Revised Tournament of Champions (ToC 14) -- St. Nazaire Raiders !!

  • Frank-the-Tank (Allies) vs. LouisXIVXIV (Axis bid8): Despite a very good start for Allies (UK and USA in Pacific), Axis managed a great defensive game with both Germany and Japan. Germany built tons of troops and eventually took Russia while Japan resisted USA build up. Game was decided with the VC9 rule which I really hate, but nonetheless territory and PU advantage was too much for Allies to reverse over time. Well done LouisXIVXIV!

  • Barca defeats the Wasp (Axis +9) after 14 rounds of play. The game opened with the German bid being placed mostly in Europe. This elicited a classic defensive start for the allies. Good pressure from the Axis followed. The gamed ended with multiple pitched battles in the sea zones around the Suez cannel. 33% of the TUV came off the board in just 3 turns (England hit first, Japan countered, America finished). Fortunately for me, my dice were red hot and the axis were rolling bricks. Anything less and the outcome of this game would have been different.
    I want to thank the Wasp for a good game and a pleasant experience.


  • LouisXIVXIV defeats Comorv (Axis +7). This game was played live in under 3 hours, of which I used most of that time. Ended in round 3, with Comorv frustrated by his run of luck in small combats. GG Comorv, and thanks for the rules enlightenment from before the game.

    The Game

  • jmpsmsh (+9) defeats Blasherke after 10 rounds of PBEM. Whoever attacked in the first two rounds somehow had to face really bad dice, resulting in a lot of fighters going down on both sides early. The Allies took advantage by stacking up mass infantry in WE and later SE and thus forced Germany into defensive play. Russia, however, could never really recover and was slowly overrun by Japan.
    Thanks Blasherke for an interesting and well played game.

  • polarole allies defeats epinikion axis+10 with axis surrendering after russia 15.
    it was a pleasant fight as usual and very close for a long time. allies moved forces into weu and stacked there, those forces could be attacked succesfully and the battle went quite good for axis but german attrition was high. afterwards japs had a really unlucky round which turned out to be very decisive for the rest of the game.
    nice game looking forward to play epinikion again...
    bye polarole

  • epis allies defeated eboys axis (+9bid) in a fast online and well played game. Both axis builded big tank stacks, but defence of moscow was stable and allies at tuv and income ahead. file attachedeboy.tsvg .

    Thanks for the game eboy

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  • polarole allies defeats barca axis+9
    allies had a good start with germans losing a fgt early. axis decided to play it superpassivly with germans as well as japan. so russia got an unopposed march into german territory and allies were able to stack eeu Rus 4 which decided the game.
    in Ger6 axis surrendered with germans basicaly out of the game and japs not threatening anything.
    thanks for playing
    bye polarole

  • LouisXIVXIV (Axis +8 ) defeats Ingcameroni. Mainly a pbem game. We switched to live to speed things up near the deadline and it ended after about one round of live play. Neither of us wanted to play rushed and it probably led to a premature finish.

    Let's see... here are some thoughts: This was a close game. Allies had income and TUV advantage all game. Germany opened with a bomber buy and allies were risk-taking with ships which led to a number of German air hits on boats. Overall this may have helped him more than hurt him as it turned out, but things were going to be tight for him if Japans air-force got into the European theater. Germany chose not to attack many times in Europe for lack of air, but USA was 5 transports behind. Allies opened with a KGF overall but maximally slowed Japan in Borneo, etc. Allies purchased an enormous number of fighters - this got them involved quickly with a lot of flexibility, and long term may have pinched Js naval moves. My counter-strategy narrative was to push land units into attack positions so that his total defensive power would be called upon and be insufficient. A lot of focus on Africa. I tried to be particularly efficient with Japan because Germany was pretty corked up and Japan had a weak start. It was a challenging game! I felt I had taken the upper hand on the board with a push into ukraine just before things fell off a cliff.

    The game ended strangely and abruptly in round 10. Allies attempted a "technical maneuver" of dropping a transport into 34 to prevent an amphibious attack in the suez. However, in fact this did not prevent me from loading in india and attacking anyway. Having planned his moves around this idea Allies threw in the towel once persuaded of the rules and the disastrous consequences were apparent. Kind of a shoddy end to a very solid game. To his credit, Ingcameroni insisted on resigning instead of replaying prior moves based on a new understanding of the rules, even though that was offered. At the tourney level, you could argue you have to know the rules... [though many rules are controversial, I believe this situation was beyond contestation.] I'm pretty sure that I would not have been able to pick up units from Persia in the final scenario, but India worked...

    Anyway, good game!

    The last save I had was from just before his UK play. Basically he places a transport in 34 and all the other UK guys leave the suez area...

  • Moderators

    bayder (Axis) defeats polarole (Allies) in round 8 of a pbem game using standard ToC rules. Axis were the beneficiaries of early good luck, which helped Japan stack Per in round 4. Allies were successful in several risky attacks to get themselves back into contention, but in round 8 with Germany stacking Ukr and Japan stacking Per, the Allies decided to surrender.

    As always, polarole was a fun, gracious, and challenging opponent. I look forward to playing him again, we have always had great games in the past. Cheers! bayder


  • epinikion (allies) won against oppositeof (axis +8) today. Game file attached tells the story of the game in detail.
    I say thank you for a fast speed challenge, nice talk here and there and good gameplay to Oppositeof.Opposite_vs_epi_TOC14.tsvg

  • epinikion (allies) won tonight versus panpal (axis +9 african bid). The game was a thriller and could have gone in all directions. you may watch the route of war in the file attached. It was very kind and friendly with the skilled player panpal as always.panpal Toc 14.tsvg

  • LouisXIVXIV defeats jmpsmsh (Axis +8 ). Resignation in round 6. Will post more detail when I get a chance.

  • LouisXIVXIV (Axis +9) defeats Barca. Resignation in round 11. This resignation regarded insufficient play time in the last few days before adjudication would have kicked in. How would YOU have adjudicated?

    TOC14 LouisXIVXIV-Barca#2 USSR Round 11

    This is a REAL LUCK game with TECH. USA and UK both have rockets.

    The game was played exclusively pbem. Lots of weak dice in the first round. Japan rolled at less than 1/1000 in round 1, if I recall, just after UK rolled at 1/100. Overall, I think dice favored the allies.

    The situation of the game now is one where Axis are shaping up to have an income advantage via territory that is nullified by allied rocket power, bringing things very close to even economically, perhaps ~3 IPC for allies in the short to medium term. TUV is 1182 allies -1056 axis.

    Before I articulate who I think is winning and why, I'm curious to know what other people think.

  • @LouisXIVXIV

    i say the rockets make the difference. i cant see that axis can hold an income advantage with this tech on allies side. Isn`t it 5 rocket rolls per round (against germ and south europe twice plus one vs india)? How will axis compensate that?


  • @epinikion It's 6 -- average 7 ipc against germ via UK and 7 via USA. then avg 5 vs Japan via UK for a total average damage of 19/round. However, I anticipate a net axis income advantage of ~16/round. (India and FIC)

  • allies win, btw your games are super weird it seems like you are both forgetting to attack just piling up units?

    bye polarole

  • I believe Axis are 55-60% / 45-40% favored! This game is likely to be finished the next time Barca and I match up in a TOC (or earlier perhaps), so we shall see how it goes... It is a dice game so things can swing radically.

    But it does call adjudication into question when everyone disagrees! Epi, Barca, Polarole say allies; Bayder and myself say Axis!

    A heuristic I use to analyze the board is that in the big scheme of things: 1. Axis are defending ; 2. The world's land-mass favors Axis tactically; 3. when dealing with large force counts 3-way vs 2-way splitting plays bigger. In this game, both sides have tons of units on the board and more to come. If you let the game just keep stacking with a 0-10+ipc adv./round for allies -- then I believe Axis will win when both sides are optimally played for those 3 reasons. Zooming in on this game specifically, Allies still need more "infrastructure" and USA logistics in Europe have stopped. That undercuts the modest Allied TUV advantage a bit. Allies may undertake a delicate naval operation in Africa to bring USA out of Libya with UK and USA, but that will increase naval needs for UK, and it's tough with 18 axis figs on the board. Basically, in the short term Germ is well defended and if you run the clock long-term you face the heuristics above. That's why I believe Axis are favored to win the game.

    One thing I would add is that in real luck games infantry are weaker attackers than they are in low luck games - that could throw off the intuition of low luck regulars. Anyway, those are my thoughts.

  • Moderators

    thanks for making me look up ""heuristic". Thought it was some sort of anti-christian thing. lol

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