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    Improving AI

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    • Captain CrunchC Offline
      Captain Crunch Banned @alkexr
      last edited by Captain Crunch

      @alkexr how many accounts do you have? There isn't a forum I've been at where there isn't a troll having conversations with himself lool

      Anyways, if you have any grasp of math at all, you'd realize that my idea for a "Learning AI" clearly shows IT ONLY TAKES 1 MATCH TO START IMPROVING THE AI.

      That is the topic in this thread by the way ... improving the AI ... so maybe it would literally only take 2 or 3 runs of this "Learning AI" on any map to vastly improve the Ai like literally 30 or 40% more wins.

      So I dare anyone to suggest any better idea to improve the AI more than mine that only needs 1 saved file and maybe 2 extra lines of code that would improve the AI 30 to 40% more after only 2 or 3 matches of "learning"

      😜

      alkexrA 1 Reply Last reply Reply Quote 0
      • alkexrA Offline
        alkexr @Captain Crunch
        last edited by alkexr

        @Captain-Crunch Limited data can actually make the AI worse. But I don't see how my alleged poor math skills make your point more true.

        EDIT: I hope it's obvious that the post about the monkeys was a blatant exaggeration for audience score, not an accurate assessment.

        "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

        Captain CrunchC 1 Reply Last reply Reply Quote 0
        • Captain CrunchC Offline
          Captain Crunch Banned @alkexr
          last edited by Captain Crunch

          @alkexr in math, "adding" means like 1+1+1 = 3 ...

          so the "Learning AI" would ADD data as more matches are played. The AI would be improved even after JUST 1 MATCH!

          I didn't say anything about limiting the AI to only playing 1 match but I do realize this requires people who understand math or programming so let's wait for some informed and serious replies 🙂

          alkexrA 1 Reply Last reply Reply Quote 0
          • alkexrA Offline
            alkexr @Captain Crunch
            last edited by

            @Captain-Crunch said in Improving AI:

            I didn't say anything about limiting the AI to only playing 1 match but I do realize this requires people who understand math or programming so let's wait for some informed and serious replies

            Why did our conversation get out of control so quickly? Is it that you had a great idea, and I didn't like it? Is that a reason for claiming stuff about my math skill? What do you think you will achieve with that? I'm still confident in both my math and programming skills, and you saying things about it without even looking certainly won't change anything about that.

            "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

            Captain CrunchC 1 Reply Last reply Reply Quote 0
            • Captain CrunchC Offline
              Captain Crunch Banned @alkexr
              last edited by Captain Crunch

              @alkexr whoa dude calm down its just an internet convo. No reason to be so mad lool

              seriously though, maybe it's because English isn't your first language that made you make all those confusing posts but I think the topic is just too technical so maybe wait for more posts before trying to reply

              alkexrA 1 Reply Last reply Reply Quote 0
              • alkexrA Offline
                alkexr @Schulz
                last edited by

                @Schulz said in Improving AI:

                Triplea would have enogh active player if AI was more challenging. Decent AI is must for gaining enough players for almost all games (maybe except sandbox ones).

                First, sorry for hijacking your thread...

                You might have a point here. But then we are trapped in the cycle of not having enough players, because not having good AI, because not having enough players, because... you see where this goes.

                If you ask me, getting more active players would actually be easier than significantly improving AI. Most of the TripleA playerbase is still former A&A players (as far as I can tell), while most new maps aren't related to WW2 and don't appeal to this part of the playerbase. I think players who would be interested in these alternative maps just haven't found TripleA yet. But then, this woulnd't help with getting more players for the most played maps.

                "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                Captain CrunchC 1 Reply Last reply Reply Quote -1
                • alkexrA Offline
                  alkexr @Captain Crunch
                  last edited by

                  @Captain-Crunch Maybe I should use shorter sentences and less of all that weird convoluted grammar we're being taught here in English classes, shouldn't I?

                  "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                  1 Reply Last reply Reply Quote 0
                  • Captain CrunchC Offline
                    Captain Crunch Banned @alkexr
                    last edited by Captain Crunch

                    @alkexr so just to be clear ... both alkexr and Schulz are calling this AI bad when I expressly stated from the very start that this AI is very very very tough and very very much improved!

                    It could just use my "Learning AI" idea to be even better!

                    alkexrA 1 Reply Last reply Reply Quote 0
                    • alkexrA Offline
                      alkexr @Captain Crunch
                      last edited by

                      @Captain-Crunch Did I call this AI bad?

                      "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                      Captain CrunchC 1 Reply Last reply Reply Quote 0
                      • Captain CrunchC Offline
                        Captain Crunch Banned @alkexr
                        last edited by Captain Crunch

                        @alkexr

                        @alkexr said in Improving AI:

                        But then we are trapped in the cycle of not having enough players, because not having good AI

                        this dude is classic

                        alkexrA 1 Reply Last reply Reply Quote 0
                        • HeppsH Offline
                          Hepps Moderators
                          last edited by

                          Outside of the intricacies of the debate... I think the one real question becomes how feasible is any of this with only 1 guy working on the AI at his leisure. The leaps and bounds that have already been achieved seem mind boggling to me for a single guy trying to patch together improvements on his own in his spare time.

                          Any grandiose plans we might have would likely need more resources to be achievable.

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          Captain CrunchC 1 Reply Last reply Reply Quote 3
                          • alkexrA Offline
                            alkexr @Captain Crunch
                            last edited by

                            @Captain-Crunch "But then we are trapped in the cycle of not having enough players, because not having good AI" - I was following up on his point.

                            "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                            1 Reply Last reply Reply Quote 0
                            • alkexrA Offline
                              alkexr
                              last edited by

                              Were all of my posts in this thread so bad as to deserve a downvote, whoever it was?

                              "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                              Captain CrunchC 1 Reply Last reply Reply Quote 1
                              • Captain CrunchC Offline
                                Captain Crunch Banned @Hepps
                                last edited by Captain Crunch

                                @Hepps ya I know I can't believe how tough this AI has gotten from just 1 dev working on it (redrum) despite the criticism from these other 2 lol

                                But I already said I would wait for more of the priorities for this game to be finished and fixed before I really ask for someone to look into my very easy idea on how to improve the Ai by "learning" from an implemented "WinnersCapturedTerritories" saved file that would help the AI better decide where to attack

                                A perfect example would be: on WWIIClassic map ...

                                let's say the AI wants to attack Western Europe or Southern Europe BUT THE TUV and Battle Calculator show that both battles are equal in gain and cost ... so perhaps the AI would use the "WinnersCapturedTerritories" file and see that past winners more often captured Southern Europe over Western Europe and thus you have data that helped the AI choose its target and should therefore be a better decision (the majority of the time)

                                HeppsH 1 Reply Last reply Reply Quote 1
                                • HeppsH Offline
                                  Hepps Moderators @Captain Crunch
                                  last edited by

                                  @Captain-Crunch Yup. As a complete layman... my comment was really driven to point out that whatever suggestions we have are likely determined by what our development "team" can commit.

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  Captain CrunchC 1 Reply Last reply Reply Quote 2
                                  • Captain CrunchC Offline
                                    Captain Crunch Banned @Hepps
                                    last edited by

                                    @Hepps rofl and by "team" you mean redrum!!

                                    Ya maybe this game needs more of a player base or devs but it still does not take away from the eliteness of this real-time-strategy game!

                                    1 Reply Last reply Reply Quote 2
                                    • Captain CrunchC Offline
                                      Captain Crunch Banned @alkexr
                                      last edited by

                                      @alkexr ya too bad we can't see who gives down votes eh rofl

                                      Myself I give down votes to trolls hehe. Oh and please stop private messaging me

                                      1 Reply Last reply Reply Quote 0
                                      • alkexrA Offline
                                        alkexr
                                        last edited by

                                        @Hepps I ask for moderator help. I failed at handling this situation.

                                        "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                        HeppsH 1 Reply Last reply Reply Quote -1
                                        • HeppsH Offline
                                          Hepps Moderators @alkexr
                                          last edited by Hepps

                                          @alkexr I don't think moderation is necessary. Active discussion is to be applauded! Opposing views (within reason) are something to celebrate and are often the cornerstone of great leaps forward in thinking.

                                          Don't let down votes dissuade you from you views. Constructive input to any conversation is the key to any lively discussion.

                                          Sometimes the "lost in translation" factor of using expressly the written word can cause misunderstandings (not to mention when people are trying to express their thoughts in a tongue that is not their native tongue). Not something to loose any sleep over.

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

                                          alkexrA 1 Reply Last reply Reply Quote 1
                                          • alkexrA Offline
                                            alkexr @Hepps
                                            last edited by

                                            @Hepps No, that's not what I'm talking about. I don't think Captain Crunch has any respect for me. Without respect there is no discussion, just hurling words at each other. He went all personal against me (said not very nice things about my skills, called me a troll, accused me of downplaying the work of redrum etc.). I conceded to him, multiple times, although I was angry. I thought that would make him stop. It didn't. I pointed these things out to him. That didn't make him stop either. These things together aren't creating a welcoming atmosphere for discussion, creativity, nor for me. Just because I don't respond in kind, doesn't mean I don't feel in kind, if that makes sense. What did I do wrong to let things get so much out of control?

                                            "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                            HeppsH 1 Reply Last reply Reply Quote -1

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