EXP Game 12 barnee vs Trout
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Sweet ! It's nice to do a nature trip once in a while. I pretty much grew up in the outdoors and spent most of my adult life in it. Loved it

Sadly, those days are over. Last ten years I've just been frying on a keyboard lol.
Tell Pizza not to register as a lethal weapon. Guy I worked for, his kid did that and got in a fight and it caused all sorts of problems for him.
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@beelee Am back! Thanks for the advice on registering! I told Pizza your thoughts and we both agreed that COA is best. He's a lover not a fighter in his personality but if he has to jack somebody up in self-defense, best to not be registered. I think it's your G turn to continue causing trouble on your Eastern Front.
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Right on. Hope you guys had a good camping trip. My nature excursions are limited to pushing the lawnmower around lol
Do you have the latest save ? It didn't post with the turn report.
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@beelee Oops. My bad. Sorry about that.
cfb3fe22-1a00-474f-aaf9-f661c481e4c1-exp-game-12-trout-f6.tsvg -
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War.<br><br><img src="TotalWar.png"/><br><br> Total War Rules are Now in Effect.<b></body> Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions. They are Now Available for Purchase. Note to players Germans: <body><b>It is Early 1943 and Elite Waffen Panzers are Now Available for Purchase !<br><br><img src="Elitewaffen_panzer.png"/><br><br> You May Only Have One Total at Anytime .<b></body> Note to players Germans: It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon ! You may now purchase Rockets. Trigger HvyCVBmbrs: Setting carrierCost to 2 for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting carrierCost to 2 for unitAttachment attached to USAbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans Trigger Rockets: buyGerman_Rockets added to productionGermans Trigger HeavyCV: buyHvyCarrier added to productionJapanese Trigger HeavyCV: buyHvyCarrier added to productionAmericans Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans Trigger GermansEliteWaffenPanzer: buyEliteWaffen_Panzer added to productionGermans Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans Trigger WaffenPara: buyWaffen_Para added to productionGermans Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans Trigger ItaliansBuyTakeOverItaly: buyTakeOverItaly added to productionItalians triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942 triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943 triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942 Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943 Germans buy 1 ElitePanzer, 1 Elitewaffen_panzer, 3 GermanUBoats, 1 German_LCV, 1 Panzer_Grndrs, 6 TotalWar_Tanks, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 Waffen_Para, 1 elite, 4 infantry, 1 waffen_infantry and 1 waffen_panzer; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 ElitePanzer, 1 Panzer_Grndrs, 1 armour, 1 german_para, 1 infantry and 1 waffen_infantry 1 Elitewaffen_panzer, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 Waffen_Para, 1 waffen_infantry and 1 waffen_panzer placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Germans takes Tambov from Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Germans takes Tambov from Russians EDIT: Turning off Edit Mode 1 infantry moved from Novgorod to Archangel 1 Panzer_Grndrs moved from Novgorod to Smolensk Germans take Smolensk from Russians EDIT: 1 german_para moved from Belarus to Tambov EDIT: Germans undo move 3. 1 Waffen_Arty, 1 Waffen_Oberst, 2 mech_infantrys and 1 waffen_infantry moved from Ukraine to Volgograd 2 mech_infantrys moved from Ukraine to Caucasus 1 fighter and 1 tactical_bomber moved from Romania to Caucasus 1 bomber moved from Western Germany to Caucasus EDIT: 1 ArmyGroupCentre moved from Ukraine to Army Group Centre EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 ElitePanzer, 1 Panzer_Grndrs and 4 armour moved from Army Group Centre to Ukraine EDIT: 1 2ndWaffenArmy moved from Army Group Centre to 2nd Waffen EDIT: 1 3rdWaffenArmy moved from 2nd Waffen to 3rd Waffen EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst_3 and 2 waffen_infantrys moved from 3rd Waffen to Caucasus EDIT: 1 german_para moved from Belarus to Tambov EDIT: 1 ElitePanzer moved from Ukraine to Volgograd EDIT: 1 armour moved from Ukraine to Volgograd EDIT: 2 armour moved from Ukraine to Caucasus EDIT: 1 armour moved from Ukraine to Volgograd Combat - Germans Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Battle in Caucasus Germans attack with 1 WaffenPnzrGrndr, 1 Waffen_Oberst_3, 2 armour, 1 bomber, 1 fighter, 2 mech_infantrys, 1 tactical_bomber and 2 waffen_infantrys; Changer loiter and taunt Changer defend; British defend with 2 infantry, 2 uk_armours and 1 uk_fighter; Russians defend with 1 aaGun, 2 russian_paras and 1 russian_paraBoost Russians roll AA dice in Caucasus : 0/3 hits, 0.50 expected hits Germans roll dice for 1 WaffenPnzrGrndr, 1 Waffen_Oberst_3, 2 armour, 1 bomber, 1 fighter, 2 mech_infantrys, 1 tactical_bomber and 2 waffen_infantrys in Caucasus, round 2 : 8/13 hits, 5.50 expected hits Russians roll dice for 1 aaGun, 2 infantry, 2 russian_paras, 1 russian_paraBoost, 2 uk_armours and 1 uk_fighter in Caucasus, round 2 : 4/7 hits, 3.33 expected hits 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Caucasus 2 russian_paras owned by the Russians, 1 uk_fighter owned by the British, 1 aaGun owned by the Russians, 2 infantry owned by the British and 2 uk_armours owned by the British lost in Caucasus 1 russian_paraBoost owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 WaffenPnzrGrndr, 1 Waffen_Oberst_3, 1 bomber, 1 fighter, 1 tactical_bomber and 2 waffen_infantrys remaining. Battle score for attacker is 20 Casualties for Germans: 2 armour and 2 mech_infantrys Casualties for British: 2 infantry, 2 uk_armours and 1 uk_fighter Casualties for Russians: 1 aaGun, 2 russian_paras and 1 russian_paraBoost Battle in Volgograd Germans attack with 1 ElitePanzer, 1 Waffen_Arty, 1 Waffen_Oberst, 2 armour, 2 mech_infantrys and 1 waffen_infantry Russians defend with 2 Army_Conscripts, 1 fighter, 1 russian_minor and 1 tactical_bomber Germans roll dice for 1 ElitePanzer, 1 Waffen_Arty, 1 Waffen_Oberst, 2 armour, 2 mech_infantrys and 1 waffen_infantry in Volgograd, round 2 : 2/9 hits, 3.67 expected hits Russians roll dice for 2 Army_Conscripts, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 1.83 expected hits 1 waffen_infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd 2 Army_Conscripts owned by the Russians lost in Volgograd Germans roll dice for 1 ElitePanzer, 1 Waffen_Arty, 1 Waffen_Oberst and 2 armour in Volgograd, round 3 : 4/6 hits, 3.00 expected hits Russians roll dice for 1 fighter and 1 tactical_bomber in Volgograd, round 3 : 1/2 hits, 1.17 expected hits 1 armour owned by the Germans lost in Volgograd 1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 ElitePanzer, 1 Waffen_Arty, 1 Waffen_Oberst and 1 armour remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour, 2 mech_infantrys and 1 waffen_infantry Casualties for Russians: 2 Army_Conscripts, 1 fighter and 1 tactical_bomber Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Non Combat Move - Germans Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Belarus Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Ukraine Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 93 Sea Zone 1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine 1 bomber moved from Caucasus to Romania 1 elite moved from Bessarabia to Ukraine 1 aaGun and 3 infantry moved from Western Ukraine to Ukraine 1 waffen_PG and 3 waffen_panzers moved from Eastern Poland to Ukraine 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Karelia 1 Waffen_Para moved from Germany to Bessarabia 1 GAirCommander moved from Germany to Ukraine 2 fighters moved from Southern Italy to Ukraine 1 Elitewaffen_panzer, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 waffen_infantry and 1 waffen_panzer moved from Germany to Eastern Poland 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Germany to Poland 1 G_Rail moved from Germany to Western Germany 1 tactical_bomber moved from Western Germany to Ukraine 1 ElitePanzer and 1 G_Rail moved from Western Germany to Ukraine 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 3 GermanUBoats moved from 93 Sea Zone to 97 Sea Zone 1 G_air_transport moved from Gibraltar to Western Germany 1 G_air_transport and 1 infantry moved from Western Germany to Ukraine EDIT: 1 German_LCV moved from Gibraltar to Southern France 1 infantry moved from Ukraine to Western Ukraine 1 G_Rail moved from Germany to Southern France 1 G_Rail and 1 Panzer_Grndrs moved from Southern France to Ukraine 1 elite moved from Germany to Slovakia Hungary 1 bomber moved from Gibraltar to Western Germany 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 2 infantry moved from Norway to Finland 1 destroyer moved from 125 Sea Zone to 112 Sea Zone EDIT: 1 1stPanzerArmy and 1 1stWaffenArmy moved from Ukraine to Army Group Centre EDIT: 1 waffen_PG and 3 waffen_panzers moved from Ukraine to 1st Waffen Panzer EDIT: 1 1stWaffenPnzrArmy moved from 1st Waffen Panzer to Army Group Centre EDIT: 1 ElitePanzer, 2 Panzer_Grndrss and 1 elite moved from Ukraine to Army Group Centre EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Ukraine EDIT: 1 GAirCommander and 3 fighters moved from Ukraine to 1st Luftflotten EDIT: 1 1stLuftflotten moved from 1st Luftflotten to Ukraine EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 waffen_infantry and 1 waffen_panzer moved from Eastern Poland to 4th Waffen EDIT: 1 4thWaffenArmy moved from 4th Waffen to Eastern Poland 1 GermanUBoat moved from 82 Sea Zone to 70 Sea Zone Place Units - Germans 6 TotalWar_Tanks and 1 infantry placed in Western Germany 1 Panzer_Grndrs and 1 infantry placed in Normandy Bordeaux 3 GermanUBoats placed in 112 Sea Zone 1 ElitePanzer, 1 German_LCV, 1 elite and 1 infantry placed in Germany 1 infantry placed in Southern France Germans undo move 1. 1 infantry placed in Southern France 6 TotalWar_Tanks placed in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany Turn Complete - Germans Trigger ParaBoost atTambov: Germans has 1 german_paraBoost placed in Tambov Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Germans collect 59 PUs; end with 59 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUsCombat Hit Differential Summary :
Russians regular : 1.67 Germans regular : 1.83 Russians AA : -0.50Took half the afternoon to figure that out lol
let me look at your CM if you do any big attacks. Make sure all the correct units are activated

Edit
Oh I forgot to dust your Facilities in NovgorodEdit 2
Looks as if i set the game up with no Mobile Artillery
Meant no AA one. Well probably too late to change it. I guess we might be able to at start of next G turn if we turn it on during French or just before their's ends anyway.
Well bummer. I don't mind them that much, the SPA, but the SPA AA is for G only and is why I wanted to turn it off.
Well, we can turn it on if you want.
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@beelee I think the end is near for Soviets - but one big fight before that happens! Welcome to check and see if I did everything correct for the setup with the Army Groups, etc. I didn't see a Waffen PG with a red dot so I put a regular PG with a red dot in Ukraine instead for you.
dd160f36-93fe-45ca-8477-7a4aea13a45a-exp-game-12-trout-r7.tsvg
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Just got done processing a porkloin lol Just let the butcher do it next time

Yea 1st SS Pnzr is who I want active for AG Center. I shoulda put a red dot in the Box. The SS PG will still roll at 2, even after it's disbanded, so, A red dot and a blue dot and 2 SS Pnzrs.
When 1st SS Pnzr is disbanded, kill the red dot. The blue dot will continue to roll at 2 and any of the other 2 now at 1.
Blue dot for the Wehrmacht's 1st Pnzr
Edit
Also need 3 AF Ftrs with the orange wingtips. Remove the 3 regular Ftrs. The AF Cmndr with orange nose for the Ftrs is correctEdit 2
You'll need to fight in edit to allow for the Flags. I guess just list the hits and I'll respond. Blow my mind apart if I try to cipher the potential OOL
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@beelee No problem on doing the battle in Edit Mode. I swapped out the fighters for the orange wing guys. But I don't understand what you are saying for the SS PG. Got it that you want that one being active. I just don't know how to do that since there's no red dot SS PG??
e6867a7c-40ba-4b74-b95c-7f9642e64e75-exp-game-12-trout-r7.tsvg
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Good Evening
Yea you'll have to edit in the Active SS PG. I think I might auto place Active PG/TGs in their Boxes for next update. That'll free some room in the Overflow Boxes.I'll take a look now.
Edit
yea so undo the Red Dot Pnzr and the 3 SS Pnzrs. Then adda red dot SS Pnzr to 1st SS Box. Then move a blue dot from 1st Pnzr and 2 SS Pnzrs and a blue and a red from 1st SS Pnzr Box and you should be good to go.Should look like this

EXP Game 12 Trout R 7 Attack Example.tsvg
Edit 2
Sadly you have to undo all the soviet attacks into UKR and then adjust Germany. Otherwise the units will show up but not defend.I'll put that on the list for Victory

Edit 3
Fwiw
this is what triplea shows with me removing the A Trprt
Here's a 1 rd strafe

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@beelee Aah! Sorry - brain fart moment. So there's a red dot SS PG that I can edit in. Got it. I hadn't done the math but Soviet Union has to take some chances. Things don't look good even if I do win this 30% battle. But I don't see a better COA honestly. If Allies were pressing you elsewhere, I could pull back to Moscow in order to survive 2-3 turn until Allies bale me out. But sinking the IJN was best I could do, and I failed to account for your carrier & two carrier-based popping up in 6 for you to use before USA goes again. This game will probably end with a butt-paddling and some lessons learned.
By the way, I believe in our games the Axis win alot more than the Allies. Just an observation.
Will work on the R turn today
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@beelee So I think you are saying I need to redo the combat moves and get the defending G units set up correctly first before moving the R units in. Do I have that right?
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Good Afternoon
Yea you have to have all Defenders in the TTy before moving any attackers in. If you don't, then any defenders added afterwards will show up on the map but will be ignored in the battle.
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@beelee Good morning. Sorry but still having trouble getting this battle set up. So I started all over for Combat Move and set up G but it still won't let me add in via Edit the red dot SS PG. It won't let me add it to Ukraine or the box. This is where I am at. Have G all set up except for the red dot SS PG
32f3781f-0cb7-4daf-bdb9-f03cc4dc0721-exp-game-12-trout-r7.tsvg
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right on. I'll take a look after bit
Here you go EXP Game 12 Trout R 7 Attack Defenders Set.tsvg
Blue dot SS Pnzr is in his Box. I swapped a regular SS Pnzr for him. You have to add red dot from the edit window. You can look at History to see what I did.
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@beelee Thanks. I guess I forgot how to do combat in Edit Mode but sending you this file so you can choose your casualties. I did roll really good in this Round 1 so maybe I do have a chance to win this fight? We will see I guess.
b5123b5c-090e-47dd-bdf8-5c3b5588e8aa-exp-game-12-trout-r7.tsvg
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having trouble selecting the dudes as it goes off screen. I used to hit enter and it would work but that just keeps selecting the last guy I was on.
I tried to turn mirror back on so the laptop screen is on too but that's not working either. I'll keep dicking with it.
To fight in edit, turn on edit and then click on actions and you can click on the UKR battle then
If you can get it to work, I'll kill
1 aaGun
12 Inf
3 Pnzrs
2 PnzrGrndr
2 Tacs
5 = all the ItaliansKill the Flag too. If you can't get it to work, keep the AA and kill the Flag
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@beelee Wow! Got it to work in Edit Mode. You got 25 hits also so I killed 25 dudes and the flag. Then I rolled 17 hits in second round!!!
I would be pissed at the dice if I were you except that you have the clear advantage in the game even if I win this fight.e3d85e71-7fe6-4930-9bd8-30d0c53225b4-exp-game-12-trout-r7.tsvg
Actually 17 hits barely kills all of your remaining stuff. So I will just roll on and complete the fight
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@Trout heh heh well keep the blue dot Pnzr for last

Edit
yea 17 kills everything. Just dust the Trprt too -
@beelee Game History
Round: 7 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1943 and the Best Soviet Tank Unit has been Promoted to Elite Status.<br><br><img src="Elitearmour.png"/><br><br> You May Only Have One Total at Anytime .<b></body> Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians Trigger RussiansEliteArmor: buyEliteArmour added to productionRussians Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians Russians buy 3 Mass_Tankss and 3 TotalWar_Tank_2s; Remaining resources: 1 PUs; 1 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Greater Southern Germany: 1 waffen_PG_Active EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 3 fighters moved from Ukraine to 1st Luftflotten EDIT: 3 GfighterAFs moved from GermanFlow to Ukraine EDIT: 1 1stLuftflotten moved from Ukraine to 1st Luftflotten EDIT: 2 GAirCommanderFtrs moved from GermanFlow to Ukraine EDIT: Russians undo move 2. EDIT: 1 GAirCommanderFtr moved from GermanFlow to Ukraine EDIT: 3 GfighterAFs moved from GermanFlow to Ukraine EDIT: 1 ArmyGroupCentre moved from Ukraine to Army Group Centre EDIT: 1 ArmyGroupActive moved from Army Group Centre to Ukraine EDIT: 1 ElitePanzer moved from Army Group Centre to Ukraine EDIT: 1 elite moved from Army Group Centre to Ukraine EDIT: 2 Panzer_Grndrss moved from Army Group Centre to Ukraine EDIT: 1 1stPanzerArmy moved from Army Group Centre to 1st Panzer EDIT: 5 armour moved from 1st Panzer to Ukraine EDIT: 1 Panzer_General moved from 1st Panzer to Ukraine EDIT: 1 1stWaffenArmy moved from Army Group Centre to 1st Waffen EDIT: 1 Waffen_Oberst moved from 1st Waffen to Ukraine EDIT: 2 waffen_infantrys moved from 1st Waffen to Ukraine EDIT: 1 Waffen_Arty moved from 1st Waffen to Ukraine EDIT: 1 1stWaffenPnzrArmy moved from Army Group Centre to 1st Waffen Panzer EDIT: 3 waffen_panzers moved from 1st Waffen Panzer to Ukraine EDIT: 1 waffen_panzer moved from Ukraine to 1st Waffen Panzer EDIT: 1 waffen_PG moved from 1st Waffen Panzer to Ukraine EDIT: 1 waffen_PG_Active moved from Greater Southern Germany to Ukraine EDIT: 1 1stSovietAG moved from Bryansk to 1st Army Group EDIT: 1 ArmyGroupActive, 2 artilleries, 1 guard_infantry and 7 infantry moved from 1st Army Group to Ukraine EDIT: 3 guard_infantrys and 26 infantry moved from Bryansk to Ukraine EDIT: 3 armour moved from Russia to Ukraine EDIT: Russians undo move 24. EDIT: Russians undo move 23. EDIT: 5 armour moved from 1st Tank to Ukraine EDIT: 1 Tank_General3 moved from Overflow to Ukraine EDIT: 2 armour moved from 2nd Corps to Ukraine EDIT: 1 guard_infantry moved from 2nd Corps to Ukraine EDIT: 1 Soviet_Commisar moved from 2nd Corps to Ukraine 1 FighterAce, 3 armour, 2 fighters, 1 russian_para and 1 tactical_bomber moved from Russia to Ukraine 3 guard_infantrys and 26 infantry moved from Bryansk to Ukraine EDIT: 1 1stCorps moved from Samara to 1st Corps EDIT: 2 armour moved from 1st Corps to Vologda EDIT: 1 guard_infantry moved from 1st Corps to Vologda EDIT: 1 Soviet_Commisar_3 moved from Overflow to Vologda 1 infantry moved from Samara to Vologda 1 infantry moved from Samara to Novosibirsk Combat - Russians Battle in Novosibirsk Russians attack with 1 infantry Japanese defend with 1 aaGun Russians win, taking Novosibirsk from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Ukraine Russians attack with 1 ArmyGroupActive, 1 FighterAce, 1 Soviet_Commisar, 1 Tank_General3, 10 armour, 2 artilleries, 2 fighters, 5 guard_infantrys, 33 infantry, 1 russian_para and 1 tactical_bomber Germans defend with 1 ArmyGroupActive, 1 ElitePanzer, 1 GAirCommanderFtr, 1 G_air_transport, 3 GfighterAFs, 1 Panzer_General, 2 Panzer_Grndrss, 1 Waffen_Arty, 1 Waffen_Oberst, 1 aaGun, 5 armour, 1 elite, 12 infantry, 2 tactical_bombers, 1 waffen_PG, 1 waffen_PG_Active, 2 waffen_infantrys and 2 waffen_panzers; Italians defend with 1 armour, 1 artillery and 3 infantry Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: 25 infantry owned by the Russians and 1 ArmyGroupActive owned by the Russians lost in Ukraine EDIT: 2 Panzer_Grndrss owned by the Germans, 1 aaGun owned by the Germans, 1 ArmyGroupActive owned by the Germans, 12 infantry owned by the Germans, 3 armour owned by the Germans, 2 tactical_bombers owned by the Germans, 1 artillery owned by the Italians, 3 infantry owned by the Italians and 1 armour owned by the Italians lost in Ukraine EDIT: 8 infantry owned by the Russians, 2 artilleries owned by the Russians and 4 guard_infantrys owned by the Russians lost in Ukraine EDIT: 1 elite owned by the Germans, 2 waffen_panzers owned by the Germans, 1 GAirCommanderFtr owned by the Germans, 1 ElitePanzer owned by the Germans, 1 waffen_PG_Active owned by the Germans, 2 waffen_infantrys owned by the Germans, 3 GfighterAFs owned by the Germans, 1 Waffen_Oberst owned by the Germans, 2 armour owned by the Germans, 1 Waffen_Arty owned by the Germans, 1 waffen_PG owned by the Germans and 1 Panzer_General owned by the Germans lost in Ukraine EDIT: 1 G_air_transport owned by the Germans lost in Ukraine EDIT: Russians takes Ukraine from Germans EDIT: Russians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 62 EDIT: Turning off Edit Mode Battle in Vologda Russians attack with 1 Soviet_Commisar_3, 2 armour, 1 guard_infantry and 1 infantry Japanese defend with 2 armour and 1 russian_minor Russians win, taking Vologda from Japanese with 1 Soviet_Commisar_3 and 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 guard_infantry and 1 infantry Casualties for Japanese: 2 armour Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Tambov Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger ParaBoost atTambov: Germans has 1 german_paraBoost placed in Tambov Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt 1 FighterAce moved from Ukraine to Russia 1 tactical_bomber moved from Ukraine to Russia 2 fighters moved from Ukraine to Russia 1 aaGun moved from Bryansk to Ukraine 2 aaGuns moved from Bryansk to Russia 1 aaGun moved from Bryansk to Ukraine Place Units - Russians 3 Mass_Tankss and 3 TotalWar_Tank_2s placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Russians collect 16 PUs; end with 17 PUs25b04e66-9474-45df-a7a1-7ff43b12d058-exp-game-12-trout-r7.tsvg
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That was pretty Brutal. They had to give the Fuhrer a sedative lol
Game History
Round: 7 Purchase Units - Japanese Note to players Germans: <body><b>It is Early 1943 and Heavy Carriers May Now be Purchased by Japan and the United States.<br><br><img src="Hvycarrier.png"/<b></body> Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese Japanese buy 1 Escort, 1 Hvycarrier, 1 Japan_destroyer, 4 TotalWarNavyFtrs, 2 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Russians from 1st Corps: 1 Soviet_Commisar EDIT: Turning off Edit Mode Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States 2 fighters moved from Caroline Islands to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 artillery and 2 infantry moved from Kiangsi to Kwangtung 2 artilleries, 1 elite and 1 infantry moved from Kwangsi to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 55 Sea Zone 1 submarine moved from 36 Sea Zone to 46 Sea Zone Japanese take 35 Sea Zone from Americans 2 Japan_destroyers, 2 artilleries, 1 battleship, 1 cruiser, 1 elite, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 artilleries, 1 elite and 1 infantry moved from 37 Sea Zone to Malaya 1 carrier moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Kweichow to 20 Sea Zone 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to French Indo China 1 armour moved from Kweichow to French Indo China 3 armour moved from Kweichow to Shan State 1 tactical_bomber moved from Kweichow to Shan State 1 infantry moved from Kwangsi to Kwangtung EDIT: 1 Soviet_Commisar_3 moved from Vologda to Overflow EDIT: 1 Soviet_Commisar moved from 3rd Corps to Vologda EDIT: 1 2ndCorps moved from 1st Army Group to 2nd Corps EDIT: 1 1stTankArmy moved from 1st Army Group to 1st Tank 2 JPNbombers, 1 fighter and 1 tactical_bomber moved from Tsinghai to Vologda 1 armour moved from Urals to Nenetsia Japanese take Nenetsia from Russians 1 armour moved from Nenetsia to Vologda 1 armour moved from Urals to Vologda 1 Japan_EngineerAttack moved from Timguska to Vologda 1 armour, 1 fighter and 1 tactical_bomber moved from Tsinghai to Novosibirsk Combat - Japanese Battle in Vologda Japanese attack with 2 JPNbombers, 1 Japan_EngineerAttack, 2 armour, 1 fighter and 1 tactical_bomber Russians defend with 1 Soviet_Commisar, 2 armour and 1 russian_minor Japanese roll dice for 2 JPNbombers, 1 Japan_EngineerAttack, 2 armour, 1 fighter and 1 tactical_bomber in Vologda, round 2 : 3/7 hits, 3.67 expected hits Russians roll dice for 1 Soviet_Commisar and 2 armour in Vologda, round 2 : 1/3 hits, 1.50 expected hits 1 Japan_EngineerAttack owned by the Japanese lost in Vologda 1 Soviet_Commisar owned by the Russians and 2 armour owned by the Russians lost in Vologda Japanese win, taking Vologda from Russians with 2 JPNbombers, 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 Japan_EngineerAttack Casualties for Russians: 1 Soviet_Commisar and 2 armour Battle in Malaya Japanese attack with 2 artilleries, 1 elite and 1 infantry British defend with 1 harbour and 1 infantry; ANZAC defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 2 artilleries, 1 elite and 1 infantry in Malaya, round 2 : 0/5 hits, 1.67 expected hits British roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Malaya Japanese roll dice for 2 artilleries, 1 elite and 1 infantry in Malaya, round 3 : 4/5 hits, 1.67 expected hits British roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from British with 2 artilleries, 1 elite and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for ANZAC: 1 infantry Battle in French Indo China Japanese attack with 1 armour and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from French with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Shan State Japanese attack with 3 armour and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 3 armour and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 2.17 expected hits British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 55 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 transport in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 transport remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in Novosibirsk Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Novosibirsk, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Novosibirsk 1 infantry owned by the Russians lost in Novosibirsk Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Battle in 20 Sea Zone Japanese attack with 1 carrier, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in Kwangtung Japanese attack with 1 artillery and 4 infantry British defend with 1 harbour and 2 infantry Japanese roll dice for 1 artillery and 4 infantry in Kwangtung, round 2 : 1/5 hits, 1.17 expected hits British roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 3 : 1/4 hits, 1.00 expected hits British roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 46 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 transport in 46 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 transport in 46 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 transport remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in 6 Sea Zone Japanese attack with 2 NavyFighters, 3 fighters, 1 pacific_carrier and 1 tactical_bomber Americans defend with 2 Heavy_BBs and 1 battleship Japanese roll dice for 2 NavyFighters, 3 fighters, 1 pacific_carrier and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Americans roll dice for 2 Heavy_BBs and 1 battleship in 6 Sea Zone, round 2 : 5/5 hits, 4.00 expected hits 1 fighter owned by the Japanese, 2 NavyFighters owned by the Japanese and 1 pacific_carrier owned by the Japanese lost in 6 Sea Zone 2 Heavy_BBs owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for Japanese: 2 NavyFighters, 1 fighter and 1 pacific_carrier Casualties for Americans: 2 Heavy_BBs and 1 battleship Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Tambov Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger ParaBoost atTambov: Germans has 1 german_paraBoost placed in Tambov Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kweichow Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Shan State to Kweichow 2 armour moved from Shantung to Kweichow 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 elite moved from Korea to Yunnan 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Kweichow 1 infantry moved from Shantung to Anhwe 1 infantry moved from Amur to Manchuria 1 fighter and 1 tactical_bomber moved from Novosibirsk to Kweichow 1 armour moved from Tsinghai to Kweichow 2 JPNbombers moved from Vologda to Kweichow 1 fighter and 1 tactical_bomber moved from Vologda to Tsinghai Place Units - Japanese 1 Escort, 1 Hvycarrier and 1 Japan_destroyer placed in 6 Sea Zone 4 TotalWarNavyFtrs placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kweichow 2 armour and 1 infantry placed in Shantung Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone Turn Complete - Japanese Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work. We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans. Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 52 PUs; end with 52 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 60 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Americans regular : 0.67 French regular : 0.67 Japanese regular : -0.50 ANZAC regular : 1.33 Russians regular : 0.17 British regular : -1.67Dam ! Both my Subs sunk by Trprts ! lol
Everything else went fairly good

Oh yea, did some cleanup on the Boxes. Removed the one Commisar. I think he was killed in the big attack ? Idk where he was. I moved the one in Vologda to inactive. Had one in UKR, so I think the 3rd one was killed at some point.
Anyway, we can change it if needed. I dusted the Bases and Stalingrad Fctry. You need to decide if you wanna keep Vologda.
Think that's it. Tricky turn. Took a bit to remember what happened
I didn't send enough Navy to 6 and got sunk. That and the German defeat in UKR has breathed new life in to the Allies 
Edit
well I went through History and i can't figure out what happened with the Commisars. The only time an inactive should be in a Box, is if the Token is on the board. If the active Commisar on the board is killed, then you need to remove the inactive one from the Box.A bit confusing but I think that's what most likely happened. It's easy to forget todo.
Edit 2
Forgot to remove US Natl Grd
EXP Game 12 Trout J 7Remove NatlGrd.tsvg
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