TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Update for Domination 1914 No Man's Land

    Scheduled Pinned Locked Moved Maps & Mods
    31 Posts 8 Posters 10.1k Views 8 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • SchulzS Offline
      Schulz @Cernel
      last edited by Schulz

      @cernel said in Update for Domination 1914 No Man's Land:

      @schulz said in Update for Domination 1914 No Man's Land:

      -Gases can attack enemy without ground unit supports.

      This would need the implementation of some feature request for supporting shell-like suicide units. Currently you can obtain this by having the suicide unit being not an infrastructure, but, if you do that, either they will (all) suicide on defence too or you will be able to take them as casualties in defence.

      I would be not concerned the new status of gases. I have done it before and liked it. Gases require land support in this map. It doesn't make sense for me.

      BTW is it possible a update for this map like you had done it for WaW otherwise this topic becomes meaningless.

      1 Reply Last reply Reply Quote 0
      • SchulzS Offline
        Schulz
        last edited by

        In sum up better to collect the certain things which almost everyone is agree. I will continue to add new certain decided requests.

        -Fixing connection,propaganda,Turkish straits, colour-graphic bugs and game notes
        -Better flags/colours/unit images
        -Removing merchant marine (or it gives only +1 movement bonus)
        -Industry gives +2 placement bonus
        -Removing sz 151 connections with other sea zones
        -Adding German sub in sz 12.
        -Decreasing total amount of PUs of Japan


        And I have a bit more unortodox requests, I am not as insist as the other requests. But they are at least conceivable.

        • Making Serbia-Montenegro Russian and Greece French= That would give more strategic options in tihe Balkans for both sides since Bulgaria also becomes German territory (with factory) starting set up would be exactly the same with great war. Also removing Serbia would increase the game speed.

        -Removing Arabia and making it Britis properly (Or Making Arabia neutral properly)= Arabia falls in round 3 making it British would speed up the game (or neutral)

        redrumR 1 Reply Last reply Reply Quote 1
        • HeppsH Offline
          Hepps Moderators
          last edited by Hepps

          A long time ago I had started working on a variation to Domination to solve some of the issues (as I perceived them) of the map.

          I am willing to offer up the map to the community but I have absolutely no interest in pursuing it any further myself for the time being.

          the design centered on several things....

          • Enlarging Europe to allow for better territory sizes relative to units.
          • Adding a number of new territories and SZ to make the experience more dynamic and bring greater movement parity across the map.
          • Creating a whole new system for bringing neutrals into the game rather than just having an "agricultural" free for all across the globe.
          • Creating a whole new system for the Russian Revolution to eliminate the nonsensical system currently used.
          • Creating "Colonial" production area's where troops can be mustered but where spamming naval in far flung economically backwards regions is impossible without establishing a factory.
          • Creating trade routes to speed up NCM for navy.
          • Complete re-envisioning of the PU distribution to eliminate the absurdly high values across the map especially for neutral territories.
          • Large number of impassable territories to create more bottle-necks and limit troop movements across vast inhospitable terrains.

          Here is a view of the European changes...

          0_1538659139777_AOA EOE new Europe png.png

          Here is a view of the African changes...

          0_1538660701017_Africa example.png

          You will note that the beige coloured territories are 0 PU and the grey coloured territories are impassable.

          The Shovel & Pick-axe symbols indicate where Colonial Recruitment centers allow the controlling power to recruit new Colonial Infantry units.

          "A joyous heart sours with the burden of expectation"
          Hepster

          SchulzS 1 Reply Last reply Reply Quote 1
          • redrumR Offline
            redrum Admin @Schulz
            last edited by redrum

            @schulz Anything is possible. Generally you need to do the following things in order to update a map you didn't originally create:

            1. Get agreement across active players on updates that should be made
            2. Try to contact the original map creator to ask about updating it and either get their blessing or if they don't respond in a week or 2 then it can be considered abandoned
            3. Find someone to actually make the updates to the map

            Side note: Anything that is an actual bug like missing connections, etc can be fixed without step 1 & 2.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            SchulzS 1 Reply Last reply Reply Quote 1
            • Z Offline
              zlefin Moderators
              last edited by

              some playgroups enact some limits on gas, like a max of 18 at a time per nation. Just wanted to mention that there is some engine support for restrictions like that, there's a few similar options to that, and iirc one that's just that directly (max number of a unit that a player can have). I forget the exact names of them though, you'd have to check the pact of steel 2 file for that info.

              1 Reply Last reply Reply Quote 0
              • K Offline
                KurtGodel7 Moderators
                last edited by

                I will add some ideas to this discussion. Maybe some will prove useful.

                Serbian tech: my thought is that some techs should be nerfed for Serbia. So, propaganda should produce 1 infantry a turn, and victory bonds should produce 1 die roll (not 2) of added income per turn. Serbian tech tokens should cost 2 PUs each. That way tech becomes a reasonable investment for Serbia, without it getting a ridiculous boost to its power via victory bonds and propaganda.

                I would also remove 1 infantry from Peru, and swap out the German cruiser in sz 106 for a battlecruiser. This would allow Germany to neutral farm South America.

                I have mixed feelings about letting people choose their technologies. Randomized techs help prevent strategies and situations from becoming too predictable. To reduce random variation, maybe have 6 categories of techs with 3 techs per category.

                I'll also propose an alternative to merchant marine tech: improved bombardment. With improved bombardment, each land unit you unload causes two of your battleships or battlecruisers to become eligible for bombardment.

                SchulzS 1 Reply Last reply Reply Quote 0
                • SchulzS Offline
                  Schulz @Hepps
                  last edited by

                  @hepps

                  Look very good to me. But I think better to keep original ones as much as possible because every big changes requires new rebalances. If balance is still fine than better to add it to repository as a new map (for respecting the original creator)

                  HeppsH 1 Reply Last reply Reply Quote 1
                  • SchulzS Offline
                    Schulz @KurtGodel7
                    last edited by

                    @kurtgodel7

                    Agree. Serbian propaganda and victoy bonds are overpowered. Nerfing them is great idea, I can edit Serbian propaganda tech and it can provide +1 inf for every turn instead of +3 but I don't know how do I reduce the cost of Serbian tech tokens and Serbian victory bond's dices.

                    What about removing Serbian completely? Serbia-Montenegro can become part of Russia and Greece is French (or British).

                    Allowing Germany farming South America definitely would require new balance. Germany will be able to take almost half of South America and unlike Mexico, Entente would never be able to take these lands.

                    Incresing tech categories is great.

                    There is also cruiser bombardment tech.

                    1 Reply Last reply Reply Quote 0
                    • SchulzS Offline
                      Schulz @redrum
                      last edited by

                      @redrum

                      I don't know Imbaked's mail address and I haven't seen him on lobby for years.

                      HeppsH 1 Reply Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators @Schulz
                        last edited by

                        @schulz https://forums.triplea-game.org/user/imbaked

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        1 Reply Last reply Reply Quote 0
                        • HeppsH Offline
                          Hepps Moderators @Schulz
                          last edited by

                          @schulz All good. I was simply offering it up to you as you had asked.

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          1 Reply Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Moderators
                            last edited by

                            Here is what I did with the international zones in china. Just for posterity sake.

                            0_1539029820953_International China zones.png

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            1 Reply Last reply Reply Quote 1
                            • SchulzS Offline
                              Schulz
                              last edited by

                              Do you have any plan to add it to the map repository?

                              C 1 Reply Last reply Reply Quote 0
                              • C Offline
                                Cernel Moderators @Schulz
                                last edited by

                                @schulz He said:

                                I am willing to offer up the map to the community but I have absolutely no interest in pursuing it any further myself for the time being.

                                That can be made by just uploading it to a public GitHub repository at whatever it is its current state. Of course, it is also possible to define it as public domain while doing so.

                                HeppsH 1 Reply Last reply Reply Quote 0
                                • SchulzS Offline
                                  Schulz
                                  last edited by

                                  Imbaked hasn't responded my mail yet. I've talked with almost all dom 1914 players and their common requests are clear.

                                  General_ZodG 1 Reply Last reply Reply Quote 0
                                  • General_ZodG Offline
                                    General_Zod Moderators @Schulz
                                    last edited by

                                    @schulz Is Blood and Steel yours?

                                    1 Reply Last reply Reply Quote 0
                                    • SchulzS Offline
                                      Schulz
                                      last edited by

                                      Yes, but it is broken map.

                                      1 Reply Last reply Reply Quote 0
                                      • HeppsH Offline
                                        Hepps Moderators @Cernel
                                        last edited by Hepps

                                        @cernel said in Update for Domination 1914 No Man's Land:

                                        @schulz He said:

                                        I am willing to offer up the map to the community but I have absolutely no interest in pursuing it any further myself for the time being.

                                        That can be made by just uploading it to a public GitHub repository at whatever it is its current state. Of course, it is also possible to define it as public domain while doing so.

                                        Perhaps I should qualify this better. I am willing to hand the map off to an individual as its care-taker. Someone whom is interested in taking the design to fruition.

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        General_ZodG 1 Reply Last reply Reply Quote 0
                                        • General_ZodG Offline
                                          General_Zod Moderators @Hepps
                                          last edited by

                                          @hepps Can I see the whole map?

                                          1 Reply Last reply Reply Quote 0
                                          • SchulzS Offline
                                            Schulz
                                            last edited by

                                            Imbaked hasn't responded my e-mail within 1 week. I think we can consier the map as abandon.

                                            There are the most complained things among Dom 1914 players and my suggestions about these:

                                            1. Connection bugs: They can be solved easily but there is one controversial connection exist (SZ 21-SZ 29) in the map. I think this connection should be removed because they do not touch each other.

                                            2. SZ 151: This sea zone is almost always banned. Better to remove the connections of this sea zones with other adjacent sea zones.

                                            3. Impossibility of keeping German navy alive: It is always complained among Dom 1914 players. Mecklenburg is very close to London and without certain techs this navy always fall to Britain. I think better solution is an another German factory to West Prussia. Also this factory will provide Germany easier accessable to Russian soils. Imbaked had already intended to give Germany a factory to West Prussia. But total production capatity o Mecklenburg+West Prussia definitely should not exceed to 6 or 7 otherwise Germany can just rush to Petersburg.Then disturbing these German Pus to another German soils.

                                            4. Japan: Always banned better to halve it.

                                            5)Merchant Marine: Always banned. Better to remove it.

                                            1. Additional German sub to SZ 12.

                                            2. Some opening battles are very dicey: For example one German sub can sink 2 british trannies and one cruiser. It is very aleatory. Better to remove 2 Canadian trannie and adding one of them to another sea zone.

                                            3. Making communists fully allied with Centrals.

                                            4. Arabia: Normally Arabia is fall in round 3 if Turkey just focus for it but there is still a small possibility that Arabia can be saved if they get really good dices in the first and second rounds and saving Arabia may change games totally. Even in some of games, Arabia never fall. They already start with too many units. I would remove 10 starting Pus from Arabia and add 5 to Russia and 5 to UK.

                                            5. Serbian techs: Sometimes it is also complained. Serbia can just spend 5 Pus and gain free 3 infantry per rounds. It is very dicey and huge bonus for a small country. Imbaked had intended to remove Serbian techs too. It should be done.

                                            6. Industry tech: Always considered overpowered. +2 bonus would be more fit rather than +3 bonus.

                                            7. Huge importance of techs: Some techs are more important and critic for some countries. I think map needs more tech category.

                                            8. Gas limit: It is implemented in almost all games. I'd be very grateful if somebody share the related codes of limiting units.

                                            9. Balance: I used to think that Allies have only slighly advantage with house rules then after playing the game by myself I'd say Allies have still huge advantage even with house rules. My proposals:

                                            -18 Production from USA
                                            -5 Prouction from France
                                            -5 Production from UK
                                            -2 Production from Russia
                                            +5 Prodction to Commies

                                            And removing a few allies units.

                                            General_ZodG 1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 1 / 2
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums