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    AI Development Discussion and Feedback

    Scheduled Pinned Locked Moved AI
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    • ubernautU Offline
      ubernaut Moderators @redrum
      last edited by

      @redrum so should i try global or a simpler map?

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      redrumR 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @ubernaut
        last edited by redrum

        @ubernaut Global is generally fine though the AI's diplomacy on the map is fairly limited and has a decent amount of randomness. It also doesn't understand NOs. Other than those 2 limitations it should play fairly well.

        So if you turn off NOs and do war declarations for it then you'll probably have an even better game.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        ubernautU 2 Replies Last reply Reply Quote 2
        • ubernautU Offline
          ubernaut Moderators @redrum
          last edited by

          @redrum tried it once with ai as axis already and didnt attack france.

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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          • ubernautU Offline
            ubernaut Moderators @redrum
            last edited by

            @redrum another i've noticed in past ai at least on this map is that the ai doesn't seem to understand the effects of ports very well.

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @ubernaut
              last edited by

              @ubernaut It didn't attack France at all? That would seem pretty strange. Does that happen frequently?

              Yeah, I believe the AI will use the airfield and port move bonus but I don't think it actively tries to end in a sea zone with a port (I believe it does actively try to land where there are airfields).

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              ubernautU 1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators @redrum
                last edited by

                @redrum well in the past at least it wasn't aware of my range and i only saw it not attack france once wiht the prerelease but i will try it again. 🙂

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @ubernaut
                  last edited by

                  @ubernaut Ok, I believe it should be aware of your range and if not that's a pretty big issue for the map as it would make it very easy to pick off their fleets since they wouldn't see the threat.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  ubernautU 1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators @redrum
                    last edited by

                    @redrum i will check it for sure. 🙂

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @ubernaut
                      last edited by

                      @ubernaut Are you the one that reported this error? https://github.com/triplea-game/triplea/issues/5929. If so can you describe when it occurred and are you able to reproduce it?

                      User Description
                      started game g40 2nd additiona with ai hard for axis

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      ubernautU 2 Replies Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators @redrum
                        last edited by

                        @redrum yeah that was the second time i tried the ai might have changed some of the game options but not 100% sure how i had them set i think i unchecked choose aa casualties, and maybe remove tech tokens (but not use tech :P)

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 1
                        • Captain CrunchC Offline
                          Captain Crunch Banned @redrum
                          last edited by Captain Crunch

                          @redrum you rock!

                          So, I test re-ran the same battle against the Allies AI and this time the Russia AI did attack on its 1st turn -.-

                          I'm glad the bugs were minor so I think I will now battle the Axis AI (1st match I will forfeit my 1st Russian attack for fun ... funny irony since the AI just did that vs me previous match hehehehe)

                          YES I thought the Russia AI not attacking anything on the 1st round was bizarre and so after I made my post about it I had a thought about it ... so I downloaded the latest AI upgrade prerelease 2.0.17997 because I was playing the 1.9.0.0.13066 stable release version of the game and so the game downloader asks you to update your game to 2.0.17997 and I clicked yes ... well I then ran the game BUT I DIDN'T REDOWNLOAD THE WWIIClassic MAP although it was still in the game folder and I could still play it but I just wondered if not redownloading the WWIIClassic map may have caused that weird glitch? Just my thought.

                          Ok, I really should re-battle the Allies AI (it's the toughest scenario to battle against the AI since the Axis AI is easier because its just 2 countries) but I will eventually try for a win vs the latest Axis AI and then post it.

                          redrum, thanks for understanding and mentioning my problem with the Combat Window ... it just needs like 2 or 3 more centimetres height or lower those Quick/Fast buttons below it or make it so we can remove those Quick/Fast buttons below the Combat Window.

                          I'll post my win vs the latest Axis AI asap

                          1 Reply Last reply Reply Quote 1
                          • ubernautU Offline
                            ubernaut Moderators @redrum
                            last edited by ubernaut

                            @redrum keep getting that error no matter which options i set
                            Screen Shot 2020-02-13 at 10.37.52 AM.png

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @ubernaut
                              last edited by

                              @ubernaut Yeah, that's a bad error. I'm assuming its happening during the AI's turn? Do you have a save game that can reproduce it?

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              ubernautU 1 Reply Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators @redrum
                                last edited by

                                @redrum it happens right away during German purchase phase so there's no auto-save yet.

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                redrumR 1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @ubernaut
                                  last edited by

                                  @ubernaut Oh really? On just a brand new G40 game? Does it happen pretty much every time?

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  ubernautU 1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators @redrum
                                    last edited by

                                    @redrum as far as i can tell yeah like 4/4 now

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    redrumR 2 Replies Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @ubernaut
                                      last edited by

                                      @ubernaut Alright. I'll take a look then today.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 1
                                      • redrumR Offline
                                        redrum Admin @ubernaut
                                        last edited by

                                        @ubernaut I was able to reproduce and fix the bug on G40 G1 related to the error "IllegalStateException - ConcurrentBattleCalculator.calculate: friendlyUnits should but does not contain all units from targetsToPickFrom". Here is the PR and once that is merged, you can download the new pre-release to avoid the error: https://github.com/triplea-game/triplea/pull/5933

                                        Thanks again for testing and reporting the issue.

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        ubernautU 1 Reply Last reply Reply Quote 2
                                        • ubernautU Offline
                                          ubernaut Moderators @redrum
                                          last edited by

                                          @redrum sure happy to check out the ai again after the update im not sure how to be notified tho so you might want to ping m. 🙂

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          redrumR 2 Replies Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @ubernaut
                                            last edited by

                                            @ubernaut Ok. I'll reply here once its merged and there is a new pre-release to test.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

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