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    Warcraft: War Heroes - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    303 Posts 24 Posters 314.2k Views 19 Watching
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    • avsharA Offline
      avshar
      last edited by

      I tracked their hero's a bit more and saw that they are just collecting XP but never using it. Also i never see them produce veteran or elite units with their chevrons. So pretty sure the A.I. Doesn't use that entire list.

      I have been exiting the game here and there, then turning the A.I. player to human for one round to access those categories and use up their saved chevrons and XP. Then re-exiting the game and turning it back to A.I. control to get around the issue for now. Hope someone figures out a way to get the A.I. to do it itself.

      But other than that i haven't come across an issue worth reporting. I also haven't played a lot in any one campaign. Furthest i got so far was my Horde campaign up to turn 16. So i haven't yet encountered a situation like someone above who had the A.I. gathering armies where they can't cross because they aren't fliers or anything. Will keep playing though.

      1 Reply Last reply Reply Quote 2
      • TheDogT Offline
        TheDog
        last edited by

        I have to be boring and repeat myself.
        Frostion, WoW, just WoW !!!

        I was doing so well and did not have a crash until now.
        I dont know if it can be repeated.

        IllegalStateException - Cannot have more hits than the number of die rolls.

        This happened when the AI Undead was doing their turn. (sadly no screenie)

        WoW-T27.tsvg
        autosave_round_odd.tsvg
        autosave_round_even.tsvg

        https://forums.triplea-game.org/tags/thedog
        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

        T 1 Reply Last reply Reply Quote 0
        • T Offline
          Trevan @TheDog
          last edited by

          @TheDog That should already be fixed. I'm not sure if a release has the fix or if you have to use a prerelease.

          1 Reply Last reply Reply Quote 0
          • TheDogT Offline
            TheDog
            last edited by

            My
            Engine version is 2.0.20306

            Game version is 0.1.2

            https://forums.triplea-game.org/tags/thedog
            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

            1 Reply Last reply Reply Quote 0
            • LaFayetteL Offline
              LaFayette Admin
              last edited by

              A 2.1 was just released that has the latest fixes for this map.

              https://triplea-game.org/download/

              TheDogT 1 Reply Last reply Reply Quote 1
              • TheDogT Offline
                TheDog
                last edited by

                @Frostion
                Playing Undead, I dont appear to be able to place Skeletons with Sevis?

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                TheDogT 1 Reply Last reply Reply Quote 0
                • TheDogT Offline
                  TheDog @TheDog
                  last edited by

                  Turn 25
                  I was doing so well, with no errors till this one.
                  Noted the AI has not been defending their capitals with too many units, thanks Devs.

                  14bbffb2-62b9-48f4-80d2-3d6185639d70-image.png
                  2.1.20365: CasualtySelector#selectCasualties:136 - IllegalStateException

                  Log Message

                  java.lang.IllegalStateException: sortedTargetsToPickFrom must have the same size as targetsToPickFrom list

                  TripleA Version

                  2.1.20365

                  Java Version

                  11.0.6

                  Operating System

                  Windows 10

                  Stack Trace

                  java.lang.IllegalStateException: java.lang.IllegalStateException: sortedTargetsToPickFrom must have the same size as targetsToPickFrom list
                  	at java.base/jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
                  	at java.base/jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
                  	at java.base/jdk.internal.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
                  	at java.base/java.lang.reflect.Constructor.newInstance(Constructor.java:490)
                  	at java.base/java.util.concurrent.ForkJoinTask.getThrowableException(ForkJoinTask.java:600)
                  	at java.base/java.util.concurrent.ForkJoinTask.reportException(ForkJoinTask.java:678)
                  	at java.base/java.util.concurrent.ForkJoinTask.invoke(ForkJoinTask.java:737)
                  	at java.base/java.util.stream.ReduceOps$ReduceOp.evaluateParallel(ReduceOps.java:919)
                  	at java.base/java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:233)
                  	at java.base/java.util.stream.ReferencePipeline.collect(ReferencePipeline.java:578)
                  	at games.strategy.triplea.odds.calculator.ConcurrentBattleCalculator.calculate(ConcurrentBattleCalculator.java:234)
                  	at games.strategy.triplea.ai.pro.util.ProOddsCalculator.callBattleCalc(ProOddsCalculator.java:224)
                  	at games.strategy.triplea.ai.pro.util.ProOddsCalculator.callBattleCalc(ProOddsCalculator.java:200)
                  	at games.strategy.triplea.ai.pro.util.ProOddsCalculator.calculateBattleResults(ProOddsCalculator.java:133)
                  	at games.strategy.triplea.ai.pro.util.ProOddsCalculator.calculateBattleResults(ProOddsCalculator.java:116)
                  	at games.strategy.triplea.ai.pro.ProNonCombatMoveAi.determineIfMoveTerritoriesCanBeHeld(ProNonCombatMoveAi.java:423)
                  	at games.strategy.triplea.ai.pro.ProNonCombatMoveAi.doNonCombatMove(ProNonCombatMoveAi.java:98)
                  	at games.strategy.triplea.ai.pro.AbstractProAi.move(AbstractProAi.java:135)
                  	at games.strategy.triplea.ai.AbstractAi.start(AbstractAi.java:514)
                  	at games.strategy.engine.framework.ServerGame.waitForPlayerToFinishStep(ServerGame.java:537)
                  	at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:407)
                  	at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:297)
                  	at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInternal(LocalLauncher.java:61)
                  	at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInternal(LocalLauncher.java:34)
                  	at games.strategy.engine.framework.startup.launcher.AbstractLauncher.lambda$launch$0(AbstractLauncher.java:16)
                  	at java.base/java.lang.Thread.run(Thread.java:834)
                  Caused by: java.lang.IllegalStateException: sortedTargetsToPickFrom must have the same size as targetsToPickFrom list
                  	at games.strategy.triplea.delegate.battle.casualty.CasualtySelector.selectCasualties(CasualtySelector.java:136)
                  	at games.strategy.triplea.delegate.battle.Fire.selectCasualties(Fire.java:248)
                  	at games.strategy.triplea.delegate.battle.Fire.selectCasualties(Fire.java:238)
                  	at games.strategy.triplea.delegate.battle.Fire$2.execute(Fire.java:117)
                  	at games.strategy.triplea.delegate.ExecutionStack.execute(ExecutionStack.java:34)
                  	at games.strategy.triplea.delegate.battle.MustFightBattle.fight(MustFightBattle.java:722)
                  	at games.strategy.triplea.odds.calculator.BattleCalculator.calculate(BattleCalculator.java:114)
                  	at games.strategy.triplea.odds.calculator.ConcurrentBattleCalculator.lambda$calculate$4(ConcurrentBattleCalculator.java:222)
                  	at java.base/java.util.stream.ReferencePipeline$3$1.accept(ReferencePipeline.java:195)
                  	at java.base/java.util.Spliterators$ArraySpliterator.forEachRemaining(Spliterators.java:948)
                  	at java.base/java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:484)
                  	at java.base/java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:474)
                  	at java.base/java.util.stream.ReduceOps$ReduceTask.doLeaf(ReduceOps.java:952)
                  	at java.base/java.util.stream.ReduceOps$ReduceTask.doLeaf(ReduceOps.java:926)
                  	at java.base/java.util.stream.AbstractTask.compute(AbstractTask.java:327)
                  	at java.base/java.util.concurrent.CountedCompleter.exec(CountedCompleter.java:746)
                  	at java.base/java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:290)
                  	at java.base/java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1020)
                  	at java.base/java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1656)
                  	at java.base/java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1594)
                  	at java.base/java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:177)
                  
                  

                  WoW-U25.tsvg
                  autosave_round_odd.tsvg
                  autosave_round_even.tsvg

                  https://forums.triplea-game.org/tags/thedog
                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                  T 2 Replies Last reply Reply Quote 1
                  • FrostionF Offline
                    Frostion Admin
                    last edited by Frostion

                    Wow! 25 runds! I made the map and have never reached that many rounds 😄 Are you playing both Undead and Trolls? Or only Undead?

                    Please give me a save of the last and final round you play so that I may study it. I would like to see how long it takes for you to level up and how the resources are balanced. To me it seems that you got too many special resources? More than you need? Are some in abundance and other s not?

                    Does the skeletons still not work? I think you have to build them at a factory where you hero is located. Either when he drops by or when he resurrects there.

                    PS: Hope the devs could evaluate this error. Have not seem that before.

                    Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                    1 Reply Last reply Reply Quote 0
                    • avsharA Offline
                      avshar
                      last edited by

                      Yes the skeletons work fine. You have to have your hero in a factory for him to produce them.

                      1 Reply Last reply Reply Quote 0
                      • T Offline
                        Trevan @TheDog
                        last edited by

                        @TheDog I don't see this error reported in github. Did you click the "Report to TripleA" button?

                        And I could duplicate the error with that save so it is really nice.

                        TheDogT 1 Reply Last reply Reply Quote 0
                        • T Offline
                          Trevan @TheDog
                          last edited by

                          @TheDog I created a github issue https://github.com/triplea-game/triplea/issues/7020

                          I also figured out why it is happening but I don't have a fix. That is in the issue.

                          1 Reply Last reply Reply Quote 1
                          • TheDogT Offline
                            TheDog
                            last edited by

                            Re: Warcraft: War Heroes - Official Thread

                            @Frostion
                            I only play as one race at a time.

                            For resources food is scarce, but later in the game you have too much. Thats is because you are using your other resources to buy other cool stuff. So on balance it works fine as is.

                            For those players who go beyond say 25 turns they will have excess XP, so a suicide (one use) unit/spell with an XP costs might be worth considering.

                            Undead
                            WoW-U25.tsvg

                            Tauren
                            WoW-T27.tsvg

                            Currently playing Trolls only turn 6 so far.
                            WoW-TR-06.tsvg

                            I will try the skeletons later.

                            https://forums.triplea-game.org/tags/thedog
                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                            1 Reply Last reply Reply Quote 0
                            • TheDogT Offline
                              TheDog @Trevan
                              last edited by

                              @Trevan
                              Yes I tried to report it to Git Hub, it would not let me. Do I need a Git Hub account to post there?

                              https://forums.triplea-game.org/tags/thedog
                              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                              1 Reply Last reply Reply Quote 0
                              • TheDogT Offline
                                TheDog @LaFayette
                                last edited by

                                @LaFayette

                                Thanks, it much more stable.

                                https://forums.triplea-game.org/tags/thedog
                                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                1 Reply Last reply Reply Quote 0
                                • TheDogT Offline
                                  TheDog
                                  last edited by

                                  @Frostion & @avshar
                                  Well that was quicker than I thought.

                                  Yes I can create Skeletons but only with Sevis at a Factory.

                                  https://forums.triplea-game.org/tags/thedog
                                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                  1 Reply Last reply Reply Quote 0
                                  • TheDogT Offline
                                    TheDog
                                    last edited by

                                    @Frostion
                                    The Troll hero cannot use the movement speed of 3 from the Balloon in Plaguewood, see turn 10.

                                    This might be due to the Totem?

                                    WoW-TR-10.tsvg

                                    https://forums.triplea-game.org/tags/thedog
                                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                    1 Reply Last reply Reply Quote 0
                                    • TheDogT Offline
                                      TheDog
                                      last edited by

                                      Dwarf turn 20
                                      This should be reproducible as it crashed again for me.

                                      2.1.20365: RemoveUnits#perform:44 - IllegalStateException

                                      Log Message

                                      Remote method call exception: Not all units present in:Thandol Strait. Trying to remove:[Flying-Machine owned by Dwarves, Troopship owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls] present:[Fish owned by Trolls, Troopship owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Flying-Machine owned by Dwarves, Flying-Machine owned by Dwarves]

                                      TripleA Version

                                      2.1.20365

                                      Java Version

                                      11.0.6

                                      Operating System

                                      Windows 10

                                      Stack Trace

                                      java.lang.IllegalStateException: Not all units present in:Thandol Strait.  Trying to remove:[Flying-Machine owned by Dwarves, Troopship owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls] present:[Fish owned by Trolls, Troopship owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Flying-Machine owned by Dwarves, Flying-Machine owned by Dwarves]
                                      	at games.strategy.engine.data.changefactory.RemoveUnits.perform(RemoveUnits.java:44)
                                      	at games.strategy.engine.data.GameData.performChange(GameData.java:433)
                                      	at games.strategy.engine.framework.ServerGame$1.gameDataChanged(ServerGame.java:92)
                                      	at jdk.internal.reflect.GeneratedMethodAccessor42.invoke(Unknown Source)
                                      	at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
                                      	at java.base/java.lang.reflect.Method.invoke(Method.java:566)
                                      	at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeSingle(EndPoint.java:136)
                                      	at games.strategy.engine.message.unifiedmessenger.EndPoint.lambda$invokeMultiple$0(EndPoint.java:120)
                                      	at java.base/java.util.stream.ReferencePipeline$3$1.accept(ReferencePipeline.java:195)
                                      	at java.base/java.util.Spliterators$ArraySpliterator.forEachRemaining(Spliterators.java:948)
                                      	at java.base/java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:484)
                                      	at java.base/java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:474)
                                      	at java.base/java.util.stream.ReduceOps$ReduceOp.evaluateSequential(ReduceOps.java:913)
                                      	at java.base/java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234)
                                      	at java.base/java.util.stream.ReferencePipeline.collect(ReferencePipeline.java:578)
                                      	at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeMultiple(EndPoint.java:121)
                                      	at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeLocal(EndPoint.java:111)
                                      	at games.strategy.engine.message.unifiedmessenger.UnifiedMessenger.invoke(UnifiedMessenger.java:152)
                                      	at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:48)
                                      	at com.sun.proxy.$Proxy16.gameDataChanged(Unknown Source)
                                      	at games.strategy.engine.framework.ServerGame.addChange(ServerGame.java:638)
                                      	at games.strategy.engine.delegate.DefaultDelegateBridge.addChange(DefaultDelegateBridge.java:91)
                                      	at games.strategy.triplea.delegate.GameDelegateBridge.addChange(GameDelegateBridge.java:62)
                                      	at games.strategy.triplea.delegate.battle.MustFightBattle.remove(MustFightBattle.java:603)
                                      	at games.strategy.triplea.delegate.battle.MustFightBattle.clearWaitingToDieAndDamagedChangesInto(MustFightBattle.java:456)
                                      	at games.strategy.triplea.delegate.battle.MustFightBattle$20.execute(MustFightBattle.java:1777)
                                      	at games.strategy.triplea.delegate.ExecutionStack.execute(ExecutionStack.java:34)
                                      	at games.strategy.triplea.delegate.battle.MustFightBattle.fight(MustFightBattle.java:722)
                                      	at games.strategy.triplea.delegate.battle.BattleDelegate.fightBattle(BattleDelegate.java:242)
                                      	at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
                                      	at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
                                      	at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
                                      	at java.base/java.lang.reflect.Method.invoke(Method.java:566)
                                      	at games.strategy.engine.delegate.DelegateExecutionManager$1.invoke(DelegateExecutionManager.java:120)
                                      	at com.sun.proxy.$Proxy12.fightBattle(Unknown Source)
                                      	at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
                                      	at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
                                      	at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
                                      	at java.base/java.lang.reflect.Method.invoke(Method.java:566)
                                      	at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeSingle(EndPoint.java:136)
                                      	at games.strategy.engine.message.unifiedmessenger.EndPoint.lambda$invokeMultiple$0(EndPoint.java:120)
                                      	at java.base/java.util.stream.ReferencePipeline$3$1.accept(ReferencePipeline.java:195)
                                      	at java.base/java.util.Spliterators$ArraySpliterator.forEachRemaining(Spliterators.java:948)
                                      	at java.base/java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:484)
                                      	at java.base/java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:474)
                                      	at java.base/java.util.stream.ReduceOps$ReduceOp.evaluateSequential(ReduceOps.java:913)
                                      	at java.base/java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234)
                                      	at java.base/java.util.stream.ReferencePipeline.collect(ReferencePipeline.java:578)
                                      	at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeMultiple(EndPoint.java:121)
                                      	at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeLocal(EndPoint.java:111)
                                      	at games.strategy.engine.message.unifiedmessenger.UnifiedMessenger.invokeAndWait(UnifiedMessenger.java:96)
                                      	at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:56)
                                      	at com.sun.proxy.$Proxy12.fightBattle(Unknown Source)
                                      	at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
                                      	at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
                                      	at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
                                      	at java.base/java.lang.reflect.Method.invoke(Method.java:566)
                                      	at games.strategy.engine.player.DefaultPlayerBridge$GameOverInvocationHandler.invoke(DefaultPlayerBridge.java:152)
                                      	at com.sun.proxy.$Proxy12.fightBattle(Unknown Source)
                                      	at games.strategy.triplea.ai.AbstractAi.battle(AbstractAi.java:609)
                                      	at games.strategy.triplea.ai.AbstractAi.start(AbstractAi.java:517)
                                      	at games.strategy.engine.framework.ServerGame.waitForPlayerToFinishStep(ServerGame.java:537)
                                      	at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:407)
                                      	at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:297)
                                      	at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInternal(LocalLauncher.java:61)
                                      	at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInternal(LocalLauncher.java:34)
                                      	at games.strategy.engine.framework.startup.launcher.AbstractLauncher.lambda$launch$0(AbstractLauncher.java:16)
                                      	at java.base/java.lang.Thread.run(Thread.java:834)
                                      
                                      

                                      WoW-TR-19-end.tsvg
                                      autosave_round_even.tsvg
                                      autosave_round_odd.tsvg

                                      https://forums.triplea-game.org/tags/thedog
                                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                      T 1 Reply Last reply Reply Quote 0
                                      • T Offline
                                        Trevan @TheDog
                                        last edited by

                                        @TheDog Thanks for the save game. I see a issue in github that appears to be this one. I've copied the save there. https://github.com/triplea-game/triplea/issues/7026

                                        I can duplicate it with 2.1 but not with the latest master. So this might already be fixed in one of the pre-releases. I'm trying to figure out if it is really fixed.

                                        T 1 Reply Last reply Reply Quote 1
                                        • T Offline
                                          Trevan @Trevan
                                          last edited by

                                          I was wrong about it being fixed. There is some randomness to getting the error. I'm able to duplicate it and will be putting more details about it in the github issue.

                                          1 Reply Last reply Reply Quote 0
                                          • TheDogT Offline
                                            TheDog
                                            last edited by

                                            @Frostion
                                            As I have a few games under my belt, here are some observation/suggestions.

                                            Unit buying
                                            Irregulars - the cheapest unit, good for fodder and gaining territory
                                            Footmen - good general purpose
                                            Pike - good anti cavalry
                                            Bow - I dont buy, poor value
                                            Crossbow - I dont buy, poor value
                                            Artillery - poor value, especially when the hero wields so much ranged fire power.

                                            Suggestions
                                            Cavalry - drop their PU, increase/double their Food cost, these are really good blitzers and great at causing mayhem in the enemies territories. The Food change is to use up the food surplus later in the game. Besides you have to feed the mount.
                                            Range 4 spells - too long, reduce to range 2 or 3

                                            Undead
                                            Skeletons - too cheap should be 10 or 15 mana
                                            Fire Thrower - appears poor value v Catapult in the Battle Calc

                                            Troll
                                            Berserkers - poor value also dont give Veteran so not worth it
                                            Dire Troll is too expensive as it specifically needs 5 Allied Irregulars to make it worth while
                                            Fire Canoe looks poor value and only moves 1 v Warship general purpose stats

                                            Do you want more observations/suggestions?

                                            https://forums.triplea-game.org/tags/thedog
                                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                            1 Reply Last reply Reply Quote 0

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