CrazyG's Big World War One
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@CrazyG Yeah, so it is going to be a binary choice, either sending 0 or 1 gas in each battle. This is a bit limited (just like the AA guns are), but currently this is indeed all that TripleA supports for area effects.
Theorically you could also make infrastructures "gas_masks" that are eligible targets for the AA gas units, so they would be able to do nothing else than taking hits from such units. Those could be movement 0 and transport cost 0, to represent that they take virtually no space, but still need to be moved around.
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Will there be an update soon?
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@crazyg
It's late but I've just played with it and it's an interesting map.
I found some glitches if you're ever interested in updating it:
Map errors (i.e. movement allowed that apparently shouldn’t be or that should be allowed but is blocked)
Sea zones 194,196&197 to 192 blocked (192 to 196 works)
Sea zones 109 to 128 allowed
Sea zone 197 to Turkey 01 allowed
Sea zone 189 – Greece 08 allowed
Sea zone 200 – Ukraine 15 allowed
Sea zone 198 – Ukraine 15 allowed
Sea zone 74 – France 04 blocked
Suez – Egypt 06 allowed
France 06 – Belgium 06 allowed
Turkey 32 to 34, 26 to 27, 43 to 48, 43 to 47 blocked
Macedonia - Albania 02 allowed
Macedonia - Greece 07 allowed
Aland Islands to Finland 01 allowedPlanes are often blocked crossing land/water borders except via “beach” zones, e.g. Poland 01 & 02 to Sea zone 31.
Trains can’t transport tanks. -
@tinmanta Moved to this topic.
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