TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Most Wanted Features/Changes

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    46 Posts 19 Posters 22.8k Views 18 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • General_ZodG Offline
      General_Zod @RogerCooper
      last edited by General_Zod

      @rogercooper I think @redrum wants us to choose from the current feature request backlog, which is located at. https://forums.triplea-game.org/topic/182/guidelines-and-feature-request-list

      Combat casualties can be customized a bit with the AA (first strike) attributes.

      There is a interesting big world map that uses supply lines, it's in your library actually. 🙂

      RogerCooperR 1 Reply Last reply Reply Quote 0
      • RogerCooperR Offline
        RogerCooper @General_Zod
        last edited by

        @general_zod said in Most Wanted Features/Changes:

        @rogercooper I think @redrum wants us to choose from the current feature request backlog, which is located at. https://forums.triplea-game.org/topic/182/guidelines-and-feature-request-list

        Combat casualties can be customized a bit with the AA (first strike) attributes.

        There is a interesting big world map that uses supply lines, it's in your library actually. 🙂

        Yes, the AA rules allow some casualty choice, but this should be a more general feature.

        The Big World 1942 - Logistics Mod does support supply lines, but it is slow and gives limited options.

        1 Reply Last reply Reply Quote 0
        • O Offline
          odor
          last edited by

          1. Player ranking/rating system

          the only thing that would really let community grow

          1 Reply Last reply Reply Quote 0
          • General_ZodG Offline
            General_Zod @General_Zod
            last edited by General_Zod

            @redrum

            @general_zod said in Most Wanted Features/Changes:

            I'm on the fence for my last vote. But here are 2 of them for now.

            1. Expand givesMovement Option To Require Specific Units At Destination https://forums.triplea-game.org/topic/1003/expand-givesmovement-option-to-require-specific-units-at-destination/42

            2. isDestroyer units can affect a limited number of subs: https://forums.triplea-game.org/topic/184/can-set-isdestroyer-to-affect-less-than-all-subs

            Since we get three votes each, can I give 1. two votes? 🙂

            redrumR 1 Reply Last reply Reply Quote 0
            • MahksM Offline
              Mahks
              last edited by

              • fog of war
              • supply lines
              1 Reply Last reply Reply Quote 0
              • S Offline
                simon33
                last edited by

                What about the problem with the sub combat rules being wrong? https://github.com/triplea-game/triplea/issues/1645

                I would have thought a lot of people would put that number one! Unless they're playing maps for which it doesn't apply, I guess.

                1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @General_Zod
                  last edited by

                  @general_zod No, only unique items. Otherwise everyone will just use all 3 votes on the same feature and then its really like everyone has 1 vote 🙂

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  prastleP 1 Reply Last reply Reply Quote 0
                  • prastleP Offline
                    prastle Lobby Moderators Admin @redrum
                    last edited by

                    @redrum
                    glance at this when you have a minute
                    https://www.tournamatch.com/products

                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                    1 Reply Last reply Reply Quote 0
                    • AdamFA Offline
                      AdamF Lobby Moderators
                      last edited by

                      Add the option of timers to be used (optional) for those who prefer faster game play.

                      1 Reply Last reply Reply Quote 1
                      • S Offline
                        simon33
                        last edited by

                        What are the proposed improvements to the battle calculator?

                        It does a few things wrong when you use "Swap Sides".
                        (1) AA Guns are copied across when they can't attack. I propose removing everything that can't combat move
                        (2) Multinational forces are handled poorly. I propose that when the nation is changed, including when changed to be the same as it was, all other nations are removed but that nation keeps its troops.

                        That would be my second vote.

                        1 Reply Last reply Reply Quote 1
                        • S Offline
                          simon33 @Schulz
                          last edited by

                          @schulz said in Most Wanted Features/Changes:

                          1. Upkeep and fractional numbers: Let me explain what is that. This feature should be optinoal for ever maps. It is especially a necessarrity for big maps. Every unit should have a upkeep value regarding of their prices and have to using fracional numbers for more playability.

                          Infantry and armour armour should not have the same upkeep for playability. Even 1 pus would be too high for infantry which is cost 3. My proposal upkeeps for basic units

                          Infantry= 3 Cost 0.5 upkeek per rounds
                          Artillery= 4 Cost 0.65 per rounds
                          Armour= 5 Cost 0.80 upkeep per rounds.

                          I really want it this feature as an optional rule for every map. Upkeep rates also can be arrangeable. If you don't like this idea than better to make a total maximum TUV limit for every maps as an optional.

                          1. Fog of war

                          2. Every tech should have different costs and players should be able to pick and buy these techs whatever they want per rounds.

                          Thank you.

                          I would say no to fractional numbers. Just multiply every value on the map by some value to avoid this. In your example, that value would be 20.

                          1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin
                            last edited by

                            Looks like the votes have slowed. So I'm going to look to move forward with the highest voted item:

                            • Support for AA attacks: https://forums.triplea-game.org/topic/915/support-for-aa-attacks-and-multiple-aa-attachments-per-unit

                            Please add any thoughts/questions to that thread. Game on!

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            B 1 Reply Last reply Reply Quote 3
                            • B Offline
                              beelee @redrum
                              last edited by

                              @redrum Good Action redrum

                              So i just reread your last post on the link and I guess : ) can sbr air battles have different numbers now ? Like AA ?

                              Sorry I'm not the swiftest stream in the watershed

                              And good stuff here. You Rocking it : )

                              HeppsH 1 Reply Last reply Reply Quote 0
                              • HeppsH Offline
                                Hepps @beelee
                                last edited by

                                @beelee said in Most Wanted Features/Changes:

                                @redrum Good Action redrum

                                Sorry I'm not the swiftest stream in the watershed

                                I have to believe that anyone capable of composing such a euphemism... has a reasonable "current" at their back. 😃

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                B 1 Reply Last reply Reply Quote 1
                                • B Offline
                                  beelee @Hepps
                                  last edited by

                                  @hepps hee hee: )

                                  1 Reply Last reply Reply Quote 0
                                  • W Offline
                                    wartistic
                                    last edited by

                                    I conceived of the following features I would welcome for play:
                                    #1 Similar to Combat Move Phase First I would like to try gameplay when Income Phase is at beginning (i.e. for territories u held for a complete round only) of your turn. National Objectives could still be paid at end of turn.

                                    #2 Modification to LL: One die roll only per combat round that counts for both attacker and defender.

                                    #3 Unlike in former versions of TripleA the battle calculator doesn't load battles from game history, but implements power whose turn it is. I prefer like it was before.

                                    Thanks a lot

                                    redrumR 1 Reply Last reply Reply Quote 1
                                    • redrumR Offline
                                      redrum Admin @wartistic
                                      last edited by

                                      @wartistic Feedback:

                                      1. I believe this is already possible at least to some degree. You might want to look at Civil War which while I think income is at the end of the turn, it actually has purchase/place at the start of the turn. I believe you could move income to the start as well. The order of the turn phases is pretty flexible.

                                      2. Interesting idea. There has been lots of alternative luck systems discussed here: https://forums.triplea-game.org/topic/212/moderate-luck-option. One of the challenges is some of the advanced features like AA fire would mean different number of rolls per side in more complex maps.

                                      3. Yeah, the battle calc could use some improvements and that's a good suggestion.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 2
                                      • V Offline
                                        valter Lobby Moderators
                                        last edited by

                                        There is just one feature I'd like to see: ELO rating per game.

                                        In order to do that, there should be a flag wether a game is ranked or unranked and at the end of the game somebody must become a winner.

                                        This will allow for so much competitive depth.

                                        1 Reply Last reply Reply Quote 2
                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          Second highest voted item is now implemented: https://forums.triplea-game.org/topic/915/support-for-aa-attacks

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          prastleP 1 Reply Last reply Reply Quote 4
                                          • prastleP Offline
                                            prastle Lobby Moderators Admin @redrum
                                            last edited by

                                            @redrum Since the new ladder site is up and running I would like to repeat my request for an in game timer (Or even an idle timer) if this could be possible it would be great! Thanks

                                            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                            prastleP 1 Reply Last reply Reply Quote 1

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 2 / 3
                                            • First post
                                              Last post
                                            Powered by NodeBB Forums