Screen centering/cycling around map UI idea
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Also, if there are multiple unit types, the "unit avatar" picture will have them be stacked (max of up to 3 or 4 unique unit types will be displayed), eg:

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So, I said this a number of times, but it really doesn't make sense to use the moon/night symbol to mean you do nothing. Beside the fact that in almost all TripleA maps 1 turn is more than 1 day, night doesn't mean no military actions or movements; for example, the Japanese were fighting and moving mostly during night time (and sleeping during day time), and also the Russians used often to prefer the night to fight and launch offensives. And, of course, you can have space or whatever maps where it would just not fit.
I recommend using a "X" symbol (or maybe a checkmark) to signify the unit is meant not to move. Or anyways something purely abstract (that a moon is not).
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Moon = night = sleep; The idea is you are sleeping the unit during the turn phase. 'X' is potentially more like delete and could be visually similar to the crosshairs. I'm not sure if it matters really that much, it does not seem that important as long as it becomes clear enough soon enough to users.
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@LaFayette That's exactly where the issue is for me. There is no equation that night = sleep. That's totally arbitrary. In my mind it can totally be day = sleep or none of the two options in particular. For the Japanese during WW2 it was largely day = sleep, as said.
If a soldier of the Japanese Army of 1942 would play TripleA, a moon button would probably mean attack to him.
Also, maybe 1 day there will be a feature for deciding if to attack (or bombing raid) during the day or during the night, and that would be confusing.
If not the X or the check mark. Also the media symbols of stop or pause may do.
https://en.wikipedia.org/wiki/Media_control_symbols -
@Cernel said in Screen centering/cycling around map UI idea:
There is no equation that night = sleep. That's totally arbitrary.
Most people do sleep at night, most animals do as well. Yes there exceptions, but it's not that far fetched. I don't think finding exceptions to general true'isms is a good way to say that a given symbol does not make sense.
In part the terminology and functionality is being borrowed from Civ, which TripleA does a good bit. Civ also sets many standards for turn based games, that at least some precedent before we borrow from a different kind of analogy.
If you can provide a really reasonable alternative (with image), then I'd be open to considering it. Otherwise perhaps we are getting hung up on less important details.
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@Cernel I think it's between an X and the current moon. Stop and pause do not quite make sense as it implies motion. When scrolling between units, the idea is the units have not moved yet and are not in motion, so those two suggestions do not make as much as sense.
If you can help someone to line up to make a good 'X' icon, I'd be happy to use it. The image is 40x40.
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Some additional notable behaviors:
- The 'f' key which highlights all moveable units is being updated to not highlight skipped units.
I also think it makes sense to print the territory name in the scroller to add more context of where the units are. Here is a latest example:

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@LaFayette Well, that is very easy to do, though I can do it with the bars more horizontal or more vertical, if preferred.


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@Cernel Thanks, though the image should match the existing buttons, background color and foreground.
I'm thinking, not for right now, but as a follow up, it may be really good to classify the look and feels as "dark" or "light" and switch to a "dark" button image when using a "light" L&F. The white button text can be a bit difficult to make out. For now though the buttons should just match.
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@Cernel said in Screen centering/cycling around map UI idea:
While looking/thinking about the image, the padding from the edge of the image to the icon is probably the last ingredient for the image to match the existing set.
I uploaded the current button images here: https://github.com/triplea-game/assets/tree/master/images/unit_scroller
If it's of any help, I can get you @Cernel the existing image files in 'xcf' format.
Of note, the vertical bar in the right hand arrow image should be removed too.
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The file in xcf format I can't see how it can help. If those images where shrunk from bigger raster ones, it would help some getting closer having the original dimensions. Unless this is already good enough:

And for the vertical bar removal (I was wondering about that), I just flipped the left arrow (that, btw, it is not 40x40 pixels, but 25x39):

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There are any number of options...
I can't fathom how anybody could misinterpret a crescent moon as anything other than rest or skip... but either way... the X is far less clear as an icon.
Here are some others just to muddy up the water further.


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@Hepps I like the "zzz" even less than the moon. I like the stop about as much as the X.
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@Cernel Well the idea here is just to make suggestions...
And since an "X" button is pretty much universally accepted as a "close" button it is really the least appealing option of anything.
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@Hepps Well, as I said, if not the "X", my preference would, then, go to the open hand symbol meaning alt (that has this meaning since at least ancient Roman times).
I would also like just a "OK" or "Skip" writing (or, as said, a check mark).
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How about the standby symbol?
https://it.m.wikipedia.org/wiki/File:IEC5009_Standby_Symbol.svg -
Oh nice just saw this!
Gotta say I also find that the crescent moon doesn't make me think immediately of sleep. Perhaps if going for that might try something like this... Its the spell symbol for Sleep from the old Baldur's Gate D&D games.

Basically like a closed eye. Not sure if that reads in the way you were thinking?
I'd take just the word "SKIP" if need be, since that would be very hard to confuse and only 4 letters.
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@Black_Elk Ahah, I thought about it too but didn't dare propose it. I surely like it, but doubt it will be clear to non nerds.
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@Black_Elk That is generally the "sleep" symbol in Baldur's Gate. Also when you rest your party.
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This is great!
I love the idea about unit stacks.The term "Sleep" and it's moon symbol are already well know to gamers and therefore a good choice. (Didn't we have this discussion years ago?) Anyway, if it is OK for game like Civilization, it will be OK for TripleA.
https://i0.wp.com/ladiesgamers.com/wp-content/uploads/2019/01/Civ-6-builders-icons.jpegPS: It is just a "term". No matter if the map/game intends the unit to go dormant for I hour or 100 years, Sleep just means go inactive until woken up.
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