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    Total World War: December 1941 3.0.0.6

    Scheduled Pinned Locked Moved Maps & Mods
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    • ubernautU Offline
      ubernaut Moderators
      last edited by

      is it normal that algeria should not be able to produce once it has changed ownership from Vichy to germany? i swear someone was also talking about this recently, i only ask bc the vichy cant produce there either.

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      redrumR 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @ubernaut
        last edited by

        @ubernaut Germany should be able to produce there after it changes ownership. If you have a save where you can't then please upload it.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        ubernautU 1 Reply Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Moderators @redrum
          last edited by

          @redrum https://forums.triplea-game.org/assets/uploads/files/1560457288676-triplea_1392_rus9.tsvg

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          redrumR ubernautU 2 Replies Last reply Reply Quote 1
          • redrumR Offline
            redrum Admin @ubernaut
            last edited by redrum

            @ubernaut Ah. I see the problem. When the territories change ownership, the barracks correctly becomes german but the "flagpole" is still vichy and should change to german as well.

            I'll fix it in the next version. I would recommend just editing in the purchase for now. If you edit in the german flag pole then it works fine.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 1
            • ubernautU Offline
              ubernaut Moderators @ubernaut
              last edited by

              @ubernaut wait here is one ready for purchase:autosaveAfterGermanyNonCombatMove.tsvg

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              ubernautU 1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators @ubernaut
                last edited by

                @ubernaut ok thanks

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @ubernaut
                  last edited by

                  @ubernaut It appears you were correct about the notifications not working and it doesn't seem to have anything to do with the TWW changes but actually a Java bug: https://bugs.openjdk.java.net/browse/JDK-8222250

                  @RoiEX ^^ in case you are interested.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  ubernautU 1 Reply Last reply Reply Quote 1
                  • ubernautU Offline
                    ubernaut Moderators @redrum
                    last edited by

                    @redrum thanks is there a workaround or do we just wait until the bug is fixed?

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @ubernaut
                      last edited by redrum

                      v3.0.0.5 is released - fixing Germany not being able to place units in North Africa after Protectorate has fallen

                      @ubernaut We probably just wait til the bug is fixed. Looks like it should be soon. One day your Java will update and all of a sudden it'll work 🙂

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      ubernautU 1 Reply Last reply Reply Quote 3
                      • ubernautU Offline
                        ubernaut Moderators @redrum
                        last edited by

                        @redrum nice 😄

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Moderators
                          last edited by

                          found another potential issue, tech activation in this game never took hold for china's improved anti tank hit in round 11

                          https://forums.triplea-game.org/assets/uploads/files/1560807020816-triplea_1392_bri12.tsvg

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          redrumR 1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @ubernaut
                            last edited by

                            @ubernaut Good catch. Looking at the XML, China Improved Anti-Tank tech does nothing (and probably never did).

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            1 Reply Last reply Reply Quote 2
                            • redrumR Offline
                              redrum Admin
                              last edited by

                              v3.0.0.6 is now released which fixes China's Improved Anti-Tank tech.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              M ubernautU 2 Replies Last reply Reply Quote 3
                              • M Offline
                                mattbarnes @redrum
                                last edited by

                                @redrum Hi. Thanks for the fixes. If I load the latest version, will that kill any save games that were using the previous one? Matt

                                redrumR 1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @mattbarnes
                                  last edited by

                                  @mattbarnes You can download the new version and still continue your existing save games without any issues. You just won't get the fixes until you start a new game.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators @redrum
                                    last edited by

                                    @redrum will updating fix a game started with version 3004?

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    redrumR 1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @ubernaut
                                      last edited by

                                      @ubernaut No. Existing save games don't get any XML fixes. So a 3004 save will still have the issues that are fixed in 3005 and 3006.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      ubernautU 1 Reply Last reply Reply Quote 1
                                      • ubernautU Offline
                                        ubernaut Moderators @redrum
                                        last edited by

                                        @redrum thanks! 🙂

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        1 Reply Last reply Reply Quote 0
                                        • M Offline
                                          mattbarnes
                                          last edited by

                                          Can a battleship get repaired at an allied (or a minor belligerent) port or only a port strictly owned by the battleship’s nation?

                                          redrumR 1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @mattbarnes
                                            last edited by

                                            @mattbarnes Yes, it can be repaired at allied and minor docks as well.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            M 1 Reply Last reply Reply Quote 2

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