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    Total World War: December 1941 3.0.0.6

    Scheduled Pinned Locked Moved Maps & Mods
    661 Posts 35 Posters 1.4m Views 33 Watching
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    • HeppsH Offline
      Hepps Moderators @redrum
      last edited by

      @redrum Nope. Should be consistent with all other Techs. I will chastize @Rolf-Larsson next time I talk to him. 😉

      "A joyous heart sours with the burden of expectation"
      Hepster

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      • ubernautU Offline
        ubernaut Moderators @Hepps
        last edited by

        @Hepps @redrum love this basic idea. 🙂

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • M Offline
          mattbarnes
          last edited by

          Hey guys. We’re still loving this map.

          One question: when fighting against a human we will usually let the comp choose casualties in battles. But we’re finding it often removes AA and AT guns sooner than we’d expect. Does the comp ignore ‘targeted defence’ power when selecting casualties?

          And some possible small bugs: it sometimes says “there is no AA gun in zone xx” after a plane flew over. I think it just means the gun missed its toll but the text is confusing. I’ve also had confusing messages when a plane tries to strat bomb and (presumably) has missed its roll.

          redrumR 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @mattbarnes
            last edited by

            @mattbarnes Responses:

            1. Correct, the casualty selection doesn't consider targeted attack/defense. I would like to add better support for this.

            2. I haven't noticed that. If you have an example please post it.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            M 1 Reply Last reply Reply Quote 1
            • M Offline
              mattbarnes @redrum
              last edited by

              @redrum Hey, no problem, it’s such a great game that there’s bound to be little imperfections. That said, including a little warning in the game notes or within the program would be handy to wake players to this issue. When you play, do you manually override the casualty selection? If so, how do you judge whether a defender would (say) prefer to lose a unit with 1/12 targeted plus 1/12 defence versus another unit with 3/12 defence? Has anyone done the stats?

              I’ll try to find an example of the other thing in due course.

              redrumR 1 Reply Last reply Reply Quote 1
              • M Offline
                mattbarnes
                last edited by

                Separate question: a 3-move truck can in theory move one object to the next territory and then go back and collect a second, effectively hauling twice its capacity. Is that regarded as reasonable (trucks can certainly do multiple journeys in real life) or is it seen as an exploit?

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                • redrumR Offline
                  redrum Admin @mattbarnes
                  last edited by

                  @mattbarnes Most override the automatic selection. When playing over PBEM/PBF, most players will just ask for an Order Of Losses (OOL) if it isn't obvious what the defender would like to choose. Different players have different preferences as sometimes you want to keep those AA guns to try to kill an extra plane for keeping an infantry that has more overall strength.

                  Trucks can land transport multiple units in the same turn. That is completely legal.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  C 1 Reply Last reply Reply Quote 2
                  • C Offline
                    Cernel Moderators @redrum
                    last edited by

                    Trucks can land transport multiple units in the same turn. That is completely legal.

                    Can you please add a line in pos2 to make this officially supported this way? This is how the engine works at the moment, and I surely like this behaviour (as it makes for more advanced and realistic logistic possibilities), but, based on the rules, it might be argued that a land transport should be able to transport only 1 unit per turn (so, at any point, someone might, then, enforce such a limit, potentially damaging games relying on the current behaviour).

                    C 1 Reply Last reply Reply Quote 0
                    • C Offline
                      Cernel Moderators @Cernel
                      last edited by

                      @Cernel To be clear, it doesn't actually matter for the basic games (the two v3), as the land transport doesn't have the movement needed to transport more than 1 unit, anyways. So here I'm talking purely for custom maps, though the matter can be argued upon by extrapolating the wording out of the Anniversary rulebook.

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                      • ubernautU Offline
                        ubernaut Moderators
                        last edited by

                        curious what the current thinking in terms of bid for this map is.

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @ubernaut
                          last edited by

                          @ubernaut 0

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          ubernautU 1 Reply Last reply Reply Quote 2
                          • ubernautU Offline
                            ubernaut Moderators @redrum
                            last edited by

                            having trouble understanding the mixed fleet sub defense penalty, it doesn't seem to effect the sneak attack roll or any other ship.

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @ubernaut
                              last edited by

                              @ubernaut If subs are paired with surface ships then the subs have 0 defense (they received negative support).

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              ubernautU 1 Reply Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators @redrum
                                last edited by ubernaut

                                @redrum not seeing that in this battle

                                triplea_1491_jap5.tsvg

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                redrumR 1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @ubernaut
                                  last edited by

                                  @ubernaut Hmm there is definitely a bug as the subs are showing they should be at 0 along the top but are rolling for 2s. I wonder if its because you have improved subs or if this happens without the tech as well.

                                  Thanks for reporting this if you find any more info around it let me know as I'll have to take a closer look.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  ubernautU 1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators @redrum
                                    last edited by ubernaut

                                    @redrum i swear ive seen the same thing happening with standard subs but ill keep my eyes out 🙂

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    • ubernautU Offline
                                      ubernaut Moderators
                                      last edited by

                                      should neutrals be able to amphibious assault?

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      redrumR 1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @ubernaut
                                        last edited by

                                        @ubernaut Not sure but my assumption is because they don't have techs that they can't.

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        ubernautU 1 Reply Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Moderators @redrum
                                          last edited by ubernaut

                                          @redrum engine allows it, at least with brazil

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          redrumR HeppsH 2 Replies Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @ubernaut
                                            last edited by

                                            @ubernaut Interesting. I think a lot of the neutral nation functionality is a bit untested and incomplete as most players don't play with them on. @Hepps would have to chime in to provide background around the intentions of how they are supposed to work.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 1

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