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    Total World War: December 1941 3.0.0.6

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    • HeppsH Offline
      Hepps Moderators @wirkey
      last edited by

      @wirkey Yes hard-coding this into the engine seemed like forcing an antiquated rule that really only ever mattered in a board game.

      "A joyous heart sours with the burden of expectation"
      Hepster

      1 Reply Last reply Reply Quote 1
      • ubernautU Offline
        ubernaut Moderators
        last edited by

        noticed something confusing, the russian-chinese lend-lease icon is reversed as compared to the other lend-lease territories the way the icon is arranged it would appear to be a chinese-russian lend-lease territory.

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        HeppsH 1 Reply Last reply Reply Quote 0
        • HeppsH Offline
          Hepps Moderators @ubernaut
          last edited by

          @ubernaut Sure give that a try and let me know how many units Russia gets. 😉

          "A joyous heart sours with the burden of expectation"
          Hepster

          ubernautU 1 Reply Last reply Reply Quote 1
          • ubernautU Offline
            ubernaut Moderators @Hepps
            last edited by

            @Hepps well the manual makes it pretty clear but the icon is def a bit misleading. 🙂

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            HeppsH 1 Reply Last reply Reply Quote 0
            • HeppsH Offline
              Hepps Moderators @ubernaut
              last edited by

              @ubernaut I may be perfect.... but the world is definitely not.

              Perhaps I had a momentary case of dyslexia while designing that icon. 😃

              "A joyous heart sours with the burden of expectation"
              Hepster

              prastleP ubernautU 2 Replies Last reply Reply Quote 1
              • prastleP Offline
                prastle Moderators Admin @Hepps
                last edited by

                @Hepps It appears others are examining your typing skills my friend 🙂 Apparently I can still use pt form? Gigglez

                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                HeppsH 1 Reply Last reply Reply Quote 1
                • HeppsH Offline
                  Hepps Moderators @prastle
                  last edited by

                  @prastle In light of some of my glaring errors... I shall condone the further use of your blasphemous interpretation of English till further notice. 😃

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators @Hepps
                    last edited by ubernaut

                    @Hepps i know the feeling. 😉

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • redrumR Offline
                      redrum Admin @wirkey
                      last edited by redrum

                      @wirkey said in Total World War: December 1941 3.0.0.3:

                      @Hepps I came up with an idea about the destroyer/sub issue. I think giving destroyers AA capabilities against subs moving through their sz might be way to balance the two units a bit more. To start with I would only give them those first shots during "overfly" (moving through the SZ) and not during combats. Starting with some value that might make a difference; my idea was for 3/4/5 with destroyer/imp/adv tech and 6 with advanced destroyer.

                      So I like this idea since destroyers no longer block sub movement. I did some testing and it appears to work properly when setting isAAforFlyOverOnly=true on destroyers. The only limitation is that fly over AA uses the attackAA as the strength so would have to be equal to the combat defense AA of the unit.

                      Given that we could do something like make destroyer depthcharge have a base strength of 2 for attack/defense/flyover and 3 with improved destroyers and heavy destroyers would have say 4.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      wirkeyW B 2 Replies Last reply Reply Quote 1
                      • wirkeyW Offline
                        wirkey Moderators @redrum
                        last edited by

                        @redrum I think I'd prefer higher values. Starting with 1 or 2 just doesn't make any difference if you have the single DD blocking imo. To be some kind of deterrence it has to have a higher value.

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                        • B Offline
                          beelee @redrum
                          last edited by

                          yea been using the DD shoots at the sub when the sub passes through or enters the DDs SZ. I also have it shooting at the sub before combat, so had to lower attack from 1 in 6 to 1 in 10 since it'll shoot twice now if the sub attacks the DD. Once moving in and once before combat.

                          Not what I wanted but was only way I could get it to work in NCM too.

                          Anyway, just letting you know that it works.

                          C 1 Reply Last reply Reply Quote 1
                          • C Offline
                            Cernel Moderators @beelee
                            last edited by

                            @beelee said in Total World War: December 1941 3.0.0.3:

                            yea been using the DD shoots at the sub when the sub passes through or enters the DDs SZ. I also have it shooting at the sub before combat, so had to lower attack from 1 in 6 to 1 in 10 since it'll shoot twice now if the sub attacks the DD. Once moving in and once before combat.

                            Not what I wanted but was only way I could get it to work in NCM too.

                            Anyway, just letting you know that it works.

                            If the fact that you get shot during Combat Movement in the final destination and moreover in Combat Resolution, as well, is true, that should rather be considered a bug. This should never happen, in any rulesets, and I believe it doesn't happen for regular AA guns, so it should not happen in some other applications.
                            I suggest you open a bug report, with the savegame.

                            1 Reply Last reply Reply Quote 1
                            • wirkeyW Offline
                              wirkey Moderators
                              last edited by

                              three related questions:

                              1. When was it changed, that if you conquer a (neutral) capital that you get all the money?
                              2. when was it changed, that once the neutrals are at war, they don't loose all the money
                              3. what are we supposed to do with the neutrals while they are not at war? I find it very unrealistic if the just kept building their army. But doing nothing doesn't seem right, either.
                              redrumR 1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @wirkey
                                last edited by

                                @wirkey Not sure I can answer any of those given I pretty much never play with politics on and most players don't. But here are my thoughts:

                                #1/2. I honestly have no idea if that used to be how it worked so I'll have to defer to @Hepps. Might we worth testing 2.7 or 2.8 to see if the behavior there is the same or if something has changed (I'm not aware that anything has). My expectation is however it works now is how it worked in 2.7.7.2.

                                #3. I think their turns should just be skipped and that they shouldn't build any units. Otherwise they end up with an absolutely massive stack that makes ever attacking them completely insane. That way it may eventually be worth players attacking them to open up the map a bit more towards late game. But again, I don't think neutrals were ever balanced that well or fully flushed out so that its better to just play with politics off.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                wirkeyW 1 Reply Last reply Reply Quote 1
                                • ubernautU Offline
                                  ubernaut Moderators
                                  last edited by

                                  found a bug tried strat bombing Vladivostok got a result of 0 damage and the following error:

                                  Mar 12, 2019 9:43:46 AM games.strategy.engine.framework.GameRunner lambda$start$0
                                  SEVERE: null
                                  java.lang.NullPointerException
                                  at javax.swing.ImageIcon.<init>(ImageIcon.java:240)
                                  at games.strategy.triplea.image.DiceImageFactory.getDieIcon(DiceImageFactory.java:168)
                                  at games.strategy.triplea.ui.DicePanel.create(DicePanel.java:70)
                                  at games.strategy.triplea.ui.DicePanel.setDiceRollForBombing(DicePanel.java:36)
                                  at games.strategy.triplea.ui.BattleDisplay.bombingResults(BattleDisplay.java:165)
                                  at games.strategy.triplea.ui.BattlePanel.lambda$bombingResults$17(BattlePanel.java:408)
                                  at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:311)
                                  at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:758)
                                  at java.awt.EventQueue.access$500(EventQueue.java:97)
                                  at java.awt.EventQueue$3.run(EventQueue.java:709)
                                  at java.awt.EventQueue$3.run(EventQueue.java:703)
                                  at java.security.AccessController.doPrivileged(Native Method)
                                  at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:74)
                                  at java.awt.EventQueue.dispatchEvent(EventQueue.java:728)
                                  at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:205)
                                  at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
                                  at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
                                  at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
                                  at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
                                  at java.awt.EventDispatchThread.run(EventDispatchThread.java:82)autosaveAfterBattle.tsvg

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  ubernautU 1 Reply Last reply Reply Quote 2
                                  • ubernautU Offline
                                    ubernaut Moderators @ubernaut
                                    last edited by

                                    tried editing this reply to make the save file easier to spot but my edit got flagged as spam by akismet 😕

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    redrumR 1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @ubernaut
                                      last edited by

                                      @ubernaut Its a known error and has already been fixed in the latest pre-release with this PR: https://github.com/triplea-game/triplea/pull/4140. Thanks for reporting it though.

                                      The error is caused by the engine not properly finding and displaying the die image icon for '0' (miss for bombing). It doesn't cause any game problems so you can just close the error and ignore it. It'll be fixed in the next TripleA stable release.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 1
                                      • ubernautU Offline
                                        ubernaut Moderators
                                        last edited by

                                        oh gotcha i get it thanks 🙂

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        1 Reply Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Moderators
                                          last edited by ubernaut

                                          am i missing something here or is scrambling/intercept not working correctly for strat bombing?

                                          Screen Shot 2019-03-12 at 3.54.12 PM.png

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          redrumR 1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @ubernaut
                                            last edited by redrum

                                            @ubernaut You can't scramble to intercept SBR. You can only scramble into regular battles. Only the planes already in the territory being bombed can intercept any bombers.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            ubernautU 1 Reply Last reply Reply Quote 1

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