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    EXP Game 12 barnee vs Trout

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    • B Offline
      beelee @Trout
      last edited by

      @Trout

      Good Evening

      No scramble

      T 1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @beelee
        last edited by

        @beelee Good morning! G up next for Total War turn. I will be unplugging around mid-morning today. Headed to a cabin for a few days to get Pizza and his brothers out of the house and killing insects instead of binge watching Sponge Bob Squarepants. Speaking of that, Pizza is a black belt now. He passed his test this past weekend.

        Game History

        Round: 6
        
            Purchase Units - ANZAC
                ANZAC buy 1 Escort, 1 Hvy_Ind_1, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
        
            Place Units - ANZAC
                Units in New South Wales being upgraded or consumed: 1 factory_minor
                1 Hvy_Ind_1 placed in New South Wales
        
            Combat Move - ANZAC
                1 fighter moved from Queensland to 33 Sea Zone
                1 fighter moved from New South Wales to 33 Sea Zone
                1 fighter moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Java to 33 Sea Zone
                1 battleship, 1 cruiser and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
        
            Combat - ANZAC
                Battle in 33 Sea Zone
                    ANZAC attack with 1 battleship, 1 cruiser, 2 destroyers and 4 fighters
                    Japanese defend with 1 Japan_destroyer and 1 transport
                        ANZAC roll dice for 1 battleship, 1 cruiser, 2 destroyers and 4 fighters in 33 Sea Zone, round 2 : 6/8 hits, 3.83 expected hits
                        Japanese roll dice for 1 Japan_destroyer and 1 transport in 33 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
                    Units damaged: 1 battleship owned by the ANZAC
                        1 transport owned by the Japanese and 1 Japan_destroyer owned by the Japanese lost in 33 Sea Zone
                    ANZAC win with 1 battleship, 1 cruiser, 2 destroyers and 4 fighters remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 Japan_destroyer and 1 transport
                Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Belarus
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
        
            Non Combat Move - ANZAC
                Trigger ParaBoost atBelarus: Germans has 1 german_paraBoost placed in Belarus
                Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus
                Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt
                Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                2 fighters moved from 33 Sea Zone to New Guinea
                1 carrier moved from 54 Sea Zone to 33 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
                1 infantry moved from Solomon Islands to 49 Sea Zone
                2 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
                2 infantry moved from 46 Sea Zone to New Guinea
                1 transport moved from 44 Sea Zone to 55 Sea Zone
                2 infantry moved from New South Wales to Queensland
        
            Place Units - ANZAC
                1 Escort and 1 carrier placed in 62 Sea Zone
                1 infantry placed in New South Wales
        
            Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs
                Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
        
            Purchase Units - French
                Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
        
            Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
        
            Combat Move - French
        
            Combat - French
                Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Belarus
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
        
            Non Combat Move - French
                Trigger ParaBoost atBelarus: Germans has 1 german_paraBoost placed in Belarus
                Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus
                Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt
                Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
        
            Turn Complete - French
        

        Combat Hit Differential Summary :

        Japanese regular : 0.50
        ANZAC regular : 2.17
        
        B 1 Reply Last reply Reply Quote 1
        • B Offline
          beelee @Trout
          last edited by

          @Trout

          Sweet ! It's nice to do a nature trip once in a while. I pretty much grew up in the outdoors and spent most of my adult life in it. Loved it 🙂

          Sadly, those days are over. Last ten years I've just been frying on a keyboard lol.

          Tell Pizza not to register as a lethal weapon. Guy I worked for, his kid did that and got in a fight and it caused all sorts of problems for him.

          T 1 Reply Last reply Reply Quote 0
          • T Offline
            Trout @beelee
            last edited by Trout

            @beelee Am back! Thanks for the advice on registering! I told Pizza your thoughts and we both agreed that COA is best. He's a lover not a fighter in his personality but if he has to jack somebody up in self-defense, best to not be registered. I think it's your G turn to continue causing trouble on your Eastern Front.

            B 1 Reply Last reply Reply Quote 1
            • B Offline
              beelee @Trout
              last edited by

              @Trout

              Right on. Hope you guys had a good camping trip. My nature excursions are limited to pushing the lawnmower around lol

              Do you have the latest save ? It didn't post with the turn report.

              T 1 Reply Last reply Reply Quote 0
              • T Offline
                Trout @beelee
                last edited by

                @beelee Oops. My bad. Sorry about that.
                cfb3fe22-1a00-474f-aaf9-f661c481e4c1-exp-game-12-trout-f6.tsvg

                B 1 Reply Last reply Reply Quote 1
                • B Offline
                  beelee @Trout
                  last edited by beelee

                  @Trout

                  Game History

                  Round: 7
                  
                      Research Technology - Germans
                  
                      Purchase Units - Germans
                          Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War.<br><br><img src="TotalWar.png"/><br><br> Total War Rules are Now in Effect.<b></body>
                          Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions.       They are Now Available for Purchase.
                          Note to players Germans: <body><b>It is Early 1943 and Elite Waffen Panzers are Now Available for Purchase !<br><br><img src="Elitewaffen_panzer.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
                          Note to players Germans: It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon !       You may now purchase Rockets.
                          Trigger HvyCVBmbrs: Setting carrierCost to 2 for unitAttachment attached to JPNbomber
                          Trigger HvyCVBmbrs: Setting carrierCost to 2 for unitAttachment attached to USAbomber
                          Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber
                          Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber
                          Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans
                          Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans
                          Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans
                          Trigger Rockets: buyGerman_Rockets added to productionGermans
                          Trigger HeavyCV: buyHvyCarrier added to productionJapanese
                          Trigger HeavyCV: buyHvyCarrier added to productionAmericans
                          Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans
                          Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans
                          Trigger GermansEliteWaffenPanzer: buyEliteWaffen_Panzer added to productionGermans
                          Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans
                          Trigger WaffenPara: buyWaffen_Para added to productionGermans
                          Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans
                          Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans
                          Trigger ItaliansBuyTakeOverItaly: buyTakeOverItaly added to productionItalians
                          triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942
                          triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943
                          triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942
                          Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                          triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943
                          Germans buy 1 ElitePanzer, 1 Elitewaffen_panzer, 3 GermanUBoats, 1 German_LCV, 1 Panzer_Grndrs, 6 TotalWar_Tanks, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 Waffen_Para, 1 elite, 4 infantry, 1 waffen_infantry and 1 waffen_panzer; Remaining resources: 0 PUs; 
                  
                      Place Units - Germans
                          Units in Germany being upgraded or consumed: 1 ElitePanzer, 1 Panzer_Grndrs, 1 armour, 1 german_para, 1 infantry and 1 waffen_infantry
                          1 Elitewaffen_panzer, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 Waffen_Para, 1 waffen_infantry and 1 waffen_panzer placed in Germany
                  
                      Combat Move - Germans
                          Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                              Turning on Edit Mode
                              EDIT: Germans takes Tambov from Russians
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                              EDIT: Germans takes Tambov from Russians
                          EDIT: Turning off Edit Mode
                          1 infantry moved from Novgorod to Archangel
                          1 Panzer_Grndrs moved from Novgorod to Smolensk
                                Germans take Smolensk from Russians
                          EDIT: 1 german_para moved from Belarus to Tambov
                          EDIT: Germans undo move 3.
                          1 Waffen_Arty, 1 Waffen_Oberst, 2 mech_infantrys and 1 waffen_infantry moved from Ukraine to Volgograd
                          2 mech_infantrys moved from Ukraine to Caucasus
                          1 fighter and 1 tactical_bomber moved from Romania to Caucasus
                          1 bomber moved from Western Germany to Caucasus
                          EDIT: 1 ArmyGroupCentre moved from Ukraine to Army Group Centre
                          EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 ElitePanzer, 1 Panzer_Grndrs and 4 armour moved from Army Group Centre to Ukraine
                          EDIT: 1 2ndWaffenArmy moved from Army Group Centre to 2nd Waffen
                          EDIT: 1 3rdWaffenArmy moved from 2nd Waffen to 3rd Waffen
                          EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst_3 and 2 waffen_infantrys moved from 3rd Waffen to Caucasus
                          EDIT: 1 german_para moved from Belarus to Tambov
                          EDIT: 1 ElitePanzer moved from Ukraine to Volgograd
                          EDIT: 1 armour moved from Ukraine to Volgograd
                          EDIT: 2 armour moved from Ukraine to Caucasus
                          EDIT: 1 armour moved from Ukraine to Volgograd
                  
                      Combat - Germans
                          Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                          Battle in Caucasus
                              Germans attack with 1 WaffenPnzrGrndr, 1 Waffen_Oberst_3, 2 armour, 1 bomber, 1 fighter, 2 mech_infantrys, 1 tactical_bomber and 2 waffen_infantrys; Changer loiter and taunt
                              Changer defend; British defend with 2 infantry, 2 uk_armours and 1 uk_fighter; Russians defend with 1 aaGun, 2 russian_paras and 1 russian_paraBoost
                                  Russians roll AA dice in Caucasus : 0/3 hits, 0.50 expected hits
                                  Germans roll dice for 1 WaffenPnzrGrndr, 1 Waffen_Oberst_3, 2 armour, 1 bomber, 1 fighter, 2 mech_infantrys, 1 tactical_bomber and 2 waffen_infantrys in Caucasus, round 2 : 8/13 hits, 5.50 expected hits
                                  Russians roll dice for 1 aaGun, 2 infantry, 2 russian_paras, 1 russian_paraBoost, 2 uk_armours and 1 uk_fighter in Caucasus, round 2 : 4/7 hits, 3.33 expected hits
                                  2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Caucasus
                                  2 russian_paras owned by the Russians, 1 uk_fighter owned by the British, 1 aaGun owned by the Russians, 2 infantry owned by the British and 2 uk_armours owned by the British lost in Caucasus
                                  1 russian_paraBoost owned by the Russians lost in Caucasus
                              Germans win, taking Caucasus from Russians with 1 WaffenPnzrGrndr, 1 Waffen_Oberst_3, 1 bomber, 1 fighter, 1 tactical_bomber and 2 waffen_infantrys remaining. Battle score for attacker is 20
                              Casualties for Germans: 2 armour and 2 mech_infantrys
                              Casualties for British: 2 infantry, 2 uk_armours and 1 uk_fighter
                              Casualties for Russians: 1 aaGun, 2 russian_paras and 1 russian_paraBoost
                          Battle in Volgograd
                              Germans attack with 1 ElitePanzer, 1 Waffen_Arty, 1 Waffen_Oberst, 2 armour, 2 mech_infantrys and 1 waffen_infantry
                              Russians defend with 2 Army_Conscripts, 1 fighter, 1 russian_minor and 1 tactical_bomber
                                  Germans roll dice for 1 ElitePanzer, 1 Waffen_Arty, 1 Waffen_Oberst, 2 armour, 2 mech_infantrys and 1 waffen_infantry in Volgograd, round 2 : 2/9 hits, 3.67 expected hits
                                  Russians roll dice for 2 Army_Conscripts, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 1.83 expected hits
                                  1 waffen_infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd
                                  2 Army_Conscripts owned by the Russians lost in Volgograd
                                  Germans roll dice for 1 ElitePanzer, 1 Waffen_Arty, 1 Waffen_Oberst and 2 armour in Volgograd, round 3 : 4/6 hits, 3.00 expected hits
                                  Russians roll dice for 1 fighter and 1 tactical_bomber in Volgograd, round 3 : 1/2 hits, 1.17 expected hits
                                  1 armour owned by the Germans lost in Volgograd
                                  1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians lost in Volgograd
                              Germans win, taking Volgograd from Russians with 1 ElitePanzer, 1 Waffen_Arty, 1 Waffen_Oberst and 1 armour remaining. Battle score for attacker is 6
                              Casualties for Germans: 1 armour, 2 mech_infantrys and 1 waffen_infantry
                              Casualties for Russians: 2 Army_Conscripts, 1 fighter and 1 tactical_bomber
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt
                  
                      Non Combat Move - Germans
                          Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Belarus
                          Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Ukraine
                          Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 93 Sea Zone
                          1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine
                          1 bomber moved from Caucasus to Romania
                          1 elite moved from Bessarabia to Ukraine
                          1 aaGun and 3 infantry moved from Western Ukraine to Ukraine
                          1 waffen_PG and 3 waffen_panzers moved from Eastern Poland to Ukraine
                          1 infantry moved from Novgorod to Belarus
                          1 infantry moved from Novgorod to Karelia
                          1 Waffen_Para moved from Germany to Bessarabia
                          1 GAirCommander moved from Germany to Ukraine
                          2 fighters moved from Southern Italy to Ukraine
                          1 Elitewaffen_panzer, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 waffen_infantry and 1 waffen_panzer moved from Germany to Eastern Poland
                          1 infantry moved from Western Ukraine to Ukraine
                          1 infantry moved from Germany to Poland
                          1 G_Rail moved from Germany to Western Germany
                          1 tactical_bomber moved from Western Germany to Ukraine
                          1 ElitePanzer and 1 G_Rail moved from Western Germany to Ukraine
                          1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                          3 GermanUBoats moved from 93 Sea Zone to 97 Sea Zone
                          1 G_air_transport moved from Gibraltar to Western Germany
                          1 G_air_transport and 1 infantry moved from Western Germany to Ukraine
                          EDIT: 1 German_LCV moved from Gibraltar to Southern France
                          1 infantry moved from Ukraine to Western Ukraine
                          1 G_Rail moved from Germany to Southern France
                          1 G_Rail and 1 Panzer_Grndrs moved from Southern France to Ukraine
                          1 elite moved from Germany to Slovakia Hungary
                          1 bomber moved from Gibraltar to Western Germany
                          2 infantry moved from Western Germany to 112 Sea Zone
                          2 infantry moved from 112 Sea Zone to Norway
                          2 infantry moved from Norway to Finland
                          1 destroyer moved from 125 Sea Zone to 112 Sea Zone
                          EDIT: 1 1stPanzerArmy and 1 1stWaffenArmy moved from Ukraine to Army Group Centre
                          EDIT: 1 waffen_PG and 3 waffen_panzers moved from Ukraine to 1st Waffen Panzer
                          EDIT: 1 1stWaffenPnzrArmy moved from 1st Waffen Panzer to Army Group Centre
                          EDIT: 1 ElitePanzer, 2 Panzer_Grndrss and 1 elite moved from Ukraine to Army Group Centre
                          EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Ukraine
                          EDIT: 1 GAirCommander and 3 fighters moved from Ukraine to 1st Luftflotten
                          EDIT: 1 1stLuftflotten moved from 1st Luftflotten to Ukraine
                          EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 waffen_infantry and 1 waffen_panzer moved from Eastern Poland to 4th Waffen
                          EDIT: 1 4thWaffenArmy moved from 4th Waffen to Eastern Poland
                          1 GermanUBoat moved from 82 Sea Zone to 70 Sea Zone
                  
                      Place Units - Germans
                          6 TotalWar_Tanks and 1 infantry placed in Western Germany
                          1 Panzer_Grndrs and 1 infantry placed in Normandy Bordeaux
                          3 GermanUBoats placed in 112 Sea Zone
                          1 ElitePanzer, 1 German_LCV, 1 elite and 1 infantry placed in Germany
                          1 infantry placed in Southern France
                          Germans undo move 1.
                          1 infantry placed in Southern France
                          6 TotalWar_Tanks placed in Western Germany
                          Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany
                          Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany
                  
                      Turn Complete - Germans
                          Trigger ParaBoost atTambov: Germans has 1 german_paraBoost placed in Tambov
                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                          Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                          Germans collect 59 PUs; end with 59 PUs
                          Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 71 PUs
                          Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                          Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                          Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
                  

                  Combat Hit Differential Summary :

                  Russians regular : 1.67
                  Germans regular : 1.83
                  Russians AA : -0.50
                  

                  EXP Game 12 Trout G 7.tsvg

                  Took half the afternoon to figure that out lol

                  let me look at your CM if you do any big attacks. Make sure all the correct units are activated 🙂

                  Edit
                  Oh I forgot to dust your Facilities in Novgorod

                  Edit 2
                  Looks as if i set the game up with no Mobile Artillery

                  Screenshot from 2026-05-27 01-00-56.png

                  Meant no AA one. Well probably too late to change it. I guess we might be able to at start of next G turn if we turn it on during French or just before their's ends anyway.

                  Well bummer. I don't mind them that much, the SPA, but the SPA AA is for G only and is why I wanted to turn it off.

                  Well, we can turn it on if you want.

                  T 1 Reply Last reply Reply Quote 0
                  • T Offline
                    Trout @beelee
                    last edited by

                    @beelee I think the end is near for Soviets - but one big fight before that happens! Welcome to check and see if I did everything correct for the setup with the Army Groups, etc. I didn't see a Waffen PG with a red dot so I put a regular PG with a red dot in Ukraine instead for you.

                    dd160f36-93fe-45ca-8477-7a4aea13a45a-exp-game-12-trout-r7.tsvg

                    B 1 Reply Last reply Reply Quote 0
                    • B Offline
                      beelee @Trout
                      last edited by beelee

                      @Trout

                      Just got done processing a porkloin lol Just let the butcher do it next time 🙂

                      Yea 1st SS Pnzr is who I want active for AG Center. I shoulda put a red dot in the Box. The SS PG will still roll at 2, even after it's disbanded, so, A red dot and a blue dot and 2 SS Pnzrs.

                      When 1st SS Pnzr is disbanded, kill the red dot. The blue dot will continue to roll at 2 and any of the other 2 now at 1.

                      Blue dot for the Wehrmacht's 1st Pnzr

                      Edit
                      Also need 3 AF Ftrs with the orange wingtips. Remove the 3 regular Ftrs. The AF Cmndr with orange nose for the Ftrs is correct

                      Edit 2
                      You'll need to fight in edit to allow for the Flags. I guess just list the hits and I'll respond. Blow my mind apart if I try to cipher the potential OOL 🙂

                      T 1 Reply Last reply Reply Quote 0
                      • T Offline
                        Trout @beelee
                        last edited by

                        @beelee No problem on doing the battle in Edit Mode. I swapped out the fighters for the orange wing guys. But I don't understand what you are saying for the SS PG. Got it that you want that one being active. I just don't know how to do that since there's no red dot SS PG??

                        e6867a7c-40ba-4b74-b95c-7f9642e64e75-exp-game-12-trout-r7.tsvg

                        B 1 Reply Last reply Reply Quote 0
                        • B Offline
                          beelee @Trout
                          last edited by beelee

                          @Trout

                          Good Evening
                          Yea you'll have to edit in the Active SS PG. I think I might auto place Active PG/TGs in their Boxes for next update. That'll free some room in the Overflow Boxes.

                          I'll take a look now.

                          Edit
                          yea so undo the Red Dot Pnzr and the 3 SS Pnzrs. Then adda red dot SS Pnzr to 1st SS Box. Then move a blue dot from 1st Pnzr and 2 SS Pnzrs and a blue and a red from 1st SS Pnzr Box and you should be good to go.

                          Should look like this

                          Screenshot from 2026-05-31 18-41-59.png

                          EXP Game 12 Trout R 7 Attack Example.tsvg

                          Edit 2
                          Sadly you have to undo all the soviet attacks into UKR and then adjust Germany. Otherwise the units will show up but not defend.

                          I'll put that on the list for Victory 🙂

                          Edit 3
                          Fwiw 🙂 this is what triplea shows with me removing the A Trprt

                          Screenshot from 2026-05-31 18-52-03.png

                          Here's a 1 rd strafe

                          Screenshot from 2026-05-31 18-52-40.png

                          T 2 Replies Last reply Reply Quote 0
                          • T Offline
                            Trout @beelee
                            last edited by

                            @beelee Aah! Sorry - brain fart moment. So there's a red dot SS PG that I can edit in. Got it. I hadn't done the math but Soviet Union has to take some chances. Things don't look good even if I do win this 30% battle. But I don't see a better COA honestly. If Allies were pressing you elsewhere, I could pull back to Moscow in order to survive 2-3 turn until Allies bale me out. But sinking the IJN was best I could do, and I failed to account for your carrier & two carrier-based popping up in 6 for you to use before USA goes again. This game will probably end with a butt-paddling and some lessons learned.

                            By the way, I believe in our games the Axis win alot more than the Allies. Just an observation.

                            Will work on the R turn today

                            1 Reply Last reply Reply Quote 0
                            • T Offline
                              Trout @beelee
                              last edited by

                              @beelee So I think you are saying I need to redo the combat moves and get the defending G units set up correctly first before moving the R units in. Do I have that right?

                              B 1 Reply Last reply Reply Quote 1
                              • B Offline
                                beelee @Trout
                                last edited by

                                @Trout

                                Good Afternoon

                                Yea you have to have all Defenders in the TTy before moving any attackers in. If you don't, then any defenders added afterwards will show up on the map but will be ignored in the battle.

                                T 1 Reply Last reply Reply Quote 0
                                • T Offline
                                  Trout @beelee
                                  last edited by

                                  @beelee Good morning. Sorry but still having trouble getting this battle set up. So I started all over for Combat Move and set up G but it still won't let me add in via Edit the red dot SS PG. It won't let me add it to Ukraine or the box. This is where I am at. Have G all set up except for the red dot SS PG

                                  32f3781f-0cb7-4daf-bdb9-f03cc4dc0721-exp-game-12-trout-r7.tsvg

                                  B 1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    beelee @Trout
                                    last edited by beelee

                                    @Trout

                                    right on. I'll take a look after bit

                                    Here you go EXP Game 12 Trout R 7 Attack Defenders Set.tsvg

                                    Blue dot SS Pnzr is in his Box. I swapped a regular SS Pnzr for him. You have to add red dot from the edit window. You can look at History to see what I did.

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                                    • T Offline
                                      Trout @beelee
                                      last edited by

                                      @beelee Thanks. I guess I forgot how to do combat in Edit Mode but sending you this file so you can choose your casualties. I did roll really good in this Round 1 so maybe I do have a chance to win this fight? We will see I guess.

                                      b5123b5c-090e-47dd-bdf8-5c3b5588e8aa-exp-game-12-trout-r7.tsvg

                                      B 1 Reply Last reply Reply Quote 1
                                      • B Offline
                                        beelee @Trout
                                        last edited by

                                        @Trout

                                        having trouble selecting the dudes as it goes off screen. I used to hit enter and it would work but that just keeps selecting the last guy I was on.

                                        I tried to turn mirror back on so the laptop screen is on too but that's not working either. I'll keep dicking with it.

                                        To fight in edit, turn on edit and then click on actions and you can click on the UKR battle then

                                        If you can get it to work, I'll kill
                                        1 aaGun
                                        12 Inf
                                        3 Pnzrs
                                        2 PnzrGrndr
                                        2 Tacs
                                        5 = all the Italians

                                        Kill the Flag too. If you can't get it to work, keep the AA and kill the Flag

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                                        • T Offline
                                          Trout @beelee
                                          last edited by Trout

                                          @beelee Wow! Got it to work in Edit Mode. You got 25 hits also so I killed 25 dudes and the flag. Then I rolled 17 hits in second round!!! 😲 I would be pissed at the dice if I were you except that you have the clear advantage in the game even if I win this fight.

                                          e3d85e71-7fe6-4930-9bd8-30d0c53225b4-exp-game-12-trout-r7.tsvg

                                          Actually 17 hits barely kills all of your remaining stuff. So I will just roll on and complete the fight

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                                          • B Offline
                                            beelee @Trout
                                            last edited by beelee

                                            @Trout heh heh well keep the blue dot Pnzr for last 🙂

                                            Edit
                                            yea 17 kills everything. Just dust the Trprt too

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