Power of Politics 1914 : A WWI scenario
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Hehe I used to handle my insomnia by staying up late into the morning drawing in ms paint. Back in like 2005-8 mainly. Since tripleA was pretty ghetto way back when. It was kinda a reaction to Big World or the other mercator gamemaps, where there was just never enough room for units in Europe, or the really distorted map projections that Larry put out that we used for Revised, where its just blobs. Tried to do something in the middle, and was reasonably happy, but I got lazy in a few spots and never had a way to make it into an actual game that might work. It looks a thousand times better without the city circles all over the place lol.
The detail on the islands and territory sub divisions you built out is a thing of beauty! I can't wait to see it end to end with all the glorious flurishes and decals. I want to like print it out and hang it on the wall! Its awesome to see
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@Black_Elk Well then apparently this one goes out to Triplelk! AKA Black Elk... AKA Jason Clark.
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Hehe playing this thing is going to be a minor dream come true. Something about that Era just always stays badass. Aces high!
Look forward to seeing it in action man. Great work!
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@Hepps said in A WWI scenario design based loosely on NML & TWW:
@Black_Elk I had no idea this was your original work.
and then on to World War II v3 : )
Rock on guys : )
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I think air units need slighly debuff on ground only.
What about mobile factory? Sea Mines?
Also subs are underrepresented in maps since one destoyer can block and make ineffective thousands of enemy subs it does not really make sense.
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@Schulz said in A WWI scenario design based loosely on NML & TWW:
I think air units need slightly debuff on ground only.
As previously stated, air is going to be a very different experience.
What about mobile factory? Sea Mines?
Sea Mines are a must for a WWI scenario.
I have no idea what you mean by "mobile factories" and thus there are no plans for any such thing.
Also subs are underrepresented in maps since one destoyer can block and make ineffective thousands of enemy subs it does not really make sense.
The impending re-re-re-re-re-re-release of TWW will showcase my new sub/anti sub mechanics... and that will be duplicated for this game. But (so long as the last few items are completed) TWW 3.0 will surely be released prior to this.
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@Hepps said in A WWI scenario design based loosely on NML & TWW:
I have no idea what you mean by "mobile factories" and thus there are no plans for any such thing.
He might mean a ship that is a factory and can place the mines.
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@CrazyG Then definitely no. No mine spamming on my watch.
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Sea mine codes do exist in triplea engine. I had implemented them their construction rule is similar to trench/bunker one. You will be able to drop sea mines to adjacent sea territories only.
But a bit buggy because fighters and sea mines fight with each other
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@Schulz You can see how I am handling them when this is released. But I assure you there will be no willy-nilly sea mine placements in this game.
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@Schulz
You can make sea mines only target naval units in a couple of ways.Easiest is just make them isSub
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I am not sure but giving submarine abilities to sea mines could cause another problems because they gain stealth ability.
Making Danist strait is canal is another way to protect German navy in Baltic Sea.
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Happy to announce that we have a new member of the development team for this project!
Progress to making this project a reality just took a grand step forward. Looking forward to having @redrum contributing his vast skills to the endeavor!
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id be down to help if i can in some way.
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So badass! Can't wait to take it for a spin! Its like the greyhound of plans, hella sharp, hella quick. Nice work!
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Just updated the first post with a synopsis of what the game will include.
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As was mentioned by @alkexr, currently there is a limitation that doesn't allow land units to perform strategic bombing. I removed this unneeded validation and did a quick test where it seems that land units can successfully strategic bomb now. Here is the PR: https://github.com/triplea-game/triplea/pull/4804
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@redrum Sweet. Well done fine sir. One less thing to resolve via a hack.
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@Hepps don't you have a different map to finish?