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    Warcraft: War Heroes - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    303 Posts 24 Posters 314.2k Views 19 Watching
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    • TheDogT Online
      TheDog @LaFayette
      last edited by

      @LaFayette sadly no, but now Im saving every turn.

      https://forums.triplea-game.org/tags/thedog
      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

      1 Reply Last reply Reply Quote 1
      • FrostionF Offline
        Frostion Admin @LaFayette
        last edited by

        @LaFayette the "wrong owner" errors happen literally every single time an AI player attacks and wins over an minor AI player. So by running an all AI game, one can easily make the error occur during round 1.

        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

        LaFayetteL T 2 Replies Last reply Reply Quote 0
        • LaFayetteL Online
          LaFayette Admin @Frostion
          last edited by

          @Frostion cool, though isolating it is still really helpful. Any code fixes need to have that set up and you can be sure we'll play through it a dozen times while isolating the problem and verifying any fix. So getting a save is a necessary step. Getting that ready just saves time, hence very helpful.

          1 Reply Last reply Reply Quote 0
          • T Offline
            Trevan @Frostion
            last edited by

            @Frostion I've been able to duplicate the error. So I'm looking into it.

            @LaFayette I'm getting stack overflows when I load the Warcraft War Heroes in my game launched from IntelliJ. But I don't get the stack overflows when I run the prerelease game. I'm assuming there is a setting I need to change but I don't know where it is yet.

            1 Reply Last reply Reply Quote 0
            • T Offline
              Trevan
              last edited by

              Oddly enough, if I open the save game in my local game launched from IntelliJ, I have no problems. It is just starting a brand new game with Warcraft War Heroes.

              1 Reply Last reply Reply Quote 0
              • LaFayetteL Online
                LaFayette Admin
                last edited by

                @Trevan VM option -Xss, needs to be at least 1250K

                @Frostion to explain why a save game helps/saves time. To fix a problem the steps are roughly:

                1. Know there is a problem
                2. Reproduce the problem
                3. Theorize about the cause
                4. Confirm problem
                5. Apply a fix and verify problem is fixed (repeat steps 3-5 until problem is fixed)
                6. Verify fix is limited to the intended target and nothing else is broken by the fix
                7. Clean everything up, run builds, submit PR
                8. Go through review and get code merged

                On steps 2 & 5, a save is really helpful, either that or we need to go through as lightly longer process and create the problem from scratch each time. We might run through steps 3 through 5 just a few times, sometimes it's a dozen.

                So I don't want to sound callous, just that if a save is provided then it's helpful as it cuts out a potentially time consuming step.

                FrostionF 1 Reply Last reply Reply Quote 0
                • avsharA Offline
                  avshar
                  last edited by

                  Well I've been playing the game for 10 rounds and so far no major problems other than the A.I. doesn't seem to do anything with their hero's as far as the origin skills. This could just be a fog of war type thing though. I can't see anything in their origins box but i can see the items in their back packs so just not sure if i'm supposed to see it or not. Also when i look at their hero's they always show they are level 1. Like they don't know how to use the xp. Again just not sure if this is legit or a fog of war issue. The only other problem i found so far is the game crash when you try to use the Help menu to look at unit stats. I think you had mentioned that before though. Will keep playing it to look for other issues.

                  FrostionF 1 Reply Last reply Reply Quote 0
                  • FrostionF Offline
                    Frostion Admin @LaFayette
                    last edited by

                    @LaFayette I will be sure to list a save in the future whenever possible ☺ as for this one, I have now uploaded a save to Github.

                    Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                    1 Reply Last reply Reply Quote 2
                    • FrostionF Offline
                      Frostion Admin @avshar
                      last edited by

                      @avshar Sadly the AI does not buy factories and factory upgrades as well as origin story skills 😕

                      I don't know how to motivate them to buy the origin story skills. Maybe giving the skills some attack/defense stats? Or maybe high PUs value? 🤔

                      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                      1 Reply Last reply Reply Quote 0
                      • avsharA Offline
                        avshar
                        last edited by

                        I tracked their hero's a bit more and saw that they are just collecting XP but never using it. Also i never see them produce veteran or elite units with their chevrons. So pretty sure the A.I. Doesn't use that entire list.

                        I have been exiting the game here and there, then turning the A.I. player to human for one round to access those categories and use up their saved chevrons and XP. Then re-exiting the game and turning it back to A.I. control to get around the issue for now. Hope someone figures out a way to get the A.I. to do it itself.

                        But other than that i haven't come across an issue worth reporting. I also haven't played a lot in any one campaign. Furthest i got so far was my Horde campaign up to turn 16. So i haven't yet encountered a situation like someone above who had the A.I. gathering armies where they can't cross because they aren't fliers or anything. Will keep playing though.

                        1 Reply Last reply Reply Quote 2
                        • TheDogT Online
                          TheDog
                          last edited by

                          I have to be boring and repeat myself.
                          Frostion, WoW, just WoW !!!

                          I was doing so well and did not have a crash until now.
                          I dont know if it can be repeated.

                          IllegalStateException - Cannot have more hits than the number of die rolls.

                          This happened when the AI Undead was doing their turn. (sadly no screenie)

                          WoW-T27.tsvg
                          autosave_round_odd.tsvg
                          autosave_round_even.tsvg

                          https://forums.triplea-game.org/tags/thedog
                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                          T 1 Reply Last reply Reply Quote 0
                          • T Offline
                            Trevan @TheDog
                            last edited by

                            @TheDog That should already be fixed. I'm not sure if a release has the fix or if you have to use a prerelease.

                            1 Reply Last reply Reply Quote 0
                            • TheDogT Online
                              TheDog
                              last edited by

                              My
                              Engine version is 2.0.20306

                              Game version is 0.1.2

                              https://forums.triplea-game.org/tags/thedog
                              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                              1 Reply Last reply Reply Quote 0
                              • LaFayetteL Online
                                LaFayette Admin
                                last edited by

                                A 2.1 was just released that has the latest fixes for this map.

                                https://triplea-game.org/download/

                                TheDogT 1 Reply Last reply Reply Quote 1
                                • TheDogT Online
                                  TheDog
                                  last edited by

                                  @Frostion
                                  Playing Undead, I dont appear to be able to place Skeletons with Sevis?

                                  https://forums.triplea-game.org/tags/thedog
                                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                  TheDogT 1 Reply Last reply Reply Quote 0
                                  • TheDogT Online
                                    TheDog @TheDog
                                    last edited by

                                    Turn 25
                                    I was doing so well, with no errors till this one.
                                    Noted the AI has not been defending their capitals with too many units, thanks Devs.

                                    14bbffb2-62b9-48f4-80d2-3d6185639d70-image.png
                                    2.1.20365: CasualtySelector#selectCasualties:136 - IllegalStateException

                                    Log Message

                                    java.lang.IllegalStateException: sortedTargetsToPickFrom must have the same size as targetsToPickFrom list

                                    TripleA Version

                                    2.1.20365

                                    Java Version

                                    11.0.6

                                    Operating System

                                    Windows 10

                                    Stack Trace

                                    java.lang.IllegalStateException: java.lang.IllegalStateException: sortedTargetsToPickFrom must have the same size as targetsToPickFrom list
                                    	at java.base/jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
                                    	at java.base/jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
                                    	at java.base/jdk.internal.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
                                    	at java.base/java.lang.reflect.Constructor.newInstance(Constructor.java:490)
                                    	at java.base/java.util.concurrent.ForkJoinTask.getThrowableException(ForkJoinTask.java:600)
                                    	at java.base/java.util.concurrent.ForkJoinTask.reportException(ForkJoinTask.java:678)
                                    	at java.base/java.util.concurrent.ForkJoinTask.invoke(ForkJoinTask.java:737)
                                    	at java.base/java.util.stream.ReduceOps$ReduceOp.evaluateParallel(ReduceOps.java:919)
                                    	at java.base/java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:233)
                                    	at java.base/java.util.stream.ReferencePipeline.collect(ReferencePipeline.java:578)
                                    	at games.strategy.triplea.odds.calculator.ConcurrentBattleCalculator.calculate(ConcurrentBattleCalculator.java:234)
                                    	at games.strategy.triplea.ai.pro.util.ProOddsCalculator.callBattleCalc(ProOddsCalculator.java:224)
                                    	at games.strategy.triplea.ai.pro.util.ProOddsCalculator.callBattleCalc(ProOddsCalculator.java:200)
                                    	at games.strategy.triplea.ai.pro.util.ProOddsCalculator.calculateBattleResults(ProOddsCalculator.java:133)
                                    	at games.strategy.triplea.ai.pro.util.ProOddsCalculator.calculateBattleResults(ProOddsCalculator.java:116)
                                    	at games.strategy.triplea.ai.pro.ProNonCombatMoveAi.determineIfMoveTerritoriesCanBeHeld(ProNonCombatMoveAi.java:423)
                                    	at games.strategy.triplea.ai.pro.ProNonCombatMoveAi.doNonCombatMove(ProNonCombatMoveAi.java:98)
                                    	at games.strategy.triplea.ai.pro.AbstractProAi.move(AbstractProAi.java:135)
                                    	at games.strategy.triplea.ai.AbstractAi.start(AbstractAi.java:514)
                                    	at games.strategy.engine.framework.ServerGame.waitForPlayerToFinishStep(ServerGame.java:537)
                                    	at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:407)
                                    	at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:297)
                                    	at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInternal(LocalLauncher.java:61)
                                    	at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInternal(LocalLauncher.java:34)
                                    	at games.strategy.engine.framework.startup.launcher.AbstractLauncher.lambda$launch$0(AbstractLauncher.java:16)
                                    	at java.base/java.lang.Thread.run(Thread.java:834)
                                    Caused by: java.lang.IllegalStateException: sortedTargetsToPickFrom must have the same size as targetsToPickFrom list
                                    	at games.strategy.triplea.delegate.battle.casualty.CasualtySelector.selectCasualties(CasualtySelector.java:136)
                                    	at games.strategy.triplea.delegate.battle.Fire.selectCasualties(Fire.java:248)
                                    	at games.strategy.triplea.delegate.battle.Fire.selectCasualties(Fire.java:238)
                                    	at games.strategy.triplea.delegate.battle.Fire$2.execute(Fire.java:117)
                                    	at games.strategy.triplea.delegate.ExecutionStack.execute(ExecutionStack.java:34)
                                    	at games.strategy.triplea.delegate.battle.MustFightBattle.fight(MustFightBattle.java:722)
                                    	at games.strategy.triplea.odds.calculator.BattleCalculator.calculate(BattleCalculator.java:114)
                                    	at games.strategy.triplea.odds.calculator.ConcurrentBattleCalculator.lambda$calculate$4(ConcurrentBattleCalculator.java:222)
                                    	at java.base/java.util.stream.ReferencePipeline$3$1.accept(ReferencePipeline.java:195)
                                    	at java.base/java.util.Spliterators$ArraySpliterator.forEachRemaining(Spliterators.java:948)
                                    	at java.base/java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:484)
                                    	at java.base/java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:474)
                                    	at java.base/java.util.stream.ReduceOps$ReduceTask.doLeaf(ReduceOps.java:952)
                                    	at java.base/java.util.stream.ReduceOps$ReduceTask.doLeaf(ReduceOps.java:926)
                                    	at java.base/java.util.stream.AbstractTask.compute(AbstractTask.java:327)
                                    	at java.base/java.util.concurrent.CountedCompleter.exec(CountedCompleter.java:746)
                                    	at java.base/java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:290)
                                    	at java.base/java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1020)
                                    	at java.base/java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1656)
                                    	at java.base/java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1594)
                                    	at java.base/java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:177)
                                    
                                    

                                    WoW-U25.tsvg
                                    autosave_round_odd.tsvg
                                    autosave_round_even.tsvg

                                    https://forums.triplea-game.org/tags/thedog
                                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                    T 2 Replies Last reply Reply Quote 1
                                    • FrostionF Offline
                                      Frostion Admin
                                      last edited by Frostion

                                      Wow! 25 runds! I made the map and have never reached that many rounds 😄 Are you playing both Undead and Trolls? Or only Undead?

                                      Please give me a save of the last and final round you play so that I may study it. I would like to see how long it takes for you to level up and how the resources are balanced. To me it seems that you got too many special resources? More than you need? Are some in abundance and other s not?

                                      Does the skeletons still not work? I think you have to build them at a factory where you hero is located. Either when he drops by or when he resurrects there.

                                      PS: Hope the devs could evaluate this error. Have not seem that before.

                                      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                      1 Reply Last reply Reply Quote 0
                                      • avsharA Offline
                                        avshar
                                        last edited by

                                        Yes the skeletons work fine. You have to have your hero in a factory for him to produce them.

                                        1 Reply Last reply Reply Quote 0
                                        • T Offline
                                          Trevan @TheDog
                                          last edited by

                                          @TheDog I don't see this error reported in github. Did you click the "Report to TripleA" button?

                                          And I could duplicate the error with that save so it is really nice.

                                          TheDogT 1 Reply Last reply Reply Quote 0
                                          • T Offline
                                            Trevan @TheDog
                                            last edited by

                                            @TheDog I created a github issue https://github.com/triplea-game/triplea/issues/7020

                                            I also figured out why it is happening but I don't have a fix. That is in the issue.

                                            1 Reply Last reply Reply Quote 1

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