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    • Hepps
      Hepps Moderators @redrum last edited by

      @redrum Those were just quick prototypes. The real work has only just begun. πŸ˜ƒ

      1 Reply Last reply Reply Quote 0
      • Hepps
        Hepps Moderators last edited by

        Here is an early prototype....

        0_1519619064344_Protype terrain.png

        1 Reply Last reply Reply Quote 0
        • Frostion
          Frostion Admin last edited by

          @redrum
          I made icons that will fit into all of my maps. Here is the entire collection for you to view and you can use them for other things if you like.

          The collection includes new versions of the Iron War and Dragon War icons. The new icons have slightly more black outline. Also there are some new icons like β€œMana” and β€œXP”, some resources I might use in the future with future maps πŸ˜„

          4_1519655175220_FantasyXP_small.png 3_1519655175220_FantasyWood_small.png 2_1519655175219_FantasyPUs_small.png 1_1519655175219_FantasyMana_small.png 0_1519655175218_FantasyFood_small.png

          6_1519655092386_IronWarPUs_small.png 5_1519655092386_Iron_small.png 4_1519655092385_Fuel_Small.png 3_1519655092385_CR_small.png 2_1519655092385_SS_small.png 1_1519655092385_Pilot_small.png 0_1519655092384_Officials_small.png

          5_1519655117525_StarWarsCredits_small.png 4_1519655117524_StarTrekSpec_small.png 3_1519655117524_StarTrekSci_small.png 2_1519655117524_StarTrekCommand_small.png 1_1519655117524_StarTrekAssim_small.png 0_1519655117523_StarTrek_Eng_small.png

          0_1519655244549_NewIconsFrostionMaps.zip

          1 Reply Last reply Reply Quote 4
          • redrum
            redrum Admin last edited by

            If there isn't any other feedback or image suggestions then I'll be looking to upload the set defined in the first post of this thread to replace the base resource images in the engine later today.

            1 Reply Last reply Reply Quote 2
            • redrum
              redrum Admin last edited by

              New default resource icons have been added to the latest pre-release. Feel free to give it a spin and provide any feedback.

              Hepps 1 Reply Last reply Reply Quote 2
              • Hepps
                Hepps Moderators @redrum last edited by

                @redrum One test revealed a curious behavior...

                If a water territory is named anything other than XXXXSZ then the name will not appear in the bottom display bar.

                redrum 1 Reply Last reply Reply Quote 0
                • redrum
                  redrum Admin @Hepps last edited by

                  @hepps Should already be fixed in the latest pre-release unless there is a second bug as @prastle beat you to it: https://github.com/triplea-game/triplea/issues/3168

                  prastle created this issue in triplea-game/triplea

                  closed SZ Numbers dont display with hover When Using .9319 #3168

                  Hepps 1 Reply Last reply Reply Quote 2
                  • Hepps
                    Hepps Moderators @redrum last edited by

                    @redrum Had to happen sooner or later... even a broken clock is right twice a day. πŸ˜‰

                    prastle 1 Reply Last reply Reply Quote 1
                    • prastle
                      prastle Moderators Admin @Hepps last edited by

                      @hepps ROFL Your able to inspire me so well to improve πŸ™‚

                      1 Reply Last reply Reply Quote 2
                      • Hepps
                        Hepps Moderators last edited by

                        Just loving these improvements!

                        0_1519836495863_New sexy.png

                        Working on implementing some of my re-worked terrain images then will be looking at updating again.

                        C 1 Reply Last reply Reply Quote 2
                        • Raville
                          Raville last edited by

                          Great job you are doing, Congratulations! And my opinion: in new TA version .9480 there is some small circles that show moves (for me they are not good and bother in game), small black numbers as before didnt bother at all, maybe those circles are to much showing a movement allowed that isn't to important. Still I have some white windows (now in black) from Java when open a new map, How to correct them? Thanks and good job!

                          redrum C 2 Replies Last reply Reply Quote 0
                          • redrum
                            redrum Admin @Raville last edited by

                            @raville Make sure to update all your existing maps if using the pre-release.

                            prastle 1 Reply Last reply Reply Quote 0
                            • C
                              Cernel Moderators @Hepps last edited by

                              @hepps said in Image Icons:

                              Just loving these improvements!

                              0_1519836495863_New sexy.png

                              Working on implementing some of my re-worked terrain images then will be looking at updating again.

                              I feel the default PUs image is too saturate and a bit distracting for what would be the main resource, to see about everywhere. I like the one Hepps used here better, but I don't like the yellow wrap, or whatever that is called.

                              I suggest having default this one (desaturated by 50%):
                              0_1520034705255_1519499244441-pus_20.png
                              instead of this one:
                              alt text
                              ?

                              1 Reply Last reply Reply Quote 0
                              • prastle
                                prastle Moderators Admin @redrum last edited by prastle

                                @redrum I understand his point now and can clarify. @Raville

                                New icons are great! in the older maps cept one thing. We need ability to turn off the movement indicator and/or make it a lot smaller. Other than that GREAT STUFF!

                                redrum 1 Reply Last reply Reply Quote 1
                                • C
                                  Cernel Moderators @Raville last edited by

                                  @raville said in Image Icons:

                                  Great job you are doing, Congratulations! And my opinion: in new TA version .9480 there is some small circles that show moves (for me they are not good and bother in game), small black numbers as before didnt bother at all, maybe those circles are to much showing a movement allowed that isn't to important. Still I have some white windows (now in black) from Java when open a new map, How to correct them? Thanks and good job!

                                  Small circles that show moves? You mean numbers?

                                  You mean the yellow and blue numbers, showing, respectively, the moves you are doing and the total moves available, when you select a unit and move the cursor on another territory?

                                  That is exactly the same thing as already there in 1.8.0.9, and was made by Veqryn years ago.

                                  Personally, I would definitely totally remove the blue one, showing up the max movement. I don't think anyone has a use for, or even read, it, ever, and, when you play a map, pretty much have to memorise what is the movement of each unit, already.

                                  Probably mapmakers should be, then, able to set the colour for the remaining yellow one, in case the default colour might be a bad choice for the specific map. A switch off option in the menu can't hurt.

                                  But I'm not sure this is what you mean?

                                  prastle 1 Reply Last reply Reply Quote 0
                                  • prastle
                                    prastle Moderators Admin @Cernel last edited by

                                    @cernel download the new pre-release and play a map sigh...

                                    C 1 Reply Last reply Reply Quote 0
                                    • redrum
                                      redrum Admin @prastle last edited by

                                      @prastle @Raville Any particular reason why? I don't really see much harm in having the movement indicator a bit more visible even on older maps. It really isn't much larger than before just has a background. Do you have some screenshots that show it not looking good on older maps?

                                      Hepps prastle 2 Replies Last reply Reply Quote 0
                                      • Hepps
                                        Hepps Moderators @redrum last edited by

                                        @redrum 0_1520040786475_v3 41 checkers.png

                                        πŸ˜‰

                                        redrum 1 Reply Last reply Reply Quote 2
                                        • prastle
                                          prastle Moderators Admin @redrum last edited by

                                          @redrum just join us in lobby
                                          Zod vs Rav

                                          1 Reply Last reply Reply Quote 0
                                          • redrum
                                            redrum Admin @Hepps last edited by

                                            @hepps LOL. That is pretty awesome.

                                            prastle 1 Reply Last reply Reply Quote 1
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