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    Prevent units showing in unit help?

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • FrostionF Offline
      Frostion Admin
      last edited by

      Is there a way to prevent units from showing up in the unit help window?

      In some of my maps there are a lot of unique, on-map and non-buildable units, and they all show up in the help window and flood the unit list, making it confusing. Also all "units" placed on map are not necessarily part of the player's units. They can be symbols, units showing info or units setting/triggering map conditions, and a mapmaker would perhaps not want them to show in the unit help list.

      Is this currently possible? I noticed that there seems to be a way to prevent units being graphically drawn/represented on map, so maybe the same feature allowed for hiding units from help menu?

      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

      redrumR C MahksM 3 Replies Last reply Reply Quote 1
      • redrumR Offline
        redrum Admin @Frostion
        last edited by

        @Frostion Not currently. This was something that came up when I added the ability to not draw units on the map.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • C Offline
          Cernel Moderators @Frostion
          last edited by

          @Frostion I suggest that if the tooltip is customized but left empty (or "NONE", but I prefer empty), then you will never have the tooltip and the unit won't figure in Unit Help. Like it works for the tech tab.

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          • FrostionF Offline
            Frostion Admin
            last edited by Frostion

            Should we make this into a feature request? I can imagine that a way to prevent units showing in the unit help could be useful on many maps, where it could clean up the unit help lists.

            I would think that a method similar to the way units are made un-shown is a good way to implement it? What do you guys think?

            Or as @Cernel mentions it could be controlled via the tooltip file?

            Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

            redrumR 1 Reply Last reply Reply Quote 2
            • redrumR Offline
              redrum Admin @Frostion
              last edited by

              @Frostion Yeah, I'd recommend making this a feature request and if you have preferences/thoughts on how best to implement it feel free to add those.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              1 Reply Last reply Reply Quote 1
              • MahksM Offline
                Mahks @Frostion
                last edited by Mahks

                @Frostion UBr was created in part to solve this problem

                Hmm, just realized I had not uploaded the latest version.

                See notes here

                Newest version : UBr Link 1.002.003

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                • SchulzS Offline
                  Schulz
                  last edited by

                  Is this a step for fog of war feature just wondering.

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                  • FrostionF Offline
                    Frostion Admin
                    last edited by

                    I moved this to "ideas and feature requests" and made a request at GitHub.
                    https://github.com/triplea-game/triplea/issues/4496

                    Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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