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    Total World War: December 1941 3.0.0.6

    Scheduled Pinned Locked Moved Maps & Mods
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    • RoiEXR Offline
      RoiEX Admin
      last edited by

      @ubernaut
      Here you go: https://file.io/zA2YkH
      This link will expire in 14 days, I hope it works, haven't actually tested it 😅

      ubernautU 1 Reply Last reply Reply Quote 1
      • ubernautU Offline
        ubernaut Moderators @RoiEX
        last edited by

        @RoiEX so that was actually the same. 😕 i tried reinstalling triplea and also removing the entire triplea folder and redownloading tww. nothing seems to be working.

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        1 Reply Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Moderators
          last edited by

          i think allied neutrals can enter Russian territories unrestricted currently.

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          redrumR 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @ubernaut
            last edited by

            @ubernaut That's probably true. Not sure that the rules are even really clear on how Allied neutrals and Russia/China land restrictions should work.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 1
            • M Offline
              mattbarnes
              last edited by

              Hi all. This map looks intriguing. It's clearly had a lot of great development but I see one recent post opining that the balance is currently strongly pro-Allies. Is that the case? Should I therefore avoid the map till the next tweak?

              Also, I see in the manual that I should set the Neutrals to EasyAI - is that still the case in v3? For some reason, the Neutrals revert to Human each time I reload - is that a bug?

              1 Reply Last reply Reply Quote 0
              • M Offline
                mattbarnes
                last edited by

                A small request: pls can the players/resources summaries show Axis and Allied totals?

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                • M Offline
                  mattbarnes
                  last edited by

                  The manual says AT has 3 Def and that can be improved +1 twice with Tech. It appears however to be listed as 1 Def on the unit purchase screen and in the Calculator tool. Please advise?

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @mattbarnes
                    last edited by redrum

                    @mattbarnes No, the map is pretty balanced in v3.0.0.4 and IMO if either side has a slight edge its Axis.

                    Its best to either disable the neutrals if you aren't playing with politics or set them as Does Nothing AI. Most people play with politics off.

                    Players/resources summaries would need to be enhanced in the engine because the way the map works is that each Major+Minors are a 'team' so the summary is per team not for the entire Axis or Allies side. This is a good feature request though.

                    This was changed in v3. You'll need to read the appendices at the end for some of the updates.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    M 1 Reply Last reply Reply Quote 1
                    • M Offline
                      mattbarnes @redrum
                      last edited by

                      @redrum Thanks for the replies. I will follow your guidance and adopt DoesNothingAI but my question was really why the save game forgets/overwrites the AI selections each time? Other triplea games (incl earlier TWW I think) will ‘remember’ which nations are AI controlled I believe.

                      Thanks for the pointer on anti-tank. Looks like a change for v2.8, shown in the manual appendix. What’s not clear to me though is how the relevant Tech interacts. Germany (with bonus techs ON) should start with +1 Def for improved AT and I’m not seeing it.

                      Also, is the manual indicating that AT guns also serve as AA guns? The comment next to AT in the v2.8 appendix is that AA fires in every round.

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @mattbarnes
                        last edited by

                        @mattbarnes It should remember what players are set in the save game. If you aren't seeing that then its a bug. Can you upload a save that you set AI and that is reverting back to human players?

                        And yes, Improved AntiTank increases AT gun defense from 1 to 2. The AA reference is just how targeted attacks (like only against air, only against vehicles, etc) is referred to but they only target vehicles not air 🙂

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        ubernautU M 2 Replies Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Moderators @redrum
                          last edited by

                          @redrum i started a game with colin and couldn't quite figure how to start it and inadvertently unchecked the use button for the neutrals now it wont let me reactivate them in the UI is there any way to fix that?

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          HeppsH 1 Reply Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Moderators @ubernaut
                            last edited by

                            @ubernaut No. You would have to start a new game as far as I know.

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            ubernautU 1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Moderators @Hepps
                              last edited by

                              @Hepps thanks 🙂

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              1 Reply Last reply Reply Quote 0
                              • M Offline
                                mattbarnes @redrum
                                last edited by

                                @redrum Here's a save game. I had set all the neutrals to DoesNothingAI, saved, exited, then reloaded. The neutrals were back to Human. What am I (or the game) doing wrong please? Thanks, Matt M&M1a.tsvg

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                                • M Offline
                                  mattbarnes
                                  last edited by

                                  Is it fair to say that the Techs in fact are granted in arrears? As far as I can tell, the German "initial Tech" of improved AT only kicks-in at the end of their first turn, is that correct? And any "rolled-for" Tech is "won"early in the sequence but only takes effect at the end of the turn. Is that right? I suppose anyone playing the game twice will cotton on to such things but I am finding it quite unpredictable and confusing in my first game: the manual is not at all clear on such aspects.

                                  ubernautU 1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators @mattbarnes
                                    last edited by

                                    @mattbarnes i dont think that's different from any other triplea variant you always roll tech first in turn order and activate tech last.

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    1 Reply Last reply Reply Quote 1
                                    • ubernautU Offline
                                      ubernaut Moderators
                                      last edited by

                                      i noticed that on page 6 & 7 it indicates that mobilized artillery only supports mech inf and tanks but on page 5 it says that it supports inf as well, which is correct?

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      redrumR 1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @ubernaut
                                        last edited by

                                        @ubernaut Page 5 is incorrect as Mobile Art don't support regular inf. Page 6 & 7 are correct and provide more detail.

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        ubernautU 1 Reply Last reply Reply Quote 2
                                        • ubernautU Offline
                                          ubernaut Moderators @redrum
                                          last edited by

                                          @redrum thanks for the clarification. 🙂

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          1 Reply Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators
                                            last edited by

                                            i noticed when attacking leningrad with an alpine paratroop in this game:

                                            https://forums.triplea-game.org/post/23089

                                            that the paratroop was being penalized and only getting 1 for attack just curious if that is expected or a bug.

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            redrumR 1 Reply Last reply Reply Quote 0

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