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    Total World War: December 1941 3.0.0.6

    Scheduled Pinned Locked Moved Maps & Mods
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    • redrumR Offline
      redrum Admin
      last edited by

      It really depends if Italy is focusing on winning the Med to pressure Egypt or supporting Germany and trying to stalemate the Med. If they are being aggressive in the Med then SWF is pretty important to them and is probably 1st-3rd tech even with shared on for the reasons that @Shonn highlights. Otherwise I'd probably push it to a bit later to get techs that help Germany more.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • wirkeyW Offline
        wirkey Moderators
        last edited by

        @Hepps Something really strange happens when a Neutral (in our case Sweden) captures a RC. That RC becomes a damaged material...? But you can't repair it and you can't use it for anything.

        tww Krautz.tsvg

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        • ubernautU Offline
          ubernaut Moderators
          last edited by

          have you all considered making advanced ac also allow 3 planes to scramble?

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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          • ubernautU Offline
            ubernaut Moderators
            last edited by

            also can anyone explain to me how a mech inf gets to 8 attack assaulting a city?

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            HeppsH 1 Reply Last reply Reply Quote 0
            • HeppsH Offline
              Hepps Moderators @ubernaut
              last edited by

              @ubernaut Post saves

              "A joyous heart sours with the burden of expectation"
              Hepster

              ubernautU 1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators @Hepps
                last edited by

                @Hepps https://forums.triplea-game.org/post/24301

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • L Offline
                  LovePlayingAAA
                  last edited by

                  This bug is caused by the wrong implementation of advanced special warfare for mech infantry - I mentioned this a few times here and nobody fixed it.
                  The mech infantry gets +2 when advanced special warfare has been achieved, resulting in 3 + 2 = 5 on attack. City and so on gives special bonus resulting in 8.

                  ubernautU 1 Reply Last reply Reply Quote 3
                  • ubernautU Offline
                    ubernaut Moderators @LovePlayingAAA
                    last edited by

                    @LovePlayingAAA thanks!

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • M Offline
                      mattbarnes
                      last edited by

                      Hi. Pls can you explain what happens when a mixed force of planes and troops attacks a similar force (with an airfield)? Is there a prior Air vs Air step? Or does Air vs Air only occur when Strat Bombing?

                      And why do most planes have an Air Attack value but not Naval Fighters?

                      Thanks.

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                      • G Offline
                        Gully
                        last edited by

                        Air vs Air only happens in Strat-Bomb. (beware, Tactical Bombers can also "Strat-Bomb" Trucks and Material and stuff). When you send Air into enemy territory, it will ask you "bomb" (= damage structures) or "attack" (troops).

                        Naval Fighters can not escort. That's why they don't have an Air-Attack value. They can only be part of Air-vs-Air when they defend (which is called "intercept" in the game notes).

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                        • ubernautU Offline
                          ubernaut Moderators
                          last edited by ubernaut

                          i think certain minor territories might have a bug with repair fortifications namely thailand attaching save file autosave_round_even.tsvg

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                          • S Offline
                            Shonn
                            last edited by

                            Had the same for a Vichy trench in Golden Coast.

                            Also there is a bug that troopers land anyhow even if the tranny is sank or escapes (Redrum witnessed that firsthand)

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                            • Z Offline
                              zlefin Moderators
                              last edited by

                              Have the in-game notes section been updated? I wanted to read in-game how the new vichy france system works, but couldn't find anything for it in there.

                              ubernautU 1 Reply Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators @zlefin
                                last edited by

                                @zlefin they are a bit out of date now.

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • redrumR Offline
                                  redrum Admin
                                  last edited by redrum

                                  Alright, I'll try to look into the following bugs:

                                  • BUG: when "advanced mechanization" has been developed, mech inf gets +2 attack and not +1 as stated in manual
                                  • BUG: minor territories might have a bug with repair fortifications examples: thailand and Vichy trench in Golden Coast
                                  • BUG: troopers land anyhow even if the tranny is sank or retreats
                                  • BUG: Neutral (in our case Sweden) captures a RC and that RC becomes a damaged material

                                  @zlefin And yes the in game notes are a bit out of date. v3 changes are all detailed in the first post of this thread.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  ubernautU 1 Reply Last reply Reply Quote 1
                                  • ubernautU Offline
                                    ubernaut Moderators @redrum
                                    last edited by

                                    @redrum not sure if it's intended or not but if an air transport gets hit in the first round of aa the paratroopers also land. just thought id mention it since it could be related to 3rd item in your list. 🙂

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    • C Offline
                                      colin
                                      last edited by

                                      I had an issue where I tried to place materials in a factory in Calcutta but it said there was no factory there. All of India was conquered and then liberated, in case that may have something to do with it

                                      The save is here, I didn't think to save it before the end of the turn unfortunately:
                                      https://forums.triplea-game.org/topic/1392/tww-3-0-0-4-ubernaut-ax-vs-colin-al/1067

                                      redrumR 1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators
                                        last edited by

                                        got a strange error on a save file it doesnt seem to effect the same but it reoccurs whenever you quit a live game the host sees this error:

                                        good one

                                        triplea_1392_tha44.tsvg

                                        bad one

                                        triplea_1392_chi44.tsvg

                                        Jul 21, 2019 10:45:44 AM games.strategy.engine.framework.startup.launcher.ServerLauncher lambda$launchInNewThread$2
                                        SEVERE: Unrecognized error occurred: Exception on remote, if this is a repeatable error please make a copy of this savegame and report to:
                                        https://github.com/triplea-game/triplea/issues/new
                                        java.lang.RuntimeException: Exception on remote
                                        at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:54)
                                        at games.strategy.engine.framework.$Proxy23.startPlayerStep(Unknown Source)
                                        at games.strategy.engine.framework.ServerGame.waitForPlayerToFinishStep(ServerGame.java:535)
                                        at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:423)
                                        at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:281)
                                        at games.strategy.engine.framework.startup.launcher.ServerLauncher.lambda$launchInNewThread$2(ServerLauncher.java:176)
                                        at java.lang.Thread.run(Thread.java:748)
                                        Caused by: games.strategy.engine.message.ConnectionLostException: Connection to colin lost
                                        at games.strategy.engine.message.UnifiedMessengerHub.connectionRemoved(UnifiedMessengerHub.java:176)
                                        at games.strategy.net.AbstractServerMessenger.notifyConnectionsChanged(AbstractServerMessenger.java:493)
                                        at games.strategy.net.AbstractServerMessenger.removeConnection(AbstractServerMessenger.java:655)
                                        at games.strategy.net.AbstractServerMessenger.socketError(AbstractServerMessenger.java:672)
                                        at games.strategy.net.nio.NioSocket.error(NioSocket.java:91)
                                        at games.strategy.net.nio.NioReader.loop(NioReader.java:122)
                                        ... 1 more

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                        • redrumR Offline
                                          redrum Admin @colin
                                          last edited by

                                          @colin As I see you realized and edited, the issue is that the flagpoles didn't change back to India and stayed UK which blocks production. I'll have to look at the XML to see if we can add checks for when India is liberated to change the flagpoles back. I wouldn't be surprised if there are other minors that have the same issue when liberated.

                                          @ubernaut Save game seems fine. The error just looks like a disconnection or someone leaving a lobby game.

                                          And wow, turn 44, probably the longest TWW game I've seen.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          ubernautU 1 Reply Last reply Reply Quote 1
                                          • ubernautU Offline
                                            ubernaut Moderators @redrum
                                            last edited by

                                            @redrum its strange tho i only get the error when disconnecting after that point earlier save files do not generate the error when the other player disconnects.

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            1 Reply Last reply Reply Quote 0

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