TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Total World War: December 1941 3.0.0.6

    Scheduled Pinned Locked Moved Maps & Mods
    661 Posts 35 Posters 1.4m Views 33 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • wirkeyW Offline
      wirkey Moderators
      last edited by

      @Hepps Something really strange happens when a Neutral (in our case Sweden) captures a RC. That RC becomes a damaged material...? But you can't repair it and you can't use it for anything.

      tww Krautz.tsvg

      1 Reply Last reply Reply Quote 1
      • ubernautU Offline
        ubernaut Moderators
        last edited by

        have you all considered making advanced ac also allow 3 planes to scramble?

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        1 Reply Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Moderators
          last edited by

          also can anyone explain to me how a mech inf gets to 8 attack assaulting a city?

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          HeppsH 1 Reply Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators @ubernaut
            last edited by

            @ubernaut Post saves

            "A joyous heart sours with the burden of expectation"
            Hepster

            ubernautU 1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators @Hepps
              last edited by

              @Hepps https://forums.triplea-game.org/post/24301

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              1 Reply Last reply Reply Quote 0
              • L Offline
                LovePlayingAAA
                last edited by

                This bug is caused by the wrong implementation of advanced special warfare for mech infantry - I mentioned this a few times here and nobody fixed it.
                The mech infantry gets +2 when advanced special warfare has been achieved, resulting in 3 + 2 = 5 on attack. City and so on gives special bonus resulting in 8.

                ubernautU 1 Reply Last reply Reply Quote 3
                • ubernautU Offline
                  ubernaut Moderators @LovePlayingAAA
                  last edited by

                  @LovePlayingAAA thanks!

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • M Offline
                    mattbarnes
                    last edited by

                    Hi. Pls can you explain what happens when a mixed force of planes and troops attacks a similar force (with an airfield)? Is there a prior Air vs Air step? Or does Air vs Air only occur when Strat Bombing?

                    And why do most planes have an Air Attack value but not Naval Fighters?

                    Thanks.

                    1 Reply Last reply Reply Quote 0
                    • G Offline
                      Gully
                      last edited by

                      Air vs Air only happens in Strat-Bomb. (beware, Tactical Bombers can also "Strat-Bomb" Trucks and Material and stuff). When you send Air into enemy territory, it will ask you "bomb" (= damage structures) or "attack" (troops).

                      Naval Fighters can not escort. That's why they don't have an Air-Attack value. They can only be part of Air-vs-Air when they defend (which is called "intercept" in the game notes).

                      1 Reply Last reply Reply Quote 3
                      • ubernautU Offline
                        ubernaut Moderators
                        last edited by ubernaut

                        i think certain minor territories might have a bug with repair fortifications namely thailand attaching save file autosave_round_even.tsvg

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 0
                        • S Offline
                          Shonn
                          last edited by

                          Had the same for a Vichy trench in Golden Coast.

                          Also there is a bug that troopers land anyhow even if the tranny is sank or escapes (Redrum witnessed that firsthand)

                          1 Reply Last reply Reply Quote 0
                          • Z Offline
                            zlefin Moderators
                            last edited by

                            Have the in-game notes section been updated? I wanted to read in-game how the new vichy france system works, but couldn't find anything for it in there.

                            ubernautU 1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Moderators @zlefin
                              last edited by

                              @zlefin they are a bit out of date now.

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin
                                last edited by redrum

                                Alright, I'll try to look into the following bugs:

                                • BUG: when "advanced mechanization" has been developed, mech inf gets +2 attack and not +1 as stated in manual
                                • BUG: minor territories might have a bug with repair fortifications examples: thailand and Vichy trench in Golden Coast
                                • BUG: troopers land anyhow even if the tranny is sank or retreats
                                • BUG: Neutral (in our case Sweden) captures a RC and that RC becomes a damaged material

                                @zlefin And yes the in game notes are a bit out of date. v3 changes are all detailed in the first post of this thread.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                ubernautU 1 Reply Last reply Reply Quote 1
                                • ubernautU Offline
                                  ubernaut Moderators @redrum
                                  last edited by

                                  @redrum not sure if it's intended or not but if an air transport gets hit in the first round of aa the paratroopers also land. just thought id mention it since it could be related to 3rd item in your list. 🙂

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    colin
                                    last edited by

                                    I had an issue where I tried to place materials in a factory in Calcutta but it said there was no factory there. All of India was conquered and then liberated, in case that may have something to do with it

                                    The save is here, I didn't think to save it before the end of the turn unfortunately:
                                    https://forums.triplea-game.org/topic/1392/tww-3-0-0-4-ubernaut-ax-vs-colin-al/1067

                                    redrumR 1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators
                                      last edited by

                                      got a strange error on a save file it doesnt seem to effect the same but it reoccurs whenever you quit a live game the host sees this error:

                                      good one

                                      triplea_1392_tha44.tsvg

                                      bad one

                                      triplea_1392_chi44.tsvg

                                      Jul 21, 2019 10:45:44 AM games.strategy.engine.framework.startup.launcher.ServerLauncher lambda$launchInNewThread$2
                                      SEVERE: Unrecognized error occurred: Exception on remote, if this is a repeatable error please make a copy of this savegame and report to:
                                      https://github.com/triplea-game/triplea/issues/new
                                      java.lang.RuntimeException: Exception on remote
                                      at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:54)
                                      at games.strategy.engine.framework.$Proxy23.startPlayerStep(Unknown Source)
                                      at games.strategy.engine.framework.ServerGame.waitForPlayerToFinishStep(ServerGame.java:535)
                                      at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:423)
                                      at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:281)
                                      at games.strategy.engine.framework.startup.launcher.ServerLauncher.lambda$launchInNewThread$2(ServerLauncher.java:176)
                                      at java.lang.Thread.run(Thread.java:748)
                                      Caused by: games.strategy.engine.message.ConnectionLostException: Connection to colin lost
                                      at games.strategy.engine.message.UnifiedMessengerHub.connectionRemoved(UnifiedMessengerHub.java:176)
                                      at games.strategy.net.AbstractServerMessenger.notifyConnectionsChanged(AbstractServerMessenger.java:493)
                                      at games.strategy.net.AbstractServerMessenger.removeConnection(AbstractServerMessenger.java:655)
                                      at games.strategy.net.AbstractServerMessenger.socketError(AbstractServerMessenger.java:672)
                                      at games.strategy.net.nio.NioSocket.error(NioSocket.java:91)
                                      at games.strategy.net.nio.NioReader.loop(NioReader.java:122)
                                      ... 1 more

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @colin
                                        last edited by

                                        @colin As I see you realized and edited, the issue is that the flagpoles didn't change back to India and stayed UK which blocks production. I'll have to look at the XML to see if we can add checks for when India is liberated to change the flagpoles back. I wouldn't be surprised if there are other minors that have the same issue when liberated.

                                        @ubernaut Save game seems fine. The error just looks like a disconnection or someone leaving a lobby game.

                                        And wow, turn 44, probably the longest TWW game I've seen.

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        ubernautU 1 Reply Last reply Reply Quote 1
                                        • ubernautU Offline
                                          ubernaut Moderators @redrum
                                          last edited by

                                          @redrum its strange tho i only get the error when disconnecting after that point earlier save files do not generate the error when the other player disconnects.

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          1 Reply Last reply Reply Quote 0
                                          • B Online
                                            beelee
                                            last edited by

                                            Trying to figure out how Lend Lease works. Looking at POS I thought I'd need to do something like this:

                                            <!-- allows a player to give units to another player if true. units must have canBeGivenByTerritory and territories must have changeUnitOwners and the players must have the player attachment giveUnitControl -->
                                            <property name="Give Units By Territory" value="true" editable="false">
                                            <boolean/>

                                            When I look at territoryAttachments it looks fine. When I go to unitAttachments though only some countries have the "canBeGivenByTerritoryTo" and Russia and US aren't one of them and the only thing I could find on "giveUnitControl" was something that looked as if it had to do with capitals.

                                            What I'm mostly wondering is how russia has only 1 unit per unit type turn into russian per turn. Can that be adjusted to whatever number one wants ? And can different TTys have different amounts ? Say 2 of a specific unit type in 1 TTy and 3 in another per turn ?

                                            Anyway, if anybody wants to clue me in when they get time, I'd appreciate it.
                                            Thanks

                                            redrumR 1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 25
                                            • 26
                                            • 27
                                            • 28
                                            • 29
                                            • 33
                                            • 34
                                            • 27 / 34
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums