TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Domination 1914 No Man's Land - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    253 Posts 22 Posters 226.6k Views 21 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • SchulzS Offline
      Schulz
      last edited by Schulz

      @ondis You might want to use LL in round 1 then switch to dice.

      Also it is possible to save Paris without gas restriction. In this strategy Austria makes a sucidal gas attack to Paris in r3 to help Germany. Then Germany attacks Paris with its all available forces in r4.

      If Germany rolls really good dices at naval battles and moves all its fleet to the North Sea, Move all of your British and French fleet to SZ 25 and buy 5 British fighters in round 1 and round 2 and send them Paris.

      As Italy, Just buy cavalries and fightes as much as you want and send them Paris.

      The zeppelin spam against the Communists also can ben countered. If CP takes Belarus and makes enough pressure in initial rounds, Russia won't be able to hold Bratsk let alone taking Yakuts. Without Brats, US zeppelins wouldn't reach Yakuts.

      1 Reply Last reply Reply Quote 0
      • W Offline
        Wassmuss
        last edited by Wassmuss

        Hello, who made the new version of this map? From my opinion, why destroy a good map? Changes are too heavy. Trench tech defend at 2... not nice... Many people play this map and like it. Do an extra mod with a extra name, if you want a new game...

        W N 2 Replies Last reply Reply Quote 0
        • W Offline
          Wassmuss @Wassmuss
          last edited by

          @wassmuss ok it looks that it only appears in some bots, not in all

          redrumR 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @Wassmuss
            last edited by

            @wassmuss Not sure what you mean? What new version?

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            K 1 Reply Last reply Reply Quote 0
            • K Offline
              KurtGodel7 Lobby Moderators @redrum
              last edited by

              @redrum

              @redrum said in Domination 1914 No Man's Land - Official Thread:

              @wassmuss Not sure what you mean? What new version?

              There have been some new versions floating around lately. In one, the cost of heavy guns is reduced. Once you get rail guns tech they defend on a 6. Just now I played a different version where Russia had been given a few extra units to start. I'm not a fan of this version pollution. You think you're playing the normal version, only to find that the version you're actually playing has altered game balance in ways which might hurt you.

              C 1 Reply Last reply Reply Quote 0
              • C Offline
                Cernel Moderators Lobby Moderators @KurtGodel7
                last edited by

                @kurtgodel7 I suggest anyone to write down (in here) the full and exact game name of the game in question, so that it may be verified if the name might be confusing in some way.

                Unfortunately, TripleA has the egregious problem of allowing whatever number of different games to have the exact same name if they belong to different maps.

                Reference:
                https://github.com/triplea-game/triplea/issues/7005

                1 Reply Last reply Reply Quote 0
                • N Offline
                  NGMC @Wassmuss
                  last edited by

                  @wassmuss The version i played was created by caoyu. I agree that all modifications were too defensive heavy. I told him so. It is a shame he didn't name it differently.

                  1 Reply Last reply Reply Quote 1
                  • redrumR Offline
                    redrum Admin
                    last edited by

                    Any mod of NML should have a different name so its clear. If the user continues to create mods of existing maps without changing the name then please let mods know so they can address the issue.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 0
                    • Z Offline
                      zlefin Lobby Moderators
                      last edited by

                      A bug was found: apparently Italy can't build tanks even after armour has been researched. I verified the bug is present, at least in v 2.5.22294 and with the currentl v of NML.

                      I edited the original post to put that in the bugs section, since apparently I can do that.

                      To fix the bug: search the file for
                      value="conditionAttachmenttankA"/>
                      there are two instances of that, select the one that is a few lines below
                      <attachment name="triggerAttachmentItalyT5"

                      and modify it to say
                      value="conditionAttachmenttankI"/>

                      that is, with an I instead of an A at the end of the conditionattachmenttank

                      So whoever's in charge of the map now can update it at some point with that fix.

                      1 Reply Last reply Reply Quote 2
                      • ice1I Offline
                        ice1
                        last edited by ice1

                        deleted post

                        1 Reply Last reply Reply Quote 0
                        • SchulzS Offline
                          Schulz
                          last edited by

                          It has been years since I played NM.

                          Is there anything left we could still improve regarding balance, graphics, techs, etc.? Or is it in a perfect state right now?

                          Would anyone be interested in a toggleable alternative skin with more realistic land shapes? I have a 9800 px draft map. I got rid of the exaggerated land curves (looking at you, Spain!). Europe is also slightly enlarged to fit more units while keeping the rest of the landmasses far less distorted.

                          Here's a comparison of the scale of the two versions:

                          olcek.png

                          RogerCooperR 1 Reply Last reply Reply Quote 0
                          • RogerCooperR Offline
                            RogerCooper @Schulz
                            last edited by

                            @Schulz I was recently playing Domination 1914 and I saw two problems.

                            The way the Russian Revolution is handled is very ahistorical. They are there at the start in 1914 and have their main base in Siberia, which historically held against the Bolsheviks for longest. They should pop up in the middle of the war instead.

                            The other issue is that Americans have trouble entering the war. The AI builds ships and planes but few ground forces. Faster but more expensive transports might help.

                            The world map is good either way.

                            SchulzS 1 Reply Last reply Reply Quote 1
                            • SchulzS Offline
                              Schulz @RogerCooper
                              last edited by

                              @RogerCooper I think the ahistorical presence of the Bolsheviks in Siberia makes the game more interesting and provides more options to both sides.

                              I haven't played against the AI in a long time. All I remember is that the AI is worse at handling naval stuff, not necessarily specific to the Americans on this map.

                              There used to be a tech that gave transports +2 range, but it was nerfed to +1. Not sure if that would make any difference to the American AI's behavior.

                              1 Reply Last reply Reply Quote 0

                              Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                              Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                              With your input, this post could be even better 💗

                              Register Login
                              • 1
                              • 2
                              • 9
                              • 10
                              • 11
                              • 12
                              • 13
                              • 13 / 13
                              • First post
                                Last post
                              Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums