TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    How possible simultaneous rounds in TripleA?

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    29 Posts 5 Posters 8.5k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • SchulzS Offline
      Schulz @simon33
      last edited by Schulz

      @simon33 said in How possible simultaneous rounds in TripleA?:

      that would break every game

      No, you are wrong. Thousands of person have been playing Castle Vox online and even they pay for every maps. the game is much more inferior and simpler version of Triplea.

      I agree %90 Triplea maps won't work in this way but in big maps it would work perfectly well.

      C 1 Reply Last reply Reply Quote 0
      • S Offline
        simon33
        last edited by

        How? Actions by one nation would affect the following nation.

        1 Reply Last reply Reply Quote 0
        • RoiEXR Offline
          RoiEX Admin
          last edited by

          Also the board game diplomacy (which also has a "pseudo-clone" map) works this way too.
          It would definitely have a lot of potential.

          1 Reply Last reply Reply Quote 1
          • C Offline
            Cernel Moderators @Schulz
            last edited by

            @schulz said in How possible simultaneous rounds in TripleA?:

            @simon33 said in How possible simultaneous rounds in TripleA?:

            that would break every game

            No, you are wrong. Thousands of person have been playing Castle Vox online and even they pay for every maps. the game is much more inferior and simpler version of Triplea.

            I agree %90 Triplea maps won't work in this way but in big maps it would work perfectly well.

            Yep. People love fog of war or such. Just see how card games with revealed cards in hand are unpopular (almost nobody likes them). People like the suspense.

            1 Reply Last reply Reply Quote 1
            • SchulzS Offline
              Schulz
              last edited by

              Advantages of simultane round system;

              1. More strategy; In this way you will have to predict your opponent's movements as much as possible.

              2. Joint operations; Separate allies nations will be able to attack anywhere together.

              3. Less stacks: More dynamic game.

              4. Faster game: You won't need to wait your opponent's movements.

              5. Reversibilty: In the current engine you can simply lose the game easily if you are even slighly behind your opponent in terms of TUV or production, but i this way you can reverse the game in every rounds.

              C 1 Reply Last reply Reply Quote 3
              • C Offline
                Cernel Moderators @Schulz
                last edited by Cernel

                @schulz
                6. No canopeners: They don't really make sense, in the moment you need another player to open you the way, but cannot do it yourself (also for opening canals before another player can react).

                1. No air reinforce: It doesn't really make sense, as the game forbids you to land in newly conquered, but you can do it with another player (example, in WWII Revised using Japanese air to bolster the defence of what Germans conquer, before Russians go).

                2. No need of disputable special rules about putting allied air on carriers and moving it as cargo.

                3. Closer to realism: Especially for FFA, as there are no reasons why everyone must always go by the same turn order (Feudal Japan Warlords addresses this with alternating turn orders, but that is still gamey and creates substantial alternating partial double turns, that add a lot of complexity and feel strange).

                4. Less time breaks, as you don't have multiple turns per round (mostly relevant for PBEM).

                1 Reply Last reply Reply Quote 1
                • SchulzS Offline
                  Schulz
                  last edited by

                  Besides from Java, which computer programs should I learn for implementing this feature?What kind of path should I follow?

                  1 Reply Last reply Reply Quote 1
                  • SchulzS Offline
                    Schulz @Hepps
                    last edited by

                    @Hepps

                    Probably there was a misunderstood I though it could be possible in the current engine.

                    So what would happen If I could implement your way properly?

                    HeppsH 1 Reply Last reply Reply Quote 0
                    • HeppsH Offline
                      Hepps Moderators @Schulz
                      last edited by Hepps

                      @Schulz It is currently possible. You just need to set up all the nations in an Alliance into 1 nation with minor nations as part of that nation....

                      EG...

                      Game is set up as...

                      Player 1 Allies (Major Belligerent)

                      Russia (minor)
                      Britain (minor)
                      America (minor)
                      China (minor)

                      Player 2 Axis (Major Belligerent)

                      Germany (minor)
                      Italy (minor)
                      Japan (minor)

                      Then there are only 2 player phases within a game turn...

                      Allies go... the.. Axis go. (Or visa versa)

                      All the nations of either side will move simultaneously. Attack togehter... Defend together.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      1 Reply Last reply Reply Quote 2
                      • SchulzS Offline
                        Schulz
                        last edited by

                        I didn't really understand well how do I do it but for simplification I made all allies nations minor of Britain and all axis nations minor of Germany.

                        Every country has its overlords without overlord no idea how could it work. Also should I also arrange unit stuffs?

                        It would be really awesome if this method could provide simultane rounds.

                        <!-- In turn order -->
                        <player name="Germany" optional="false"/>
                        <player name="VichyFrance" optional="false"/>
                        <player name="DanubeAxis" optional="false"/>
                        <player name="Finland" optional="false"/>
                        <player name="Russia" optional="false"/>
                        <player name="Brazil" optional="false"/>
                        <player name="Japan" optional="false"/>
                        <player name="Manchuria" optional="false"/>
                        <player name="Thailand" optional="false"/>
                        <player name="China" optional="false"/>
                        <player name="Spain" optional="false"/>
                        <player name="Britain" optional="false"/>
                        <player name="Canada" optional="false"/>
                        <player name="ExiledAllies" optional="false"/>
                        <player name="Egypt" optional="false"/>
                        <player name="SouthAfrica" optional="false"/>
                        <player name="India" optional="false"/>
                        <player name="Australia" optional="false"/>
                        <player name="Sweden" optional="false"/>
                        <player name="Italy" optional="false"/>
                        <player name="Usa" optional="false"/>
                        <player name="Turkey" optional="false"/>
                        <alliance player="Germany" alliance="Axis"/>
                        <alliance player="VichyFrance" alliance="Axis"/>
                        <alliance player="DanubeAxis" alliance="Axis"/>
                        <alliance player="Finland" alliance="Axis"/>
                        <alliance player="Russia" alliance="Allies"/>
                        <alliance player="Japan" alliance="Axis"/>
                        <alliance player="Manchuria" alliance="Axis"/>
                        <alliance player="Thailand" alliance="Axis"/>
                        <alliance player="China" alliance="Allies"/>
                        <alliance player="Britain" alliance="Allies"/>
                        <alliance player="Canada" alliance="Allies"/>
                        <alliance player="ExiledAllies" alliance="Allies"/>
                        <alliance player="SouthAfrica" alliance="Allies"/>
                        <alliance player="India" alliance="Allies"/>
                        <alliance player="Australia" alliance="Allies"/>
                        <alliance player="Egypt" alliance="Allies"/>
                        <alliance player="Italy" alliance="Axis"/>
                        <alliance player="Usa" alliance="Allies"/>
                        <alliance player="Spain" alliance="Neutral"/>
                        <alliance player="Sweden" alliance="Neutral"/>
                        <alliance player="Turkey" alliance="Neutral"/>
                        <alliance player="Brazil" alliance="Neutral"/>

                        <!-- Bidding Phase -->
                        <step name="gameInitDelegate" delegate="initDelegate" maxRunCount="1"/>
                        <step name="germanyBid" delegate="bid" player="Germany" maxRunCount="1"/>
                        <step name="germanyBidPlace" delegate="placeBid" player="Germany" maxRunCount="1"/>
                        <step name="germanycEndTurn" delegate="endTurn" player="Germany" maxRunCount="1" display="Digging Trenches">
                        <stepProperty name="skipPosting" value="true"/>
                        </step>
                        <!-- Normal Game Sequence -->
                        <step name="finlandcEndTurn" delegate="endTurnNoPU" player="Finland" display="Reconnaissance Missions">
                        <stepProperty name="skipPosting" value="true"/>
                        </step>
                        <step name="danubeaxiscEndTurn" delegate="endTurnNoPU" player="DanubeAxis" display="Reinforcing">
                        <stepProperty name="skipPosting" value="true"/>
                        </step>
                        <step name="vichyfrancecEndTurn" delegate="endTurnNoPU" player="VichyFrance" display="Counter Intelligence Operations">
                        <stepProperty name="skipPosting" value="true"/>
                        </step>
                        <step name="germanyTech" delegate="tech" player="Germany"/>
                        <step name="germanyPolitics" delegate="politics" player="Germany"/>
                        <step name="germanyCombatMove" delegate="move" player="Germany"/>
                        <step name="germanyBattle" delegate="battle" player="Germany"/>
                        <step name="germanyNonCombatMove" delegate="move" player="Germany" display="Non Combat Move"/>
                        <step name="germanyPurchase" delegate="Purchase" player="Germany"/>
                        <step name="germanyPlace" delegate="place" player="Germany"/>
                        <step name="germanyTechActivation" delegate="tech_Activation" player="Germany"/>
                        <step name="germanyEndTurn" delegate="endTurn" player="Germany">
                        <stepProperty name="skipPosting" value="true"/>
                        </step>
                        <step name="vichyfrancePurchase" delegate="Purchase" player="VichyFrance"/>
                        <step name="vichyfrancePlace" delegate="place" player="VichyFrance"/>
                        <step name="vichyfranceEndTurn" delegate="endTurn" player="VichyFrance">
                        <stepProperty name="skipPosting" value="true"/>
                        </step>
                        <step name="danubeaxisPurchase" delegate="Purchase" player="DanubeAxis"/>
                        <step name="danubeaxisPlace" delegate="place" player="DanubeAxis"/>
                        <step name="danubeaxisEndTurn" delegate="endTurn" player="DanubeAxis">
                        <stepProperty name="skipPosting" value="true"/>
                        </step>
                        <step name="italyPurchase" delegate="Purchase" player="Italy"/>
                        <step name="italyPlace" delegate="place" player="Italy"/>
                        <step name="italyEndTurn" delegate="endTurn" player="Italy">
                        <stepProperty name="skipPosting" value="true"/>
                        </step>
                        <step name="japanPurchase" delegate="Purchase" player="Japan"/>
                        <step name="japanPlace" delegate="place" player="Japan"/>
                        <step name="japanEndTurn" delegate="endTurn" player="Japan">
                        <stepProperty name="skipPosting" value="true"/>
                        </step>
                        <step name="manchuriaPurchase" delegate="Purchase" player="Manchuria"/>
                        <step name="manchuriaPlace" delegate="place" player="Manchuria"/>
                        <step name="manchuriaEndTurn" delegate="endTurn" player="Manchuria">
                        <stepProperty name="skipPosting" value="true"/>
                        </step>
                        <step name="thailandPurchase" delegate="Purchase" player="Thailand"/>
                        <step name="thailandPlace" delegate="place" player="Thailand"/>
                        <step name="thailanEndTurn" delegate="endTurn" player="Thailand">
                        <stepProperty name="skipPosting" value="true"/>
                        </step>
                        <step name="finlandPurchase" delegate="Purchase" player="Finland"/>
                        <step name="finlandPlace" delegate="place" player="Finland"/>
                        <step name="finlandEndTurn" delegate="endTurn" player="Finland">
                        <stepProperty name="turnSummaryPlayers" value="Germany:VichyFrance:DanubeAxis:Italy:Japan:Manchuria:Thailand:Finland"/>
                        </step>

                          <step name="brazilCombatMove" delegate="move" player="Brazil"/>
                          <step name="brazilBattle" delegate="battle" player="Brazil"/>
                          <step name="brazilNonCombatMove" delegate="move" player="Brazil" display="Non Combat Move"/>
                          <step name="brazilPurchase" delegate="Purchase" player="Brazil"/>
                          <step name="brazilPlace" delegate="place" player="Brazil"/>
                          <step name="brazilEndTurn" delegate="endTurn" player="Brazil"/>
                          <step name="manchuriacEndTurn" delegate="endTurnNoPU" player="Manchuria" display="Training Troops">
                            <stepProperty name="skipPosting" value="true"/>
                          </step>
                          <step name="thailandcEndTurn" delegate="endTurnNoPU" player="Thailand" display="Consolidating">
                            <stepProperty name="skipPosting" value="true"/>
                          </step>
                          
                          
                          
                          <step name="canadacEndTurn" delegate="endTurnNoPU" player="Canada" display="Supporting Britain">
                            <stepProperty name="skipPosting" value="true"/>
                          </step>
                          <step name="exiledalliescEndTurn" delegate="endTurnNoPU" player="ExiledAllies" display="Organizing Partisan Operations">
                            <stepProperty name="skipPosting" value="true"/>
                          </step>
                          <step name="egyptcEndTurn" delegate="endTurnNoPU" player="Egypt" display="Preparing Defense">
                            <stepProperty name="skipPosting" value="true"/>
                          </step>
                          <step name="southafricacEndTurn" delegate="endTurnNoPU" player="SouthAfrica" display="Marching Orders">
                            <stepProperty name="skipPosting" value="true"/>
                          </step>
                          <step name="indiacEndTurn" delegate="endTurnNoPU" player="India" display="Preparing Ambushes">
                            <stepProperty name="skipPosting" value="true"/>
                          </step>
                          <step name="australiacEndTurn" delegate="endTurnNoPU" player="Australia" display="Preparing Naval Operations">
                            <stepProperty name="skipPosting" value="true"/>
                          </step>
                          <step name="britainTech" delegate="tech" player="Britain"/>
                          <step name="britainPolitics" delegate="politics" player="Britain"/>
                          <step name="britainCombatMove" delegate="move" player="Britain"/>
                          <step name="britainBattle" delegate="battle" player="Britain"/>
                          <step name="britainNonCombatMove" delegate="move" player="Britain" display="Non Combat Move"/>
                          <step name="britainPurchase" delegate="Purchase" player="Britain"/>
                          <step name="britainPlace" delegate="place" player="Britain"/>
                          <step name="britainTechActivation" delegate="tech_Activation" player="Britain"/>
                          <step name="britainEndTurn" delegate="endTurn" player="Britain">
                            <stepProperty name="skipPosting" value="true"/>
                          </step>
                          <step name="canadaPurchase" delegate="Purchase" player="Canada"/>
                          <step name="canadaPlace" delegate="place" player="Canada"/>
                          <step name="canadaEndTurn" delegate="endTurn" player="Canada">
                            <stepProperty name="skipPosting" value="true"/>
                          </step>
                          <step name="exiledalliesPurchase" delegate="Purchase" player="ExiledAllies"/>
                          <step name="exiledalliesPlace" delegate="place" player="ExiledAllies"/>
                          <step name="exiledalliesEndTurn" delegate="endTurn" player="ExiledAllies">
                            <stepProperty name="skipPosting" value="true"/>
                          </step>
                          <step name="egyptPurchase" delegate="Purchase" player="Egypt"/>
                          <step name="egyptPlace" delegate="place" player="Egypt"/>
                          <step name="egyptEndTurn" delegate="endTurn" player="Egypt">
                            <stepProperty name="skipPosting" value="true"/>
                          </step>
                          <step name="southafricaPurchase" delegate="Purchase" player="SouthAfrica"/>
                          <step name="southafricaPlace" delegate="place" player="SouthAfrica"/>
                          <step name="southafricaEndTurn" delegate="endTurn" player="SouthAfrica">
                            <stepProperty name="skipPosting" value="true"/>
                          </step>
                          <step name="indiaPurchase" delegate="Purchase" player="India"/>
                          <step name="indiaPlace" delegate="place" player="India"/>
                          <step name="indiaEndTurn" delegate="endTurn" player="India">
                            <stepProperty name="skipPosting" value="true"/>
                          </step>
                          <step name="usaPurchase" delegate="Purchase" player="Usa"/>
                          <step name="usaPlace" delegate="place" player="Usa"/>
                          <step name="usaEndTurn" delegate="endTurn" player="Usa">
                            <stepProperty name="skipPosting" value="true"/>
                          </step>
                          <step name="russiaPurchase" delegate="Purchase" player="Russia"/>
                          <step name="russiaPlace" delegate="place" player="Russia"/>
                          <step name="russiaEndTurn" delegate="endTurn" player="Russia">
                            <stepProperty name="skipPosting" value="true"/>
                          </step>
                          <step name="chinaPurchase" delegate="Purchase" player="China"/>
                          <step name="chinaPlace" delegate="place" player="China"/>
                          <step name="chinaEndTurn" delegate="endTurn" player="China">
                            <stepProperty name="skipPosting" value="true"/>
                          </step>
                          <step name="australiaPurchase" delegate="Purchase" player="Australia"/>
                          <step name="australiaPlace" delegate="place" player="Australia"/>
                          <step name="australiaEndTurn" delegate="endTurn" player="Australia">
                            <stepProperty name="turnSummaryPlayers" value="Britain:Canada:ExiledAllies:Egypt:SouthAfrica:India:Usa:Russia:China:Australia"/>
                          </step>
                          
                        
                        
                        
                        
                          <step name="spainCombatMove" delegate="move" player="Spain"/>
                          <step name="spainBattle" delegate="battle" player="Spain"/>
                          <step name="spainNonCombatMove" delegate="move" player="Spain" display="Non Combat Move"/>
                          <step name="spainPurchase" delegate="Purchase" player="Spain"/>
                          <step name="spainPlace" delegate="place" player="Spain"/>
                          <step name="spainEndTurn" delegate="endTurn" player="Spain"/>
                        
                        
                          <step name="swedenCombatMove" delegate="move" player="Sweden"/>
                          <step name="swedenBattle" delegate="battle" player="Sweden"/>
                          <step name="swedenNonCombatMove" delegate="move" player="Sweden" display="Non Combat Move"/>
                          <step name="swedenPurchase" delegate="Purchase" player="Sweden"/>
                          <step name="swedenPlace" delegate="place" player="Sweden"/>
                          <step name="swedenEndTurn" delegate="endTurn" player="Sweden"/>
                          
                          
                          <step name="turkeyCombatMove" delegate="move" player="Turkey"/>
                          <step name="turkeyBattle" delegate="battle" player="Turkey"/>
                          <step name="turkeyNonCombatMove" delegate="move" player="Turkey" display="Non Combat Move"/>
                          <step name="turkeyPurchase" delegate="Purchase" player="Turkey"/>
                          <step name="turkeyPlace" delegate="place" player="Turkey"/>
                          <step name="turkeyEndTurn" delegate="endTurn" player="Turkey"/>
                          <step name="endRoundStep" delegate="endRound"/>
                        

                        </productionFrontier>
                        <playerProduction player="Germany" frontier="germanBidProduction"/>
                        <playerProduction player="Italy" frontier="germanMinorProduction"/>
                        <playerProduction player="Japan" frontier="germanMinorProduction"/>
                        <playerProduction player="VichyFrance" frontier="germanMinorProduction"/>
                        <playerProduction player="Manchuria" frontier="germanMinorProduction"/>
                        <playerProduction player="Thailand" frontier="germanMinorProduction"/>
                        <playerProduction player="DanubeAxis" frontier="germanMinorProduction"/>
                        <playerProduction player="Finland" frontier="germanMinorProduction"/>
                        <playerProduction player="Britain" frontier="britishProduction"/>
                        <playerProduction player="China" frontier="britishMinorProduction"/>
                        <playerProduction player="Usa" frontier="britishMinorProduction"/>
                        <playerProduction player="Russia" frontier="britishMinorProduction"/>
                        <playerProduction player="SouthAfrica" frontier="britishMinorProduction"/>
                        <playerProduction player="India" frontier="britishMinorProduction"/>
                        <playerProduction player="Egypt" frontier="britishMinorProduction"/>
                        <playerProduction player="Australia" frontier="britishMinorProduction"/>
                        <playerProduction player="Canada" frontier="britishMinorProduction"/>
                        <playerProduction player="ExiledAllies" frontier="britishMinorProduction"/>
                        <playerProduction player="Spain" frontier="spanishProduction"/>
                        <playerProduction player="Sweden" frontier="swedishProduction"/>
                        <playerProduction player="Turkey" frontier="turkishProduction"/>
                        <playerProduction player="Brazil" frontier="brazilianProduction"/>
                        <playerRepair player="Germany" frontier="repair"/>
                        <playerRepair player="Italy" frontier="repair"/>
                        <playerRepair player="Japan" frontier="repair"/>
                        <playerRepair player="VichyFrance" frontier="repair"/>
                        <playerRepair player="Manchuria" frontier="repair"/>
                        <playerRepair player="Thailand" frontier="repair"/>
                        <playerRepair player="DanubeAxis" frontier="repair"/>
                        <playerRepair player="Finland" frontier="repair"/>
                        <playerRepair player="Britain" frontier="repair"/>
                        <playerRepair player="China" frontier="repair"/>
                        <playerRepair player="Usa" frontier="repair"/>
                        <playerRepair player="Russia" frontier="repair"/>
                        <playerRepair player="SouthAfrica" frontier="repair"/>
                        <playerRepair player="India" frontier="repair"/>
                        <playerRepair player="Egypt" frontier="repair"/>
                        <playerRepair player="Australia" frontier="repair"/>
                        <playerRepair player="Canada" frontier="repair"/>
                        <playerRepair player="ExiledAllies" frontier="repair"/>
                        <playerRepair player="Spain" frontier="repair"/>
                        <playerRepair player="Sweden" frontier="repair"/>
                        <playerRepair player="Turkey" frontier="repair"/>
                        <playerRepair player="Brazil" frontier="repair"/>
                        </production>

                        <!-- Player attachments -->

                        <attachment name="playerAttachment" attachTo="Britain" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
                          <option name="retainCapitalNumber" value="1"/>
                          <option name="giveUnitControl" value="Australia"/>
                          <option name="giveUnitControl" value="Canada"/>
                          <option name="giveUnitControl" value="Egypt"/>
                          <option name="giveUnitControl" value="India"/>
                          <option name="giveUnitControl" value="SouthAfrica"/>
                          <option name="giveUnitControl" value="ExiledAllies"/>
                          <option name="giveUnitControl" value="Russia"/>
                          <option name="giveUnitControl" value="Usa"/>
                          <option name="giveUnitControl" value="China"/>
                          <option name="destroysPUs" value="true"/>
                        </attachment>
                        <attachment name="playerAttachment" attachTo="Finland" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
                          <option name="giveUnitControl" value="Germany"/>
                          <option name="destroysPUs" value="true"/>
                        </attachment>
                        <attachment name="playerAttachment" attachTo="Germany" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
                          <option name="giveUnitControl" value="Finland"/>
                          <option name="giveUnitControl" value="DanubeAxis"/>
                          <option name="giveUnitControl" value="VichyFrance"/>
                          <option name="giveUnitControl" value="Italy"/>
                          <option name="giveUnitControl" value="Japan"/>
                          <option name="giveUnitControl" value="Manchuria"/>
                          <option name="giveUnitControl" value="Thailand"/>
                          <option name="destroysPUs" value="true"/>
                        </attachment>
                        <attachment name="playerAttachment" attachTo="Italy" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
                          <option name="giveUnitControl" value="Germany"/>
                          <option name="destroysPUs" value="true"/>
                        </attachment>
                        <attachment name="playerAttachment" attachTo="VichyFrance" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
                          <option name="giveUnitControl" value="Germany"/>
                          <option name="destroysPUs" value="true"/>
                        </attachment>
                        <attachment name="playerAttachment" attachTo="DanubeAxis" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
                          <option name="giveUnitControl" value="Germany"/>
                          <option name="retainCapitalNumber" value="1"/>
                          <option name="destroysPUs" value="true"/>
                        </attachment>
                        <attachment name="playerAttachment" attachTo="Manchuria" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
                          <option name="giveUnitControl" value="Germany"/>
                          <option name="destroysPUs" value="true"/>
                        </attachment>
                        <attachment name="playerAttachment" attachTo="Thailand" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
                          <option name="giveUnitControl" value="Germany"/>
                          <option name="destroysPUs" value="true"/>
                        </attachment>
                        <attachment name="playerAttachment" attachTo="Japan" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
                          <option name="giveUnitControl" value="Germany"/>
                          <option name="destroysPUs" value="true"/>
                        </attachment>
                        <attachment name="playerAttachment" attachTo="Australia" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
                          <option name="giveUnitControl" value="Britain"/>
                          <option name="retainCapitalNumber" value="1"/>
                          <option name="destroysPUs" value="true"/>
                        </attachment>
                        <attachment name="playerAttachment" attachTo="Canada" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
                          <option name="giveUnitControl" value="Britain"/>
                          <option name="retainCapitalNumber" value="1"/>
                          <option name="destroysPUs" value="true"/>
                        </attachment>
                        <attachment name="playerAttachment" attachTo="Egypt" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
                          <option name="giveUnitControl" value="Britain"/>
                          <option name="destroysPUs" value="true"/>
                        </attachment>
                        <attachment name="playerAttachment" attachTo="ExiledAllies" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
                          <option name="giveUnitControl" value="Britain"/>
                          <option name="destroysPUs" value="true"/>
                        </attachment>
                        <attachment name="playerAttachment" attachTo="India" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
                          <option name="giveUnitControl" value="Britain"/>
                          <option name="destroysPUs" value="true"/>
                        </attachment>
                        
                        <attachment name="playerAttachment" attachTo="Russia" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
                          <option name="giveUnitControl" value="Britain"/>
                          <option name="destroysPUs" value="true"/>
                        </attachment>
                        <attachment name="playerAttachment" attachTo="Usa" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
                          <option name="giveUnitControl" value="Britain"/>
                          <option name="destroysPUs" value="true"/>
                        </attachment>
                        <attachment name="playerAttachment" attachTo="China" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
                          <option name="giveUnitControl" value="Britain"/>
                          <option name="destroysPUs" value="true"/>
                        </attachment>
                        
                        <attachment name="playerAttachment" attachTo="SouthAfrica" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
                          <option name="giveUnitControl" value="Britain"/>
                          <option name="destroysPUs" value="true"/>
                        </attachment>
                        
                        1 Reply Last reply Reply Quote 0

                        Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                        Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                        With your input, this post could be even better 💗

                        Register Login
                        • 1
                        • 2
                        • 1 / 2
                        • First post
                          Last post
                        Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums