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    Total World War: December 1941 3.0.0.6

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    • ubernaut
      ubernaut Moderators @ubernaut last edited by

      @ubernaut ok thanks

      redrum 1 Reply Last reply Reply Quote 0
      • redrum
        redrum Admin @ubernaut last edited by

        @ubernaut It appears you were correct about the notifications not working and it doesn't seem to have anything to do with the TWW changes but actually a Java bug: https://bugs.openjdk.java.net/browse/JDK-8222250

        @RoiEX ^^ in case you are interested.

        ubernaut 1 Reply Last reply Reply Quote 1
        • ubernaut
          ubernaut Moderators @redrum last edited by

          @redrum thanks is there a workaround or do we just wait until the bug is fixed?

          redrum 1 Reply Last reply Reply Quote 0
          • redrum
            redrum Admin @ubernaut last edited by redrum

            v3.0.0.5 is released - fixing Germany not being able to place units in North Africa after Protectorate has fallen

            @ubernaut We probably just wait til the bug is fixed. Looks like it should be soon. One day your Java will update and all of a sudden it'll work ๐Ÿ™‚

            ubernaut 1 Reply Last reply Reply Quote 3
            • ubernaut
              ubernaut Moderators @redrum last edited by

              @redrum nice ๐Ÿ˜„

              1 Reply Last reply Reply Quote 0
              • ubernaut
                ubernaut Moderators last edited by

                found another potential issue, tech activation in this game never took hold for china's improved anti tank hit in round 11

                https://forums.triplea-game.org/assets/uploads/files/1560807020816-triplea_1392_bri12.tsvg

                redrum 1 Reply Last reply Reply Quote 0
                • redrum
                  redrum Admin @ubernaut last edited by

                  @ubernaut Good catch. Looking at the XML, China Improved Anti-Tank tech does nothing (and probably never did).

                  1 Reply Last reply Reply Quote 2
                  • redrum
                    redrum Admin last edited by

                    v3.0.0.6 is now released which fixes China's Improved Anti-Tank tech.

                    M ubernaut 2 Replies Last reply Reply Quote 3
                    • M
                      mattbarnes @redrum last edited by

                      @redrum Hi. Thanks for the fixes. If I load the latest version, will that kill any save games that were using the previous one? Matt

                      redrum 1 Reply Last reply Reply Quote 0
                      • redrum
                        redrum Admin @mattbarnes last edited by

                        @mattbarnes You can download the new version and still continue your existing save games without any issues. You just won't get the fixes until you start a new game.

                        1 Reply Last reply Reply Quote 0
                        • ubernaut
                          ubernaut Moderators @redrum last edited by

                          @redrum will updating fix a game started with version 3004?

                          redrum 1 Reply Last reply Reply Quote 0
                          • redrum
                            redrum Admin @ubernaut last edited by

                            @ubernaut No. Existing save games don't get any XML fixes. So a 3004 save will still have the issues that are fixed in 3005 and 3006.

                            ubernaut 1 Reply Last reply Reply Quote 1
                            • ubernaut
                              ubernaut Moderators @redrum last edited by

                              @redrum thanks! ๐Ÿ™‚

                              1 Reply Last reply Reply Quote 0
                              • M
                                mattbarnes last edited by

                                Can a battleship get repaired at an allied (or a minor belligerent) port or only a port strictly owned by the battleshipโ€™s nation?

                                redrum 1 Reply Last reply Reply Quote 0
                                • redrum
                                  redrum Admin @mattbarnes last edited by

                                  @mattbarnes Yes, it can be repaired at allied and minor docks as well.

                                  M 1 Reply Last reply Reply Quote 2
                                  • M
                                    mattbarnes @redrum last edited by

                                    @redrum cheers

                                    1 Reply Last reply Reply Quote 0
                                    • M
                                      mattbarnes last edited by

                                      Is it intended that SZ64, off Dakar, becomes a bit of a safe haven for German subs to project threat from, while the Vichy ships protect them on the defence?

                                      redrum 1 Reply Last reply Reply Quote 0
                                      • redrum
                                        redrum Admin @mattbarnes last edited by redrum

                                        @mattbarnes Yes. You can use the 2 vichy fleets for protection to pressure from to try to protect africa.

                                        1 Reply Last reply Reply Quote 1
                                        • M
                                          mattbarnes last edited by

                                          Thanks. Can you build a building using materials produced in the same turn or do the materials need to be produced in previous turn?

                                          redrum 1 Reply Last reply Reply Quote 0
                                          • redrum
                                            redrum Admin @mattbarnes last edited by redrum

                                            @mattbarnes Previous turn except the material you get from production tech which can be used the same turn.

                                            ubernaut 1 Reply Last reply Reply Quote 1
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