TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Question about trenches domination 1914 no mans land

    Scheduled Pinned Locked Moved Map Making
    26 Posts 5 Posters 2.9k Views 5 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • R Offline
      Ramon @TheDog
      last edited by

      Hi, @TheDog

      Thanks a lot for your response!

      I made the following changes:

      -added the variable list all players/all sz.
      -added your code:

      <attachment foreach="$All-Players$^$All-SZ$" name="conditionAttachment_SZ_@All-Players@@All-SZ@" attachTo="@All-Players@" javaClass="RulesAttachment" type="player">
      <option name="directOwnershipTerritories" value="@All-SZ@" count="0"/>
      </attachment>
      <attachment foreach="$All-Players$^$All-SZ$" name="triggerAttachment_SZ
      @All-Players@@All-SZ@" attachTo="@All-Players@" javaClass="TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_SZ
      @All-Players@_@All-SZ@"/>
      <option name="territories" value="@All-SZ@"/>
      <option name="territoryAttachmentName" value="TerritoryAttachment" count="territoryAttachment"/>
      <option name="territoryProperty" value="originalOwner" count="@All-Players@"/>
      <option name="when" value="before:@All-Players@1EndTurn"/>
      </attachment>

      However i'm not getting it to work correctly.

      The seazones flips to the occupier as intended, but the PUs do not transfer (the original owner does lose the PUs)

      for reference, each sea zone is defined like this:

      each sz is defined like this:
      <territoryOwner territory="Sea Zone 1 Hudson Bay" owner="British"/>

      <territory name="Sea Zone 1 Hudson Bay" water="true"/>

      <attachment name="territoryAttachment" attachTo="Sea Zone 1 Hudson Bay" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="blockadeZone" value="true"/>
      </attachment>

      am i missing something, or could this be due to the map being outdated?

      Cheers!

      1 Reply Last reply Reply Quote 1
      • R Offline
        Ramon @wc_sumpton
        last edited by

        Hi, @wc_sumpton

        Thanks a lot for your response,

        The minus signal works perfectly! Thanks!

        About the Sea Zones, to clarify:

        In this map, we want Sea Zones to have a value of 1 PU. When an opponent captures a Sea Zones, the PU should transfer accordingly, so that the new owner receives 1 production each turn.

        Cheers!

        TheDogT 1 Reply Last reply Reply Quote 1
        • R Offline
          Ramon @beelee
          last edited by

          Hi, @beelee

          Thanks a lot about the research and suggestions!

          It doesnt seem to work in the usual way, but it could be made to work with triggers (as the dog suggested).

          I just wanted to thank you for your help and thinking along with me.

          Cheers!

          1 Reply Last reply Reply Quote 2
          • TheDogT Offline
            TheDog @Ramon
            last edited by

            @Ramon

            So here it is working in the new map.
            Check the Territory Tab for
            Current Owner=Original Owner

            0ca42bb0-b0a8-4272-b170-3a538c0ba7b6-image.jpeg

            .
            In History EndTurn/Resources find Trigger SZ in the relevant round

            891d58fd-8bd4-4d83-8d11-f3cf991b5901-image.jpeg

            https://forums.triplea-game.org/tags/thedog
            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

            R 1 Reply Last reply Reply Quote 1
            • R Offline
              Ramon @TheDog
              last edited by

              @TheDog

              The original owner doesnt change, and i dont see the relevant history like in your map.

              is this a problem with the code or with the version?

              Maybe a bit of a noob question but does the order where i put the relevant code in the xml matter? That might screw things up?

              TheDogT 1 Reply Last reply Reply Quote 0
              • TheDogT Offline
                TheDog @Ramon
                last edited by

                @Ramon

                The original owner doesnt change, and i dont see the relevant history like in your map.

                If the original owner does not change then the entry in the history list will not appear.

                .

                is this a problem with the code or with the version?

                Very probably not, as it works fine with 11 Rings of Power (the new unpublished map) and does not work with 1888A Steam and Steel. So like you I cant deduce why 1888A is not working 🤯🤯🤯
                I have compared xml properties and map properties 😕 😖 to no avail.

                .

                Maybe a bit of a noob question but does the order where i put the relevant code in the xml matter? That might screw things up?

                Only that it must be in the Attachment block of code , that is inside
                <attachmentList>
                </attachmentList>
                The order should not matter, but I put Triggers/conditions after other stuff in the attachmentList block.

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                B R 2 Replies Last reply Reply Quote 1
                • B Online
                  beelee @TheDog
                  last edited by

                  @ramon

                  I think the condition that activates the trigger/condition has to come before the trigger/condition.

                  Also, other things will still work but depending on where they're listed, will affect how they show up in the purchase window for example.

                  Support attachments as well but I don't remember the specifics. WC clued me in on it. I need to look it up again.

                  1 Reply Last reply Reply Quote 1
                  • R Offline
                    Ramon @TheDog
                    last edited by

                    Hi, @TheDog

                    I noticed the top line:

                    <attachment foreach="$All-Players$^$All-SZ$" name="conditionAttachment_SZ_@All-Players@_@All-SZ@" attachTo="@All-Players@" javaClass="RulesAttachment" type="player">
                    <option name="DirectOwnershipTerritories" value="@All-SZ@" count="1"/>
                    </attachment>

                    As i understand it, this should make each sea zone worth 1 PU? That doesn't seem to happen in my map, so im wondering if this might be related to the issue?

                    I dont know honestly, but thanks for all the help! Let me know if you somehow find a fix!


                    Another question regarding map creater tool.

                    I'm editing a map right now (domination 1914 NML).

                    and following this guide: https://forums.triplea-game.org/topic/3432/a-brief-guide-to-the-map-creator-tools-utilities

                    Splitting territories in two has worked for me, but creating new territories (islands as example) works differently? I cant get it to work, i assume its different from dividing excisting territories but how does this work?

                    Same goes for sea zones, does that also work different?

                    Thank you!

                    B wc_sumptonW 2 Replies Last reply Reply Quote 0
                    • B Online
                      beelee @Ramon
                      last edited by

                      @Ramon

                      For a new TTy you will need the correct xml info and then do the centers poly thing as well as drawing the new TTy.

                      I forget the specifics but I'd pick a TTy and follow it through the xml adding the new name next to it. You can add the connections later but it shouldn't hurt to do it now either.

                      Once the xml is up to date, follow Elk's guide step by step. @thedog probably more up to date on it than I 🙂

                      If need be, we'll bring in reinforcements if you get stuck 🙂

                      1 Reply Last reply Reply Quote 0
                      • wc_sumptonW Offline
                        wc_sumpton @Ramon
                        last edited by

                        @Ramon said:

                        As i understand it, this should make each sea zone worth 1 PU? That doesn't seem to happen in my map, so im wondering if this might be related to the issue?

                        This is a condition statement and is checking if player owns a sea zone.

                        Cheers...

                        1 Reply Last reply Reply Quote 0

                        Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                        Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                        With your input, this post could be even better 💗

                        Register Login
                        • 1
                        • 2
                        • 2 / 2
                        • First post
                          Last post
                        Powered by NodeBB Forums