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    Most Wanted Features/Changes

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • Z Offline
      zlefin Lobby Moderators
      last edited by

      Having thought about it; I've decided what I'd like is improvements to the battlecalc in general. (there's a bunch of different proposals related to it). it always irks me when battlecalc results are inaccurate/less useful because of various quirks/interactions with newer features in particular.

      I never got an answer to my prior question, so if it isn't in already, then I also want a way to lock the game state to the point in history I select so I can keep viewing it even if actions are taken in the current game.

      B 1 Reply Last reply Reply Quote 2
      • B Offline
        beelee @zlefin
        last edited by beelee

        @zlefin yea be nice if calculated your odds immediately. One less click is all, so not really a big deal, but ...I have to move the cursor too : )

        1 Reply Last reply Reply Quote 0
        • SchulzS Offline
          Schulz
          last edited by Schulz

          1. Upkeep and fractional numbers: Let me explain what is that. This feature should be optinoal for ever maps. It is especially a necessarrity for big maps. Every unit should have a upkeep value regarding of their prices and have to using fracional numbers for more playability.

          Infantry and armour armour should not have the same upkeep for playability. Even 1 pus would be too high for infantry which is cost 3. My proposal upkeeps for basic units

          Infantry= 3 Cost 0.5 upkeek per rounds
          Artillery= 4 Cost 0.65 per rounds
          Armour= 5 Cost 0.80 upkeep per rounds.

          I really want it this feature as an optional rule for every map. Upkeep rates also can be arrangeable. If you don't like this idea than better to make a total maximum TUV limit for every maps as an optional.

          1. Fog of war

          2. Every tech should have different costs and players should be able to pick and buy these techs whatever they want per rounds.

          Thank you.

          S 1 Reply Last reply Reply Quote 0
          • SchulzS Offline
            Schulz
            last edited by

            Also there is a sea mine bug that they can shot down planes when they get attacked by air units. It would be better if it will be fixed

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @Schulz
              last edited by

              @schulz If you can reproduce the bug then please open a separate forum thread or github issue with details.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              1 Reply Last reply Reply Quote 0
              • PantherP Offline
                Panther Admin Moderators Lobby Moderators
                last edited by

                I am not sure whether this leads to incompatibilty, but I would vote for fixing some rules issues, such as for example:

                • https://github.com/triplea-game/triplea/issues/4133

                • https://github.com/triplea-game/triplea/issues/3846

                • https://github.com/triplea-game/triplea/issues/3767

                • https://github.com/triplea-game/triplea/issues/3428

                ...

                Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                1 Reply Last reply Reply Quote 1
                • General_ZodG Offline
                  General_Zod Lobby Moderators
                  last edited by

                  I'm on the fence for my last vote. But here are 2 of them for now.

                  1. Expand givesMovement Option To Require Specific Units At Destination https://forums.triplea-game.org/topic/1003/expand-givesmovement-option-to-require-specific-units-at-destination/42

                  2. isDestroyer units can affect a limited number of subs: https://forums.triplea-game.org/topic/184/can-set-isdestroyer-to-affect-less-than-all-subs

                  RogerCooperR General_ZodG 2 Replies Last reply Reply Quote 0
                  • General_ZodG Offline
                    General_Zod Lobby Moderators
                    last edited by General_Zod

                    I do think the battle calc needs work, but I don't wanna waste my vote there because that requires a major overhaul imo. Plus there is no clear direction on what the improvements would actually be.

                    1 Reply Last reply Reply Quote 0
                    • RogerCooperR Offline
                      RogerCooper @General_Zod
                      last edited by

                      1. Combat priorities, requiring that certain units be taken as hit first like in Fortress: America
                      2. Supply lines
                      3. Allowing (or requiring) defender retreat
                      General_ZodG 1 Reply Last reply Reply Quote 0
                      • General_ZodG Offline
                        General_Zod Lobby Moderators @RogerCooper
                        last edited by General_Zod

                        @rogercooper I think @redrum wants us to choose from the current feature request backlog, which is located at. https://forums.triplea-game.org/topic/182/guidelines-and-feature-request-list

                        Combat casualties can be customized a bit with the AA (first strike) attributes.

                        There is a interesting big world map that uses supply lines, it's in your library actually. 🙂

                        RogerCooperR 1 Reply Last reply Reply Quote 0
                        • RogerCooperR Offline
                          RogerCooper @General_Zod
                          last edited by

                          @general_zod said in Most Wanted Features/Changes:

                          @rogercooper I think @redrum wants us to choose from the current feature request backlog, which is located at. https://forums.triplea-game.org/topic/182/guidelines-and-feature-request-list

                          Combat casualties can be customized a bit with the AA (first strike) attributes.

                          There is a interesting big world map that uses supply lines, it's in your library actually. 🙂

                          Yes, the AA rules allow some casualty choice, but this should be a more general feature.

                          The Big World 1942 - Logistics Mod does support supply lines, but it is slow and gives limited options.

                          1 Reply Last reply Reply Quote 0
                          • O Offline
                            odor
                            last edited by

                            1. Player ranking/rating system

                            the only thing that would really let community grow

                            1 Reply Last reply Reply Quote 0
                            • General_ZodG Offline
                              General_Zod Lobby Moderators @General_Zod
                              last edited by General_Zod

                              @redrum

                              @general_zod said in Most Wanted Features/Changes:

                              I'm on the fence for my last vote. But here are 2 of them for now.

                              1. Expand givesMovement Option To Require Specific Units At Destination https://forums.triplea-game.org/topic/1003/expand-givesmovement-option-to-require-specific-units-at-destination/42

                              2. isDestroyer units can affect a limited number of subs: https://forums.triplea-game.org/topic/184/can-set-isdestroyer-to-affect-less-than-all-subs

                              Since we get three votes each, can I give 1. two votes? 🙂

                              redrumR 1 Reply Last reply Reply Quote 0
                              • MahksM Offline
                                Mahks
                                last edited by

                                • fog of war
                                • supply lines
                                1 Reply Last reply Reply Quote 0
                                • S Offline
                                  simon33
                                  last edited by

                                  What about the problem with the sub combat rules being wrong? https://github.com/triplea-game/triplea/issues/1645

                                  I would have thought a lot of people would put that number one! Unless they're playing maps for which it doesn't apply, I guess.

                                  1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @General_Zod
                                    last edited by

                                    @general_zod No, only unique items. Otherwise everyone will just use all 3 votes on the same feature and then its really like everyone has 1 vote 🙂

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    prastleP 1 Reply Last reply Reply Quote 0
                                    • prastleP Offline
                                      prastle Lobby Moderators Admin @redrum
                                      last edited by

                                      @redrum
                                      glance at this when you have a minute
                                      https://www.tournamatch.com/products

                                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                      1 Reply Last reply Reply Quote 0
                                      • AdamFA Offline
                                        AdamF
                                        last edited by

                                        Add the option of timers to be used (optional) for those who prefer faster game play.

                                        1 Reply Last reply Reply Quote 1
                                        • S Offline
                                          simon33
                                          last edited by

                                          What are the proposed improvements to the battle calculator?

                                          It does a few things wrong when you use "Swap Sides".
                                          (1) AA Guns are copied across when they can't attack. I propose removing everything that can't combat move
                                          (2) Multinational forces are handled poorly. I propose that when the nation is changed, including when changed to be the same as it was, all other nations are removed but that nation keeps its troops.

                                          That would be my second vote.

                                          1 Reply Last reply Reply Quote 1
                                          • S Offline
                                            simon33 @Schulz
                                            last edited by

                                            @schulz said in Most Wanted Features/Changes:

                                            1. Upkeep and fractional numbers: Let me explain what is that. This feature should be optinoal for ever maps. It is especially a necessarrity for big maps. Every unit should have a upkeep value regarding of their prices and have to using fracional numbers for more playability.

                                            Infantry and armour armour should not have the same upkeep for playability. Even 1 pus would be too high for infantry which is cost 3. My proposal upkeeps for basic units

                                            Infantry= 3 Cost 0.5 upkeek per rounds
                                            Artillery= 4 Cost 0.65 per rounds
                                            Armour= 5 Cost 0.80 upkeep per rounds.

                                            I really want it this feature as an optional rule for every map. Upkeep rates also can be arrangeable. If you don't like this idea than better to make a total maximum TUV limit for every maps as an optional.

                                            1. Fog of war

                                            2. Every tech should have different costs and players should be able to pick and buy these techs whatever they want per rounds.

                                            Thank you.

                                            I would say no to fractional numbers. Just multiply every value on the map by some value to avoid this. In your example, that value would be 20.

                                            1 Reply Last reply Reply Quote 0

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