CrazyG's Big World War One
-
The Ottoman empire was weak, but protected by mountains, deserts and the distance from the logistical centers of the Entente. The easiest way of handling this is with garrison units and limiting British builds in Egypt & India rather than giving the Ottomans an unrealistically high income.
Britain's colonies can be handled by National Objectives requiring the specific sea areas be clear of German units or Convoy boxes.
For that matter taking Constantinople should give a big income bonus to the Russians, which should tempt the British into trying to knockout the Ottomans.
-
What do you mean by garrison unit? I was thinking +1 defense bonus to every Ottoman units for preventhing them early collapsing.
-
I also have a few ideas for the map name. What about:
Frontline 1914
Warfront 1914
Downfall 1914
War and Glory 1914 (Abbreviation: WaG)
Age of Generals 1914 (Abbreviation: AoG)
Mind of War 1914 (Abbreviation: MoW)? Just so you know, I have not investigated if these names have already been used somewhere before Hope you find a good name.
-
@Frostion I like "Frontline", if simplicity is preferred.
-
"Blood in the Mud"
-
I added a teaser image to the first post.
I'm adding Cernel's trains (I need a yellow one too).
Trying to get a working download. -
If you have a focus on trenches, that might be a good name as well:
- War of the Trenches: 1914
- Trench War: 1914
-
@CrazyG Actually, I'm missing a Japanese train and intended to try to make one; so I'll start searching for a suitable photo or something about that. I suggest the Russians to be yellow and the Austrians to be violet, to be more in line with historical colours (of course, it is more important for them to be distinguishable; so they cannot be all exactly the uniform's hues). If you don't have the Americans, that good for the Italians, so they can be properly green. All the trains I posted are supposed to the ww2 ones of that power by traditional TripleA colours.
EDIT: Oh, I didn't see the first post image before replying here. All colours look good to me, but I would switch the ones of France and Austria (France cannot really have the right colour, since it started with deep blue and ended with turquoise, and you want to use those for the sea).
-
@CrazyG said in CrazyG's Big World War One:
I added a teaser image to the first post.
I'm adding Cernel's trains (I need a yellow one too).
Trying to get a working download.Redrum should have a nice yellow train.
-
Okay, as soon as the YAML file updates, it should download correctly (fingers crossed, github is not my cup of tea).
Currently it downloads, but you will need to rename the master zip to "crazygs_ww1"
On names, I am going to change it, and I appreciate the suggestions. I rather like having the date (1914) included. I am considering making a 1915 version as well, it would be easy to rename.
-
The map has also very good potential to be wwii scenario with date of 1939 something like;
Axis
Germany
Italy
Romania
Hungary
BulgariaAllies
Britain
France
Russia
Denmark-Norway
Benelux
Yugoslavia
GreeceNeutral (they can even attack both sides)
Finland
Baltics
PolandIs it really possible to put ww1 and ww2 scenario in the same zip file and putting it the map repository?
-
-
Yes I understood his intention, I've asked this question separately, just wondering.
-
Yes I am aware that I could make a ww2 map. I can only do one thing at a time.
Can people try to download? It should be working.
-
I couldn't find it on Github. Can you give link?
Edit: I've found, downloading.
-
@Schulz
It should appear in the download maps list under the experimental section. -
I've downloaded it works perfectly. You need blue train image right?
-
@Schulz
The French train is purple instead of blue
The Russian train is white instead of yellowHowever, the current images are good enough to play the game, I think.
-
I really liked new improvements such as railways, russian national objective new units though lack of Balkan countries and convoy zones has gived me a bit sadness.
Great job. Thank you for sharing.
-
@CrazyG Because it is much better to settle such thing before starting playtesting, and since it is also critical for naming, here are my ownership changes suggestions:
Channel islands: France->UnitedKingdom
Because they were part of Great Britain (as far as I know, but don't know much about those, so maybe check it).Belgium01: UnitedKingdom->France
It overboards a little to the east, but that is certainly Calais, part of France.Belgium02: UnitedKingdom->France
In the moment Belgium01 is France, Belgium02 has to be France too, for having a sensible border.France19: France->Germany
This is controversial, but I feel that territory is representing the Moselle and Meurthe that were annexed to Germany after the Franco-Prussian war of 1870.
Visually, I thend to think that France19 and France20 are those territories that Germany would lose to France after WW1:
https://etc.usf.edu/maps/pages/3600/3696/3696.htmPoland15, Poland21: Russia->Germany
The Silesia area appears much too flimsy to me, with respect to historical borders, thus this redistribution would put it closer to the actual dimensions; then moving the factory from Poland22 to Poland14, if that would be, then, Breslau.Ukraine02, Ukraine04: Russia->Austria-Hungary
If you compare it with the map dimensions of Moldavia, Austria-Hungary should have some more territory to the north-west of it (Galicia); so I think this redistribution would put it closer to the actual dimensions.Serbia06: Austria-Hungary->Russia
Not clear cut, but seems the north-western part of Serbia, in the moment Croatia01 and Serbia01 are Montenegro (on the other hand, if that is Austria-Hungary, then I would say Serbia07 should be Austria-Hungary too).Bulgaria11: Russia->NeutralNations
That looks more like a piece of Bulgaria.Italy05: Austria-Hungary->NeutralNations (Italy)
That would be certainly part of Italy, if you look at Italy after WW1 (as you would certainly add Italy04, Italy05 and Trieste). If you look at what Italy annexed after WW1, that is not as clear, but most likely still part of Italy. Moreover, Italy05 would (be needed to) represent the piece of Italy that Austria (or rather Germany) conquered in the course of WW1, assuming Italy06 is mainly Venice.
Visually:
https://upload.wikimedia.org/wikipedia/commons/5/50/Dissolution_of_Austria-Hungary.pngTunisia08: France->NeutralNations (Italy)
Maybe debatable, but this looks much more Libya than Tunisia.
Visually:
https://it.wikipedia.org/wiki/Campagna_di_Libia_(1913-1921)#/media/File:Tripolitania.jpgSinai01, Sinai02, Sinai03: OttomanEmpire->UnitedKingdom
Didn't the British control Sinai before the Ottomans joined the war?The above is limited to the starting ownerships only, and doesn't take into consideration what is triggered to change in the course of the game (maybe I'll do a follow up about that, if this proved useful).
Also, about Otto, the war started in July 1914, while the Ottomans joined in November 1914, but I see that Italy joins on round 2, so your assumed timeline is 24 times faster than what I would (as I would say 1 round is half a month here). So, just saying.
Also, about Italy (and similar occurrences), when that happens there is a terrible cacophony of conquering territories sounds. That can be quite unpleasant, if you have the sounds volume at some level. Something needs to be done about it, or the conquering territory sound is better to be set to NONE (but this would be generally bad).Here it is your map with my suggested changes overshadoved as contested: