Total World War: December 1941 3.0.0.6
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Thanks for the advice.
My friends and I are already in the habit of calculating averages and carefully considering the math when we've played A&A Global 40, but the dice often are such that we have to re-evaluate the situation.
For instance, last game I played as Germany and Italy and my ally Japan got into a defensive fight with the US fleet at Japan (SZ 6). The battle calculator gave Japan a 5% chance of winning but he won anyway, with two damaged BBs to spare. His three defending subs also all rolled ones. I just about fell out of my chair at the luck...
I'm honestly not sure I like the idea of low luck only because it seems to turn the game into a number crunching simulator. I'd appreciate some more food for thought on the topic though, since maybe I'm missing the point of it.
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Hi, is the Russian-Japanese Nonaggression Treaty now included in the actual version (its 3.0.0.3 right?). If not: is it possible to download a version with Russian-Japanese Nonaggression Treaty manually? I really would love to play this version.
Best
LovePlayingAAA -
@LovePlayingAAA No sorry. Thus far it is only a conceptual idea.
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@Aidan low luck should actually be maybe called almost no luck the only part that is random is the remainder so for instance, 3 infantry will always score exactly 1 hit on attack unmodified. 4 would be 1 hit plus one normal 2 out of 6 roll. it is definitely a different game and it teaches you to think in terms of those odds without as much need for a battle calculator, at least when it comes to small battles.
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There is a bug in v3.0.0.3 where the Exiled Allies Toulon Fleet event is firing even though Vichy hasn't lost their capital. You can just not roll for saving any of the fleet and edit it back in.
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The bug has been fixed and v3004 is released now: https://github.com/triplea-maps/total_world_war/pull/17
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I made now my custom version, which includes the Russian-Japanese Nonaggression Treaty, it looks like this:

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@LovePlayingAAA So they are just bunker'd down.
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what is this thing?

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This is the german "Reichsflugscheibe", I never got this weapon in my played games. How did you do this?
If correctly designed, it shoud have values 12/12/8 (aircraft). -
@ubernaut The reason is the triggers grant the free units after major player turns not neutrals.
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@redrum gotcha thanks!

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@LovePlayingAAA idk it appeared during one of my turns but then disappeared before the turn ended.
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@ubernaut it's just a little gimmick. Watch out for the land battleship!
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@wirkey ill keep my eyes out for it still don't know what i did to make that thing appear/disappear.
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@ubernaut nothing you can or can't do about, i just appears in a certain round.
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@wirkey ah gotcha thanks

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I played lots of games of TWW with option "Low luck off". Now I started for the first time a game with "Low luck on". The game plays completely different! Things I have done in the past like invading phillipines or brunei now don't work! But the japanese progress in china is better. Maybe you should be this in mind and place somewhere a hint in the manual "Designed for playing with low luck off"
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@LovePlayingAAA I think the transition between Dice & LL is not something I want to tackle. The initial strategies are not that different other than how much or how little you throw at specific targets.
The game right now is balanced towards the LL . If you have been playing Dice... you may want to hook up with @redrum so that he can add some qualifying comments to the game guide.
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