Most Wanted Features/Changes
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Having thought about it; I've decided what I'd like is improvements to the battlecalc in general. (there's a bunch of different proposals related to it). it always irks me when battlecalc results are inaccurate/less useful because of various quirks/interactions with newer features in particular.
I never got an answer to my prior question, so if it isn't in already, then I also want a way to lock the game state to the point in history I select so I can keep viewing it even if actions are taken in the current game.
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@zlefin yea be nice if calculated your odds immediately. One less click is all, so not really a big deal, but ...I have to move the cursor too : )
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- Upkeep and fractional numbers: Let me explain what is that. This feature should be optinoal for ever maps. It is especially a necessarrity for big maps. Every unit should have a upkeep value regarding of their prices and have to using fracional numbers for more playability.
Infantry and armour armour should not have the same upkeep for playability. Even 1 pus would be too high for infantry which is cost 3. My proposal upkeeps for basic units
Infantry= 3 Cost 0.5 upkeek per rounds
Artillery= 4 Cost 0.65 per rounds
Armour= 5 Cost 0.80 upkeep per rounds.I really want it this feature as an optional rule for every map. Upkeep rates also can be arrangeable. If you don't like this idea than better to make a total maximum TUV limit for every maps as an optional.
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Fog of war
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Every tech should have different costs and players should be able to pick and buy these techs whatever they want per rounds.
Thank you.
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Also there is a sea mine bug that they can shot down planes when they get attacked by air units. It would be better if it will be fixed
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@schulz If you can reproduce the bug then please open a separate forum thread or github issue with details.
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I am not sure whether this leads to incompatibilty, but I would vote for fixing some rules issues, such as for example:
...
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I'm on the fence for my last vote. But here are 2 of them for now.
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Expand givesMovement Option To Require Specific Units At Destination https://forums.triplea-game.org/topic/1003/expand-givesmovement-option-to-require-specific-units-at-destination/42
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isDestroyer units can affect a limited number of subs: https://forums.triplea-game.org/topic/184/can-set-isdestroyer-to-affect-less-than-all-subs
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I do think the battle calc needs work, but I don't wanna waste my vote there because that requires a major overhaul imo. Plus there is no clear direction on what the improvements would actually be.
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- Combat priorities, requiring that certain units be taken as hit first like in Fortress: America
- Supply lines
- Allowing (or requiring) defender retreat
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@rogercooper I think @redrum wants us to choose from the current feature request backlog, which is located at. https://forums.triplea-game.org/topic/182/guidelines-and-feature-request-list
Combat casualties can be customized a bit with the AA (first strike) attributes.
There is a interesting big world map that uses supply lines, it's in your library actually.

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@general_zod said in Most Wanted Features/Changes:
@rogercooper I think @redrum wants us to choose from the current feature request backlog, which is located at. https://forums.triplea-game.org/topic/182/guidelines-and-feature-request-list
Combat casualties can be customized a bit with the AA (first strike) attributes.
There is a interesting big world map that uses supply lines, it's in your library actually.

Yes, the AA rules allow some casualty choice, but this should be a more general feature.
The Big World 1942 - Logistics Mod does support supply lines, but it is slow and gives limited options.
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- Player ranking/rating system
the only thing that would really let community grow
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@general_zod said in Most Wanted Features/Changes:
I'm on the fence for my last vote. But here are 2 of them for now.
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Expand givesMovement Option To Require Specific Units At Destination https://forums.triplea-game.org/topic/1003/expand-givesmovement-option-to-require-specific-units-at-destination/42
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isDestroyer units can affect a limited number of subs: https://forums.triplea-game.org/topic/184/can-set-isdestroyer-to-affect-less-than-all-subs
Since we get three votes each, can I give 1. two votes?

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- fog of war
- supply lines
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What about the problem with the sub combat rules being wrong? https://github.com/triplea-game/triplea/issues/1645
I would have thought a lot of people would put that number one! Unless they're playing maps for which it doesn't apply, I guess.
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@general_zod No, only unique items. Otherwise everyone will just use all 3 votes on the same feature and then its really like everyone has 1 vote

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@redrum
glance at this when you have a minute
https://www.tournamatch.com/products -
Add the option of timers to be used (optional) for those who prefer faster game play.
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What are the proposed improvements to the battle calculator?
It does a few things wrong when you use "Swap Sides".
(1) AA Guns are copied across when they can't attack. I propose removing everything that can't combat move
(2) Multinational forces are handled poorly. I propose that when the nation is changed, including when changed to be the same as it was, all other nations are removed but that nation keeps its troops.That would be my second vote.
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@schulz said in Most Wanted Features/Changes:
- Upkeep and fractional numbers: Let me explain what is that. This feature should be optinoal for ever maps. It is especially a necessarrity for big maps. Every unit should have a upkeep value regarding of their prices and have to using fracional numbers for more playability.
Infantry and armour armour should not have the same upkeep for playability. Even 1 pus would be too high for infantry which is cost 3. My proposal upkeeps for basic units
Infantry= 3 Cost 0.5 upkeek per rounds
Artillery= 4 Cost 0.65 per rounds
Armour= 5 Cost 0.80 upkeep per rounds.I really want it this feature as an optional rule for every map. Upkeep rates also can be arrangeable. If you don't like this idea than better to make a total maximum TUV limit for every maps as an optional.
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Fog of war
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Every tech should have different costs and players should be able to pick and buy these techs whatever they want per rounds.
Thank you.
I would say no to fractional numbers. Just multiply every value on the map by some value to avoid this. In your example, that value would be 20.
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