Total World War: December 1941 3.0.0.6
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@redrum its strange tho i only get the error when disconnecting after that point earlier save files do not generate the error when the other player disconnects.
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Trying to figure out how Lend Lease works. Looking at POS I thought I'd need to do something like this:
<!-- allows a player to give units to another player if true. units must have canBeGivenByTerritory and territories must have changeUnitOwners and the players must have the player attachment giveUnitControl -->
<property name="Give Units By Territory" value="true" editable="false">
<boolean/>When I look at territoryAttachments it looks fine. When I go to unitAttachments though only some countries have the "canBeGivenByTerritoryTo" and Russia and US aren't one of them and the only thing I could find on "giveUnitControl" was something that looked as if it had to do with capitals.
What I'm mostly wondering is how russia has only 1 unit per unit type turn into russian per turn. Can that be adjusted to whatever number one wants ? And can different TTys have different amounts ? Say 2 of a specific unit type in 1 TTy and 3 in another per turn ?
Anyway, if anybody wants to clue me in when they get time, I'd appreciate it.
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@beelee No, that player property and territory property are used for the minor nation system so minor nation units are given to their major. L&L works just with triggers which add/remove units in specific territories. Here is an example for Russian L&L to China where it gives a tank in Altay.
<attachment name="conditionAttachmentLLrTA" attachTo="Russia" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player"> <option name="directPresenceTerritories" value="Altay" count="1"/> <option name="unitPresence" value="russianTank" count="1"/> </attachment> <attachment name="triggerAttachmentLLrTA" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="conditions" value="conditionAttachmentLLrTA"/> <option name="placement" value="Altay:chineseTank"/> <option name="when" value="before:russiaEndTurn"/> </attachment> <attachment name="triggerAttachmentLLrTA" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="conditions" value="conditionAttachmentLLrTA"/> <option name="removeUnits" value="Altay:russianTank"/> <option name="when" value="before:russiaEndTurn"/> </attachment>
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Great Thank You
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@redrum fingers crossed
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got a new one here:
Jul 22, 2019 1:38:00 PM games.strategy.triplea.ui.BattleStepsPanel setStep
WARNING: Could not find step name:Italy withdraw? -
@ubernaut That's just a warning that happens sometimes when a battle step that is in the battle pop up is no longer valid based on casualties. Unfortunately, its not easy to fix.
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@redrum ok thanks.
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I noticed in the game notes it says that heavy tanks can blitz but they don't seem to be able to. Is that a new change that isn't reflected in the notes or should they be able to?
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@colin Heavy Tanks can't blitz. Page 5 of the notes is incorrect but page 6 clearly states that they don't have blitz.
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@redrum thanks, I guess I should have looked more closely
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bug report:
marines aren't getting the +1 def in coast/island for having advanced special warfare tech.save:
edit: deleting link to save, since it appears to be the wrong save.
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@wirkey starting to come around to your point of view on this one, at least for allies.
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@zlefin said in Total World War: December 1941 3.0.0.6:
bug report:
marines aren't getting the +1 def in coast/island for having advanced special warfare tech.save:
no one got adv sw in that game
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Quite sure USA tecched that their last turn. Or so I saw in-game.
If the Save shows otherwise... it's worrying! -
@Shonn US got imp sw in rnd 6 and missed in rnd 7
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The US currently has the tech; they got it in round 8, so it should have been active for round 9. also it's listed as active in the tech tab.
I'll run some more tests and see what I can find.
maybe tech activation isn't when I thought it was; I thought it happened at end of the players' turn. -
@zlefin in that case you guys posted the wrong save
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good idea; ok, I dug around and found a different save which should be the correct one (and was when I checked it offline)