TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

    Scheduled Pinned Locked Moved Play By Forum
    183 Posts 3 Posters 98.0k Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: Japan round 6

      TripleA Turn Summary for game: Iron War, version: 0.2.7

      Game History

      Round: 6
      
          Combat Move - Japan
              2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank moved from Bartsk to Irkutsk
              2 Infantrys, 2 Mech-Infs and 1 Medium-Tank moved from Ryojun to Peking
              1 Infantry moved from Canton to Changsha
              1 Infantry moved from Canton to Burma Road
                    Japan take Burma Road from China
              3 Infantrys and 1 Light-Tank moved from Canton to Hanoi
              1 Battleship, 1 Carrier, 2 Cruisers, 3 Destroyers, 2 Fighters and 6 Transports moved from South China Sea Zone to Wake Island Sea Zone
              1 Infantry moved from Eastern Mongolia to Southern Mongolia
              1 Bomber moved from Japan to Southern Mongolia
      
          Combat - Japan
              Battle in Irkutsk
                  Japan attack with 2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank
                  USSR defend with 1 Commissariat, 1 Factory, 1 Flag, 1 Fuel-Barrel, 4 Infantrys and 3 Tank-Destroyers
                      anti-vehicle gun fire in Irkutsk : 0/3 hits, 0.30 expected hits
                      Japan roll dice for 2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Irkutsk, round 2 : 1/6 hits, 1.90 expected hits
                      USSR roll dice for 4 Infantrys and 3 Tank-Destroyers in Irkutsk, round 2 : 2/7 hits, 2.40 expected hits
                      2 Infantrys owned by the Japan and 1 Infantry owned by the USSR lost in Irkutsk
                      anti-vehicle gun fire in Irkutsk : 0/3 hits, 0.30 expected hits
                      Japan roll dice for 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Irkutsk, round 3 : 3/4 hits, 1.50 expected hits
                      USSR roll dice for 3 Infantrys and 3 Tank-Destroyers in Irkutsk, round 3 : 4/6 hits, 2.10 expected hits
                      3 Infantrys owned by the USSR, 1 Light-Tank owned by the Japan, 1 Medium-Tank owned by the Japan and 2 Mech-Infs owned by the Japan lost in Irkutsk
                  USSR win with 3 Tank-Destroyers remaining. Battle score for attacker is -35
                  Casualties for Japan: 2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank
                  Casualties for USSR: 4 Infantrys
              Battle in Peking
                  Japan attack with 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank
                  China defend with 1 Flag and 1 Infantry
                      Japan roll dice for 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank in Peking, round 2 : 1/5 hits, 1.40 expected hits
                      China roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.30 expected hits
                      1 Infantry owned by the China lost in Peking
                  Japan win, taking Peking from China with 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank remaining. Battle score for attacker is 10
                  Casualties for China: 1 Infantry
              Battle in Hanoi
                  Japan attack with 3 Infantrys and 1 Light-Tank
                  KNIL defend with 1 Infantry; French-Colonies defend with 1 Colony, 1 Flag and 1 Fuel-Barrel
                      Japan roll dice for 3 Infantrys and 1 Light-Tank in Hanoi, round 2 : 3/4 hits, 1.10 expected hits
                      French-Colonies roll dice for 1 Infantry in Hanoi, round 2 : 0/1 hits, 0.30 expected hits
                      1 Infantry owned by the KNIL lost in Hanoi
                  Japan takes Hanoi from French-Colonies
                  Japan win with 3 Infantrys and 1 Light-Tank remaining. Battle score for attacker is 10
                  Casualties for KNIL: 1 Infantry
              Battle in Southern Mongolia
                  Japan attack with 1 Bomber and 1 Infantry
                  Pro-Allies-Neutral defend with 1 Flag and 1 Infantry
                      Japan roll dice for 1 Bomber and 1 Infantry in Southern Mongolia, round 2 : 1/2 hits, 0.90 expected hits
                      Pro-Allies-Neutral roll dice for 1 Infantry in Southern Mongolia, round 2 : 0/1 hits, 0.30 expected hits
                      1 Infantry owned by the Pro-Allies-Neutral lost in Southern Mongolia
                  Japan takes Southern Mongolia from Pro-Allies-Neutral
                  Japan win with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 10
                  Casualties for Pro-Allies-Neutral: 1 Infantry
      
          Non Combat Move - Japan
              1 Bomber moved from Southern Mongolia to Eastern Mongolia
      
          Purchase Units - Japan
              Trigger Japan Late 1942: Japan has their production frontier changed to: production_Japan_2
              Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
              Japan buy 7 Infantrys and 2 Submarines; Remaining resources: 10 Fuel; 1 Iron; 2 PUs; 0 CR; 
      
          Place Units - Japan
              3 Submarines placed in Truk Lagoon Sea Zone
              5 Infantrys placed in Shanghai
              2 Infantrys placed in Ryojun
      
          Turn Complete - Japan
              Japan collect 120 PUs; end with 122 PUs
              Units generate 41 Fuel; Japan end with 51 Fuel
              Units generate 4 Iron; Japan end with 5 Iron
              Units generate 1 CR; Japan end with 1 CR
      

      Combat Hit Differential Summary :

      Pro-Allies-Neutral : -0.30
      Japan : 2.20
      China : -0.30
      anti-vehicle gun fire in Irkutsk : : -0.60
      USSR : 1.50
      French-Colonies : -0.30
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: Thailand round 6

        TripleA Turn Summary for game: Iron War, version: 0.2.7

        Game History

        Round: 6
        
            Combat Move - Thailand
        
            Purchase Units - Thailand
                Thailand buy nothing; Remaining resources: 11 Fuel; 0 Iron; 14 PUs; 0 CR; 
        
            Turn Complete - Thailand
                Thailand collect 0 PUs; end with 14 PUs
        

        Combat Hit Differential Summary :

        Savegame

        1 Reply Last reply Reply Quote 0
        • Black_ElkB Offline
          Black_Elk
          last edited by

          Looks like the Allies have secured total victory. Well done!

          redrumR 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @Black_Elk
            last edited by

            @Black_Elk Yep. GG. Well played sir!

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 1
            • Black_ElkB Offline
              Black_Elk
              last edited by Black_Elk

              You too man! Just saw Frostion post an update for 0.2.8, guess we can switch over to that for the next one if you want to keep it going. Sounds like the Iran thing is probably resolved, or at least not a done deal in round 2. Probably tweaks the opening a bit for Russia if the goal is more containment rather than killing the middle-east outright.

              redrumR 2 Replies Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @Black_Elk
                last edited by

                @Black_Elk I figure we can discuss a bit of the feedback and see if he's planning to make any more changes before jumping into another one. I think the 0.2.8 changes are a step in the right direction though.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 1
                • redrumR Offline
                  redrum Admin @Black_Elk
                  last edited by

                  @Black_Elk Oh and while we are waiting a bit, if you are interested in starting up a game of a different Frostion map or other non-A&A map then let me know. I enjoy playing random maps especially those with unique rules/settings.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  Black_ElkB 1 Reply Last reply Reply Quote 1
                  • Black_ElkB Offline
                    Black_Elk @redrum
                    last edited by

                    @redrum I'm down if there's anything that you've been itching to try. I honestly haven't had a chance to play most of the maps in the library, so might be fun to break out and try something new.

                    redrumR 2 Replies Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @Black_Elk
                      last edited by

                      @Black_Elk Ok, I didn't have anything in particular in mind. Calling it a night now but if you think of something I'm open to most maps. I'll think about it a bit as well to see what I think has potential.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 1
                      • redrumR Offline
                        redrum Admin @Black_Elk
                        last edited by

                        @Black_Elk Maybe try Dragon War?

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 0
                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          Sure man, lets do dragons! I'll download it when I get home from work

                          1 Reply Last reply Reply Quote 0
                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            ok got the map. Being totally green I find myself just messing around here on the first combat turn to try and understand what's happening haha. I'm guessing for a PBF might be smart for me to follow your lead so I don't tank it too hard right out the gate

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @Black_Elk
                              last edited by

                              @Black_Elk I loaded it up for a few minutes earlier and don't really have any clue either 🙂

                              I figure the first game will be a noob fest and we'll either figure it out or Frostion will guide us towards the light. Feel free to post the first turn otherwise I can do it tomorrow as about to call it a night.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 1
                              • FrostionF Offline
                                Frostion Admin
                                last edited by

                                Ohhh, I will have to follow this game closely also ☺ Im glad you chose Dragon War as I personally feel that map has a lot of flavour, and is probably my favourite map. The universe is conjured up out of my imagination and it is heavily inspired by good old standardized fantasy 😄 Remember to read the short notes.

                                I must admit that the notes are lacking and it is also a map I made much earlier than Iron War, so if/when you feel that something is missing in the notes or you feel that something is confusing, please take a note of it. I will happily improve the map notes.

                                Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                1 Reply Last reply Reply Quote 1
                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by Black_Elk

                                  Haha right on! I got all keyed and fell asleep watching the talking lamp, so maybe tomorrow is best. That way we can give Frostion a proper run here. I'll cue up the Conan soundtrack, Battle of the Mounds style and try not to die too quickly 🙂

                                  1 Reply Last reply Reply Quote 1

                                  Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                  Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                  With your input, this post could be even better 💗

                                  Register Login
                                  • 1
                                  • 2
                                  • 3
                                  • 4
                                  • 5
                                  • 9
                                  • 10
                                  • 2 / 10
                                  • First post
                                    Last post
                                  Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums