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    Axis Ascension

    Scheduled Pinned Locked Moved Maps & Mods
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    • SchulzS
      Schulz
      last edited by

      Could anyone put the map into the repository?

      RogerCooperR 1 Reply Last reply
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      • RogerCooperR
        RogerCooper @Schulz
        last edited by

        @schulz It is in the repository. The problem is that the repository is not working correctly.

        I have been continuing to upload scenarios for months while waiting for the problem to be fixed.

        1 Reply Last reply
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        • Z
          zlefin Lobby Moderators
          last edited by zlefin

          what's wrong with the repository? Not that I have the access or knowledge of that area to fix it, just curious what the problem is.

          TheDogT 1 Reply Last reply
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          • TheDogT
            TheDog @zlefin
            last edited by

            Older maps can be downloaded within TripleA, but newer ones cannot.

            Im only bothered about 2.6 map repository as it works differently to 2.5

            https://forums.triplea-game.org/tags/thedog
            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

            SchulzS 1 Reply Last reply
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            • SchulzS
              Schulz @TheDog
              last edited by Schulz

              Hi everyone, it's been a while.

              The scenario's preview image is incorrectly displaying the big world scenario, but I had already added the correct one.

              https://raw.githubusercontent.com/triplea-maps/axis_ascension/refs/heads/master/preview.png

              How to solve the issue?

              Thanks.

              RogerCooperR 1 Reply Last reply
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              • RogerCooperR
                RogerCooper @Schulz
                last edited by

                @schulz I put a change in that should fix it.

                SchulzS 1 Reply Last reply
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                • SchulzS
                  Schulz @RogerCooper
                  last edited by

                  @rogercooper Thank you.

                  1 Reply Last reply
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                  • SchulzS
                    Schulz
                    last edited by

                    Can someone help me readjust the relief tiles to match the new shape of Britain and Ireland?

                    Here is the old one:

                    old_uk.png

                    And here is the new one:

                    new uk.png

                    1 Reply Last reply
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                    • SchulzS
                      Schulz
                      last edited by

                      I'm working on a big update for this map, improving balance, game graphics, correcting the historical setup for May 1942, and placing more emphasis on air unit cost efficiencies against ships, as was historically true in World War II.

                      I would like to give a +1 attack bonus to fighters and bombers against ships (excluding subs and transports). How could I do that?

                      C 1 Reply Last reply
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                      • C
                        Cernel Moderators Lobby Moderators @Schulz
                        last edited by Cernel

                        @Schulz said:

                        I'm working on a big update for this map, improving balance, game graphics, correcting the historical setup for May 1942, and placing more emphasis on air unit cost efficiencies against ships, as was historically true in World War II.

                        I would like to give a +1 attack bonus to fighters and bombers against ships (excluding subs and transports). How could I do that?

                        You can do it two ways.

                        The first way is by having a territory effect in every sea zone giving the bonus to the air units. I strongly suggest against doing it this way because then you may have to add the territory effect in the battle-calculator.

                        The second way is to have as many of these supports as the number of combat (non-v3-transport) ships types which can be hit by the air units:

                            <attachment name="supportAttachmentAAA" attachTo="BBB" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
                              <option name="unitType" value="CCC"/>
                              <option name="faction" value="enemy"/>
                              <option name="side" value="defence"/>
                              <option name="dice" value="strength"/>
                              <option name="bonus" value="1"/>
                              <option name="number" value="1000"/>
                              <option name="bonusType" value="DDD"/>
                              <option name="players" value="EEE"/>
                            </attachment>
                        

                        AAA = a name of your choice, different amongst the attachments (You can just use the name of the ship.)
                        BBB = the name of the ship
                        CCC = the list of the air units each separated by :
                        DDD = a name of your choice, the same for all attachments
                        EEE = the list of all players in the game (comprising "Neutral" if relevant) each separated by :

                        Are you sure that defending fighters on carriers or scrambled aircraft should not have the bonus against ships? If they should too, use offence:defence instead of defence. I would use the former also for air units which can never actually defend against ships if that makes the most sense.

                        option name="number" value="1000" is just meant to be infinite if there is not a way to set infinite here (I don't know.). You may try to test if option name="number" value="-1" is accepted as infinite (I guess not.).

                        I have not tested this. I could have written or assumed something wrong: you need to test it.

                        Realistically, if by bombers you mean level bombers dropping bombs on ships from high or medium altitude (for example, B-17 bombing ships), these bombers proved very scarcely effective against underway ships (almost never hitting anything) (but fairly effective against ships in port or anyway not-moving ships).

                        SchulzS 1 Reply Last reply
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                        • SchulzS
                          Schulz @Cernel
                          last edited by

                          @Cernel

                          It works! Thank you so much.

                          I'm not sure about giving this bonus to defending fighters on carriers as well. Fighters already have more defense than attack in the current game. But I'll think about it again if this would enhance the game.

                          Yeah, bombers should probably be excluded from this feature.

                          Here are the current unit stats that I'm still working on to find the most correct prices. The goal is making air units cheaper and more effective against ships while also not making ships useless. Subs look useless to me right now; they probably need a cost reduction.

                          Fighters also scramble into all nearby sea zones. They also have 1 air attack and 2 air defense on escort/intercept missions, while bombers have just 1 air attack.

                          chartbeta.png

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