Screen centering/cycling around map UI idea
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@LaFayette hahha you caught that eh? Cool because it was ez
I am surprised you don't have any time to learn how to code when you spend all your time making all those troll images

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If it is a must, to choose between displaying all unit types or maximum number, I would say display all. It may be problematic to look at if there are like 15 unit types stacked like a harmonica, but still less problematic than if only 1/3 of unit types are allowed to show to the player.
Also take into account that units are disappearing from the row of displayed units as the player moves them, thinning out the row.
It would be pretty weird to see new unit types popping up on the row because they were not allowed to be shown before. Better to let the player slowly get an overview as the row thins out.Also, ofcours the small "number x flag" thing should be completely removed to free space. It does not really serve a function.
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what happened to Black Elk - he made good posts
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@Frostion said in Screen centering/cycling around map UI idea:
Also, ofcours the small "number x flag" thing should be completely removed to free space. It does not really serve a function.
The idea is to let you know (more or less fully) what is in the territory and can be moved. Maybe in the future that could be paired with a hotkey that selects all units and you can then move the mouse cursor to start moving those units. That would help locate the territory for you and you would not have to look at the source territory very much at all.
With that motivation stated, in keeping with a brutalist approach, I'm inclined to follow the suggestion and remove the small "number x flag" thing.
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Can we just make this optional? I actually find the screen scroller an annoying waste of space. I would rather see more of the moves so I can undo more easily.
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@RogerCooper the use-cases are certainly different. In multi-player games it's quite critical to know you moved everything (many games can become a contest of who makes the fewest mistakes rather than who played the better game).
Placed in a similar panel as the 'units-to-place' it would be collapsible.
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@LaFayette said in Screen centering/cycling around map UI idea:
@RogerCooper the use-cases are certainly different. In multi-player games it's quite critical to know you moved everything (many games can become a contest of who makes the fewest mistakes rather than who played the better game).
Isn't that the entire point and has that not always been the case?

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Getting back on topic, I want to emphasize the following intended plan (https://forums.triplea-game.org/post/30477)
Also for consideration, place-units is always visible and has a button to hide the panel. I think it could make sense for the unit-scroller to be similar: always visible during move phases (regardless of which action tab is selected), and have a similar button to the placements panel to hide/show the panel.
This would solve the issue where if a player does not want to use the unit scroller and have it take up room, they could collapse and hide it.
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