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    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: British-India round 6

      TripleA Turn Summary for game: Iron War, version: 0.2.7

      Game History

      Round: 6
      
          Combat Move - British-India
              1 Infantry moved from Southern Thailand to Thailand
              1 Colonial-Infantry moved from Burma to Thailand
              3 Anti-Airs and 2 Infantrys moved from Lower Burma to Thailand
              1 Colonial-Infantry and 1 Mech-Inf moved from Bengal to Thailand
              British-India undo move 4.
              British-India undo move 3.
              British-India undo move 2.
              British-India undo move 1.
              1 Colonial-Infantry moved from Burma to Hanoi
              3 Fighters moved from French Indochina to Hanoi
              3 Anti-Airs and 2 Infantrys moved from Lower Burma to Thailand
              1 Infantry moved from Southern Thailand to Thailand
              1 Colonial-Infantry and 1 Mech-Inf moved from Bengal to Thailand
      
          Combat - British-India
              Battle in Hanoi
                  British-India attack with 1 Colonial-Infantry and 3 Fighters
                  Japan defend with 1 Colony, 1 Flag, 1 Fuel-Barrel and 1 Infantry
                      British-India roll dice for 1 Colonial-Infantry and 3 Fighters in Hanoi, round 2 : 1/4 hits, 1.70 expected hits
                      Japan roll dice for 1 Infantry in Hanoi, round 2 : 1/1 hits, 0.30 expected hits
                      1 Infantry owned by the Japan and 1 Colonial-Infantry owned by the British-India lost in Hanoi
                  British-India win
                  . Battle score for attacker is 4
                  Casualties for British-India: 1 Colonial-Infantry
                  Casualties for Japan: 1 Infantry
              Battle in Thailand
                  British-India attack with 3 Anti-Airs, 1 Colonial-Infantry, 3 Infantrys and 1 Mech-Inf
                  Japan defend with 1 Anti-Air; Thailand defend with 1 Anti-Air, 2 Artillerys, 1 Factory, 1 Fighter, 1 Flag, 3 Fuel-Barrels, 11 Infantrys and 1 Light-Tank
                      AA fire in Thailand : 0/3 hits, 0.30 expected hits
                      British-India roll dice for 3 Anti-Airs, 1 Colonial-Infantry, 3 Infantrys and 1 Mech-Inf in Thailand, round 2 : 1/8 hits, 1.30 expected hits
                      Thailand roll dice for 2 Anti-Airs, 2 Artillerys, 1 Fighter, 11 Infantrys and 1 Light-Tank in Thailand, round 2 : 5/17 hits, 5.10 expected hits
                  1 Anti-Air owned by the Japan, 1 Infantry owned by the British-India, 3 Anti-Airs owned by the British-India and 1 Colonial-Infantry owned by the British-India lost in Thailand
                  2 Infantrys owned by the British-India and 1 Mech-Inf owned by the British-India retreated to Lower Burma
                  Thailand win with 1 Anti-Air, 2 Artillerys, 1 Fighter, 11 Infantrys and 1 Light-Tank remaining. Battle score for attacker is -34
                  Casualties for British-India: 3 Anti-Airs, 1 Colonial-Infantry and 1 Infantry
                  Casualties for Japan: 1 Anti-Air
      
          Non Combat Move - British-India
              2 Colonial-Infantrys and 1 Infantry moved from Bengal to Burma
              1 Infantry moved from Orissa to Bengal
              1 Infantry and 1 Mech-Inf moved from India to Bengal
              1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from India to Orissa
              1 Fighter moved from Hanoi to Chungking
              2 Fighters moved from Hanoi to French Indochina
      
          Purchase Units - British-India
              Trigger British-India Late 1942: British-India has their production frontier changed to: production_British-India_2
              British-India buy 1 Colonial-Infantry, 1 Destroyer and 1 Fighter; Remaining resources: 20 Fuel; 0 Iron; 5 PUs; 0 CR; 0 SS; 
      
          Place Units - British-India
              1 Colonial-Infantry and 1 Fighter placed in India
              1 Destroyer placed in Indian Coast Sea Zone
      
          Turn Complete - British-India
              British-India collect 48 PUs; end with 53 PUs
              Units generate 3 SS; British-India end with 3 SS
              Units generate 9 Fuel; British-India end with 29 Fuel
              Units generate 6 CR; British-India end with 6 CR
              Units generate 2 Iron; British-India end with 2 Iron
      

      Combat Hit Differential Summary :

      Japan : 0.70
      British-India : -1.00
      AA fire in Thailand : : -0.30
      Thailand : -0.10
      

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: ANZAC round 6

        TripleA Turn Summary for game: Iron War, version: 0.2.7

        Game History

        Round: 6
        
            Combat Move - ANZAC
        
            Combat - ANZAC
        
            Non Combat Move - ANZAC
                1 Fighter moved from Darwin to French Indochina
                1 Air-Transport and 1 Infantry moved from Darwin to French Indochina
                1 Infantry moved from North Queensland to Darwin
                1 Fighter moved from French Indochina to Chungking
        
            Aid the KNIL - ANZAC
                ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 43 PUs
                Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
        
            Purchase Units - ANZAC
                Trigger ANZAC Late 1942: ANZAC has their production frontier changed to: production_ANZAC_2
                ANZAC buy 1 Fighter; Remaining resources: 18 Fuel; 14 Iron; 15 PUs; 
        
            Place Units - ANZAC
                1 Fighter placed in Darwin
        
            Turn Complete - ANZAC
                ANZAC collect 43 PUs; end with 58 PUs
                Units generate 9 Fuel; ANZAC end with 27 Fuel
                Units generate 2 Iron; ANZAC end with 16 Iron
        

        Combat Hit Differential Summary :

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: KNIL round 6

          TripleA Turn Summary for game: Iron War, version: 0.2.7

          Game History

          Round: 6
          
              Combat Move - KNIL
                  1 Air-Transport and 1 Infantry moved from Sumatra to Hanoi
          
              Combat - KNIL
                  KNIL lands units in Hanoi
                  KNIL creates battle in territory Hanoi
                      French-Colonies takes Hanoi from Japan
          
              Non Combat Move - KNIL
                  3 Infantrys moved from Lower Burma to Thailand
                  1 Air-Transport moved from Hanoi to Thailand
                  2 Fighters moved from Sumatra to French Indochina
                  1 Fighter moved from French Indochina to Chungking
                  1 Infantry moved from Malaya to Southern Thailand
          
              Purchase Units - KNIL
                  Trigger KNIL Late 1942: KNIL has their production frontier changed to: production_KNIL_2
                  KNIL buy 2 Fighters; Remaining resources: 16 Fuel; 10 Iron; 3 PUs; 20 CR; 
          
              Place Units - KNIL
                  2 Fighters placed in Sumatra
          
              Turn Complete - KNIL
                  KNIL collect 28 PUs; end with 31 PUs
                  Units generate 5 Fuel; KNIL end with 21 Fuel
                  Units generate 6 CR; KNIL end with 26 CR
                  Units generate 2 Iron; KNIL end with 12 Iron
          

          Combat Hit Differential Summary :

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @Black_Elk
            last edited by

            @Black_Elk Yeah, he looked peaceful in Ukbekistan so I decided to leave him alone.

            And with the freeing of mainland France last round, the French colonies are spurred on to capture Thailand!

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 1
            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: Japan round 6

              TripleA Turn Summary for game: Iron War, version: 0.2.7

              Game History

              Round: 6
              
                  Combat Move - Japan
                      2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank moved from Bartsk to Irkutsk
                      2 Infantrys, 2 Mech-Infs and 1 Medium-Tank moved from Ryojun to Peking
                      1 Infantry moved from Canton to Changsha
                      1 Infantry moved from Canton to Burma Road
                            Japan take Burma Road from China
                      3 Infantrys and 1 Light-Tank moved from Canton to Hanoi
                      1 Battleship, 1 Carrier, 2 Cruisers, 3 Destroyers, 2 Fighters and 6 Transports moved from South China Sea Zone to Wake Island Sea Zone
                      1 Infantry moved from Eastern Mongolia to Southern Mongolia
                      1 Bomber moved from Japan to Southern Mongolia
              
                  Combat - Japan
                      Battle in Irkutsk
                          Japan attack with 2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank
                          USSR defend with 1 Commissariat, 1 Factory, 1 Flag, 1 Fuel-Barrel, 4 Infantrys and 3 Tank-Destroyers
                              anti-vehicle gun fire in Irkutsk : 0/3 hits, 0.30 expected hits
                              Japan roll dice for 2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Irkutsk, round 2 : 1/6 hits, 1.90 expected hits
                              USSR roll dice for 4 Infantrys and 3 Tank-Destroyers in Irkutsk, round 2 : 2/7 hits, 2.40 expected hits
                              2 Infantrys owned by the Japan and 1 Infantry owned by the USSR lost in Irkutsk
                              anti-vehicle gun fire in Irkutsk : 0/3 hits, 0.30 expected hits
                              Japan roll dice for 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Irkutsk, round 3 : 3/4 hits, 1.50 expected hits
                              USSR roll dice for 3 Infantrys and 3 Tank-Destroyers in Irkutsk, round 3 : 4/6 hits, 2.10 expected hits
                              3 Infantrys owned by the USSR, 1 Light-Tank owned by the Japan, 1 Medium-Tank owned by the Japan and 2 Mech-Infs owned by the Japan lost in Irkutsk
                          USSR win with 3 Tank-Destroyers remaining. Battle score for attacker is -35
                          Casualties for Japan: 2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank
                          Casualties for USSR: 4 Infantrys
                      Battle in Peking
                          Japan attack with 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank
                          China defend with 1 Flag and 1 Infantry
                              Japan roll dice for 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank in Peking, round 2 : 1/5 hits, 1.40 expected hits
                              China roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.30 expected hits
                              1 Infantry owned by the China lost in Peking
                          Japan win, taking Peking from China with 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank remaining. Battle score for attacker is 10
                          Casualties for China: 1 Infantry
                      Battle in Hanoi
                          Japan attack with 3 Infantrys and 1 Light-Tank
                          KNIL defend with 1 Infantry; French-Colonies defend with 1 Colony, 1 Flag and 1 Fuel-Barrel
                              Japan roll dice for 3 Infantrys and 1 Light-Tank in Hanoi, round 2 : 3/4 hits, 1.10 expected hits
                              French-Colonies roll dice for 1 Infantry in Hanoi, round 2 : 0/1 hits, 0.30 expected hits
                              1 Infantry owned by the KNIL lost in Hanoi
                          Japan takes Hanoi from French-Colonies
                          Japan win with 3 Infantrys and 1 Light-Tank remaining. Battle score for attacker is 10
                          Casualties for KNIL: 1 Infantry
                      Battle in Southern Mongolia
                          Japan attack with 1 Bomber and 1 Infantry
                          Pro-Allies-Neutral defend with 1 Flag and 1 Infantry
                              Japan roll dice for 1 Bomber and 1 Infantry in Southern Mongolia, round 2 : 1/2 hits, 0.90 expected hits
                              Pro-Allies-Neutral roll dice for 1 Infantry in Southern Mongolia, round 2 : 0/1 hits, 0.30 expected hits
                              1 Infantry owned by the Pro-Allies-Neutral lost in Southern Mongolia
                          Japan takes Southern Mongolia from Pro-Allies-Neutral
                          Japan win with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 10
                          Casualties for Pro-Allies-Neutral: 1 Infantry
              
                  Non Combat Move - Japan
                      1 Bomber moved from Southern Mongolia to Eastern Mongolia
              
                  Purchase Units - Japan
                      Trigger Japan Late 1942: Japan has their production frontier changed to: production_Japan_2
                      Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                      Japan buy 7 Infantrys and 2 Submarines; Remaining resources: 10 Fuel; 1 Iron; 2 PUs; 0 CR; 
              
                  Place Units - Japan
                      3 Submarines placed in Truk Lagoon Sea Zone
                      5 Infantrys placed in Shanghai
                      2 Infantrys placed in Ryojun
              
                  Turn Complete - Japan
                      Japan collect 120 PUs; end with 122 PUs
                      Units generate 41 Fuel; Japan end with 51 Fuel
                      Units generate 4 Iron; Japan end with 5 Iron
                      Units generate 1 CR; Japan end with 1 CR
              

              Combat Hit Differential Summary :

              Pro-Allies-Neutral : -0.30
              Japan : 2.20
              China : -0.30
              anti-vehicle gun fire in Irkutsk : : -0.60
              USSR : 1.50
              French-Colonies : -0.30
              

              Savegame

              1 Reply Last reply Reply Quote 0
              • Black_ElkB Offline
                Black_Elk
                last edited by

                TripleA Turn Summary: Thailand round 6

                TripleA Turn Summary for game: Iron War, version: 0.2.7

                Game History

                Round: 6
                
                    Combat Move - Thailand
                
                    Purchase Units - Thailand
                        Thailand buy nothing; Remaining resources: 11 Fuel; 0 Iron; 14 PUs; 0 CR; 
                
                    Turn Complete - Thailand
                        Thailand collect 0 PUs; end with 14 PUs
                

                Combat Hit Differential Summary :

                Savegame

                1 Reply Last reply Reply Quote 0
                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  Looks like the Allies have secured total victory. Well done!

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @Black_Elk
                    last edited by

                    @Black_Elk Yep. GG. Well played sir!

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 1
                    • Black_ElkB Offline
                      Black_Elk
                      last edited by Black_Elk

                      You too man! Just saw Frostion post an update for 0.2.8, guess we can switch over to that for the next one if you want to keep it going. Sounds like the Iran thing is probably resolved, or at least not a done deal in round 2. Probably tweaks the opening a bit for Russia if the goal is more containment rather than killing the middle-east outright.

                      redrumR 2 Replies Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @Black_Elk
                        last edited by

                        @Black_Elk I figure we can discuss a bit of the feedback and see if he's planning to make any more changes before jumping into another one. I think the 0.2.8 changes are a step in the right direction though.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 1
                        • redrumR Offline
                          redrum Admin @Black_Elk
                          last edited by

                          @Black_Elk Oh and while we are waiting a bit, if you are interested in starting up a game of a different Frostion map or other non-A&A map then let me know. I enjoy playing random maps especially those with unique rules/settings.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          Black_ElkB 1 Reply Last reply Reply Quote 1
                          • Black_ElkB Offline
                            Black_Elk @redrum
                            last edited by

                            @redrum I'm down if there's anything that you've been itching to try. I honestly haven't had a chance to play most of the maps in the library, so might be fun to break out and try something new.

                            redrumR 2 Replies Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @Black_Elk
                              last edited by

                              @Black_Elk Ok, I didn't have anything in particular in mind. Calling it a night now but if you think of something I'm open to most maps. I'll think about it a bit as well to see what I think has potential.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 1
                              • redrumR Offline
                                redrum Admin @Black_Elk
                                last edited by

                                @Black_Elk Maybe try Dragon War?

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  Sure man, lets do dragons! I'll download it when I get home from work

                                  1 Reply Last reply Reply Quote 0
                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    ok got the map. Being totally green I find myself just messing around here on the first combat turn to try and understand what's happening haha. I'm guessing for a PBF might be smart for me to follow your lead so I don't tank it too hard right out the gate

                                    redrumR 1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @Black_Elk
                                      last edited by

                                      @Black_Elk I loaded it up for a few minutes earlier and don't really have any clue either 🙂

                                      I figure the first game will be a noob fest and we'll either figure it out or Frostion will guide us towards the light. Feel free to post the first turn otherwise I can do it tomorrow as about to call it a night.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 1
                                      • FrostionF Offline
                                        Frostion Admin
                                        last edited by

                                        Ohhh, I will have to follow this game closely also ☺ Im glad you chose Dragon War as I personally feel that map has a lot of flavour, and is probably my favourite map. The universe is conjured up out of my imagination and it is heavily inspired by good old standardized fantasy 😄 Remember to read the short notes.

                                        I must admit that the notes are lacking and it is also a map I made much earlier than Iron War, so if/when you feel that something is missing in the notes or you feel that something is confusing, please take a note of it. I will happily improve the map notes.

                                        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                        1 Reply Last reply Reply Quote 1
                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by Black_Elk

                                          Haha right on! I got all keyed and fell asleep watching the talking lamp, so maybe tomorrow is best. That way we can give Frostion a proper run here. I'll cue up the Conan soundtrack, Battle of the Mounds style and try not to die too quickly 🙂

                                          1 Reply Last reply Reply Quote 1

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