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    Screen centering/cycling around map UI idea

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • Captain CrunchC Offline
      Captain Crunch Banned @LaFayette
      last edited by

      @LaFayette hahha you caught that eh? Cool because it was ez

      I am surprised you don't have any time to learn how to code when you spend all your time making all those troll images 😜

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      • FrostionF Offline
        Frostion Admin
        last edited by

        If it is a must, to choose between displaying all unit types or maximum number, I would say display all. It may be problematic to look at if there are like 15 unit types stacked like a harmonica, but still less problematic than if only 1/3 of unit types are allowed to show to the player.

        Also take into account that units are disappearing from the row of displayed units as the player moves them, thinning out the row.
        It would be pretty weird to see new unit types popping up on the row because they were not allowed to be shown before. Better to let the player slowly get an overview as the row thins out.

        Also, ofcours the small "number x flag" thing should be completely removed to free space. It does not really serve a function.

        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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        • Captain CrunchC Offline
          Captain Crunch Banned
          last edited by

          what happened to Black Elk - he made good posts

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          • LaFayetteL Offline
            LaFayette Admin @Frostion
            last edited by

            @Frostion said in Screen centering/cycling around map UI idea:

            Also, ofcours the small "number x flag" thing should be completely removed to free space. It does not really serve a function.

            The idea is to let you know (more or less fully) what is in the territory and can be moved. Maybe in the future that could be paired with a hotkey that selects all units and you can then move the mouse cursor to start moving those units. That would help locate the territory for you and you would not have to look at the source territory very much at all.

            With that motivation stated, in keeping with a brutalist approach, I'm inclined to follow the suggestion and remove the small "number x flag" thing.

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            • RogerCooperR Offline
              RogerCooper
              last edited by

              Can we just make this optional? I actually find the screen scroller an annoying waste of space. I would rather see more of the moves so I can undo more easily.

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              • LaFayetteL Offline
                LaFayette Admin @RogerCooper
                last edited by LaFayette

                @RogerCooper the use-cases are certainly different. In multi-player games it's quite critical to know you moved everything (many games can become a contest of who makes the fewest mistakes rather than who played the better game).

                Placed in a similar panel as the 'units-to-place' it would be collapsible.

                HeppsH 1 Reply Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators @LaFayette
                  last edited by Hepps

                  @LaFayette said in Screen centering/cycling around map UI idea:

                  @RogerCooper the use-cases are certainly different. In multi-player games it's quite critical to know you moved everything (many games can become a contest of who makes the fewest mistakes rather than who played the better game).

                  Isn't that the entire point and has that not always been the case? 😃

                  "Victory usually goes to the army who has better trained officers and men."
                  Sun Tzu

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                  • Captain CrunchC Offline
                    Captain Crunch Banned @RogerCooper
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                      Captain Crunch Banned
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                            Captain Crunch Banned @Cernel
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                                          • LaFayetteL Offline
                                            LaFayette Admin
                                            last edited by

                                            Getting back on topic, I want to emphasize the following intended plan (https://forums.triplea-game.org/post/30477)

                                            Also for consideration, place-units is always visible and has a button to hide the panel. I think it could make sense for the unit-scroller to be similar: always visible during move phases (regardless of which action tab is selected), and have a similar button to the placements panel to hide/show the panel.

                                            This would solve the issue where if a player does not want to use the unit scroller and have it take up room, they could collapse and hide it.

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