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    Chance in triggers

    Scheduled Pinned Locked Moved Map Making
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    • redrumR Offline
      redrum Admin @Cernel
      last edited by

      @Cernel Agree on both points. The first we can probably address. The second would require a lot of effort.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      C 1 Reply Last reply Reply Quote 0
      • C Offline
        Cernel Moderators @redrum
        last edited by

        @redrum If the default when are staying, it would be good to have a way to specify a "never" for the when option. Maybe something like:

        <option name="when" value="null"/>

        That is understood by the program as the trigger never firing (unless activated).

        1 Reply Last reply Reply Quote 1
        • FrostionF Offline
          Frostion Admin
          last edited by Frostion

          In that case why not...
          <option name="when" value="activation"/>
          ... instead of "null"? Or maybe "triggered"??
          When making xml code, I think the terms and wording should support understanding and intuition, so cryptic language should be kept to a minimum.

          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

          1 Reply Last reply Reply Quote 2
          • redrumR Offline
            redrum Admin
            last edited by

            @Cernel Good suggestion and probably should be a feature request.

            @Frostion Agree that "activation", "activated", or "never" is probably better than "null" as that tends to be a technical term.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 1
            • RogerCooperR Offline
              RogerCooper
              last edited by

              I tried this code:

              <attachment name="conditionAttachmentUtahBeach" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
              <option name="alliedOwnershipTerritories" value="Utah Beach" count="1"/>
              </attachment>
              <attachment name="triggerAttachmentUtahBeachInfantry" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
              <option name="conditions" value="conditionAttachmentUtahBeach"/>
              <option name="placement" value="Utah Beach:infantry" count="2"/>
              <option name="players" value="Americans"/>
              <option name="when" value="before:AmericansEndTurn"/>
              </attachment>
              <attachment name="triggerAttachmentUtahBeachArtillery" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
              <option name="conditions" value="conditionAttachmentUtahBeach"/>
              <option name="placement" value="Utah Beach:artillery" count="1"/>
              <option name="players" value="Americans"/>
              <option name="when" value="before:AmericansEndTurn"/>
              </attachment>
              <attachment name="triggerAttachmentUtahBeachArmor" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
              <option name="conditions" value="conditionAttachmentUtahBeach"/>
              <option name="placement" value="Utah Beach:armour" count="1"/>
              <option name="players" value="Americans"/>
              <option name="chance" value="3:6"/>
              <option name="when" value="before:AmericansEndTurn"/>
              </attachment>

              Still does not work. Does anyone see what is wrong?

              redrumR C 2 Replies Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @RogerCooper
                last edited by

                @RogerCooper What do you mean by doesn't work? You get an error? None of them fire? Only the non-chance ones fire?

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                RogerCooperR 1 Reply Last reply Reply Quote 0
                • RogerCooperR Offline
                  RogerCooper @redrum
                  last edited by

                  @redrum The triggers do not fire. There is no error message.

                  1 Reply Last reply Reply Quote 0
                  • C Offline
                    Cernel Moderators @RogerCooper
                    last edited by

                    @RogerCooper Since you say that it does not work and you are receiving no error message, either, first thing I would guess is that the "when" is wrong, as that is not validated.
                    Be sure that corresponds exactly to the phase you are looking for.
                    Also, probably you should link here to the xml you are working on, or at least tell what game is that, if possible (that way I could have seen myself if this guess of mine is on spot).

                    RogerCooperR 1 Reply Last reply Reply Quote 0
                    • RogerCooperR Offline
                      RogerCooper @Cernel
                      last edited by

                      @Cernel Here is the D-Day_3.xml. This is mod of the existing D-Day map.

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @RogerCooper
                        last edited by

                        @RogerCooper You have the wrong phase name in the "when" condition. Replace the when condition in all the triggers with this:

                        <option name="when" value="before:americanEndTurn"/>
                        

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 1

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