zone to 107 Sea Zone
                  3 uk_fighters moved from 109 Sea Zone to United Kingdom
          
              Place Units - British
                  Trigger ParaBoost atBelarus: Germans has 1 german_paraBoost placed in Belarus
                  Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus
                  Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt
                  Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                  1 Escort placed in 98 Sea Zone
                  1 destroyer placed in 106 Sea Zone
                  1 uk_armour and 1 uk_fighter placed in Egypt
                  1 artillery, 2 infantry and 2 uk_armours placed in India
                  2 infantry and 1 uk_armour placed in Union of South Africa
          
              Turn Complete - British
                  Total Cost from Convoy Blockades: 5
                      Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5
                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
                      Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,2,2,6
                  British collect 48 PUs (5 lost to blockades); end with 50 PUs
                  Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 56 PUs
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 61 PUs
                  Objective British 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 66 PUs
          

          Combat Hit Differential Summary :

          Americans regular : -4.50
          Japanese regular : -0.67
          Germans regular : 0.00
          British regular : 1.17
          

          6473634c-14fd-43c7-b92d-9dc9586ff8b9-exp-game-12-trout-uk6.tsvg

          B 1 Reply Last reply Reply Quote 1
          • B Offline
            beelee @Trout
            last edited by beelee

            @Trout

            Good Morning

            Wow that was better than I expected. Your Hvy BB's need some gunnery practice 🙂

            Allies gonna be cash heavy this turn 🙂

            I'll have Italia after bit. Need to finish smoothing out first. Forgot to eat yesterday. Makes for a slow start 🙂

            Edit
            yea you probably shoulda had 3-4 more HPs survive. But that's why dice makes it more fun imo. Not as much fun when their not in your favor 🙂

            Still a good move and you already replaced half your losses. ANZC got a nice little Fleet too and they're about to get paid.

            Game History

            Round: 6
            
                Purchase Units - Italians
                    Italians buy 2 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
            
                Combat Move - Italians
                    Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    1 bomber moved from Southern Italy to Rostov
                    EDIT: 1 italian_para moved from Romania to Rostov
                    1 armour moved from Western Ukraine to Rostov
            
                Combat - Italians
                    Battle in Rostov
                        Italians attack with 1 armour, 1 bomber and 1 italian_para
                        British defend with 2 infantry
                            Italians roll dice for 1 armour, 1 bomber and 1 italian_para in Rostov, round 2 : 2/3 hits, 1.33 expected hits
                            Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                            1 italian_para owned by the Italians lost in Rostov
                            2 infantry owned by the British lost in Rostov
                        Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 2
                        Casualties for Italians: 1 italian_para
                        Casualties for British: 2 infantry
                    Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Belarus
                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus
                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
            
                Non Combat Move - Italians
                    Trigger ParaBoost atBelarus: Germans has 1 german_paraBoost placed in Belarus
                    Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus
                    Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt
                    Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Romania
                    1 bomber moved from Rostov to Romania
                    1 armour moved from Romania to Ukraine
                    1 artillery and 3 infantry moved from Western Ukraine to Ukraine
                    1 Europe_Rail and 1 armour moved from Southern Italy to Romania
                    1 italian_para moved from Southern Italy to Romania
                    1 infantry moved from Northern Italy to Southern Italy
                    1 air_transport moved from Gibraltar to Southern Italy
                    1 artillery and 1 infantry moved from Algeria to Tunisia
                    EDIT: 1 Italian_LCV, 1 infantry and 3 mine_unarmeds moved from Southern France to Gibraltar
                    EDIT: 2 infantry moved from Northern Italy to Southern France
            
                Place Units - Italians
                    1 armour and 2 fighters placed in Southern Italy
                    1 armour and 1 infantry placed in Northern Italy
            
                Turn Complete - Italians
                    Italians collect 18 PUs; end with 18 PUs
                    Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 21 PUs
                    Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            

            Combat Hit Differential Summary :

            Italians regular : 0.67
            Russians regular : 0.33
            

            EXP Game 12 Trout I 6.tsvg

            Edit
            Forgot to Arm the LMs. 😊 I'll do it on the reich's turn.

            T 1 Reply Last reply Reply Quote 0
            • T Offline
              Trout @beelee
              last edited by

              @beelee ANZAC going on the attack! Scramble instructions for SZ 33?

              14419274-5124-48a1-8244-4a618f2840db-exp-game-12-trout-f6.tsvg

              B 1 Reply Last reply Reply Quote 0
              • B Offline
                beelee @Trout
                last edited by

                @Trout

                Good Evening

                No scramble

                T 1 Reply Last reply Reply Quote 0
                • T Offline
                  Trout @beelee
                  last edited by

                  @beelee Good morning! G up next for Total War turn. I will be unplugging around mid-morning today. Headed to a cabin for a few days to get Pizza and his brothers out of the house and killing insects instead of binge watching Sponge Bob Squarepants. Speaking of that, Pizza is a black belt now. He passed his test this past weekend.

                  Game History

                  Round: 6
                  
                      Purchase Units - ANZAC
                          ANZAC buy 1 Escort, 1 Hvy_Ind_1, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
                  
                      Place Units - ANZAC
                          Units in New South Wales being upgraded or consumed: 1 factory_minor
                          1 Hvy_Ind_1 placed in New South Wales
                  
                      Combat Move - ANZAC
                          1 fighter moved from Queensland to 33 Sea Zone
                          1 fighter moved from New South Wales to 33 Sea Zone
                          1 fighter moved from 54 Sea Zone to 33 Sea Zone
                          1 fighter moved from Java to 33 Sea Zone
                          1 battleship, 1 cruiser and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
                  
                      Combat - ANZAC
                          Battle in 33 Sea Zone
                              ANZAC attack with 1 battleship, 1 cruiser, 2 destroyers and 4 fighters
                              Japanese defend with 1 Japan_destroyer and 1 transport
                                  ANZAC roll dice for 1 battleship, 1 cruiser, 2 destroyers and 4 fighters in 33 Sea Zone, round 2 : 6/8 hits, 3.83 expected hits
                                  Japanese roll dice for 1 Japan_destroyer and 1 transport in 33 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
                              Units damaged: 1 battleship owned by the ANZAC
                                  1 transport owned by the Japanese and 1 Japan_destroyer owned by the Japanese lost in 33 Sea Zone
                              ANZAC win with 1 battleship, 1 cruiser, 2 destroyers and 4 fighters remaining. Battle score for attacker is 13
                              Casualties for Japanese: 1 Japan_destroyer and 1 transport
                          Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Belarus
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                  
                      Non Combat Move - ANZAC
                          Trigger ParaBoost atBelarus: Germans has 1 german_paraBoost placed in Belarus
                          Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus
                          Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt
                          Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                          2 fighters moved from 33 Sea Zone to New Guinea
                          1 carrier moved from 54 Sea Zone to 33 Sea Zone
                          1 infantry moved from Queensland to 54 Sea Zone
                          1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
                          1 infantry moved from Solomon Islands to 49 Sea Zone
                          2 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
                          2 infantry moved from 46 Sea Zone to New Guinea
                          1 transport moved from 44 Sea Zone to 55 Sea Zone
                          2 infantry moved from New South Wales to Queensland
                  
                      Place Units - ANZAC
                          1 Escort and 1 carrier placed in 62 Sea Zone
                          1 infantry placed in New South Wales
                  
                      Turn Complete - ANZAC
                          ANZAC collect 17 PUs; end with 17 PUs
                          Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs
                          Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
                          Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                          Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
                  
                      Purchase Units - French
                          Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
                  
                      Politics - French
                          French takes Political Action: Political Action French To War With Japanese
                              French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                              French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
                  
                      Combat Move - French
                  
                      Combat - French
                          Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Belarus
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                  
                      Non Combat Move - French
                          Trigger ParaBoost atBelarus: Germans has 1 german_paraBoost placed in Belarus
                          Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus
                          Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt
                          Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                  
                      Turn Complete - French
                  

                  Combat Hit Differential Summary :

                  Japanese regular : 0.50
                  ANZAC regular : 2.17
                  
                  B 1 Reply Last reply Reply Quote 1
                  • B Offline
                    beelee @Trout
                    last edited by

                    @Trout

                    Sweet ! It's nice to do a nature trip once in a while. I pretty much grew up in the outdoors and spent most of my adult life in it. Loved it 🙂

                    Sadly, those days are over. Last ten years I've just been frying on a keyboard lol.

                    Tell Pizza not to register as a lethal weapon. Guy I worked for, his kid did that and got in a fight and it caused all sorts of problems for him.

                    T 1 Reply Last reply Reply Quote 0
                    • T Offline
                      Trout @beelee
                      last edited by Trout

                      @beelee Am back! Thanks for the advice on registering! I told Pizza your thoughts and we both agreed that COA is best. He's a lover not a fighter in his personality but if he has to jack somebody up in self-defense, best to not be registered. I think it's your G turn to continue causing trouble on your Eastern Front.

                      B 1 Reply Last reply Reply Quote 1
                      • B Offline
                        beelee @Trout
                        last edited by

                        @Trout

                        Right on. Hope you guys had a good camping trip. My nature excursions are limited to pushing the lawnmower around lol

                        Do you have the latest save ? It didn't post with the turn report.

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