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    Screen centering/cycling around map UI idea

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • LaFayetteL Offline
      LaFayette Admin @Cernel
      last edited by

      @Cernel said in Screen centering/cycling around map UI idea:

      While looking/thinking about the image, the padding from the edge of the image to the icon is probably the last ingredient for the image to match the existing set.

      I uploaded the current button images here: https://github.com/triplea-game/assets/tree/master/images/unit_scroller

      If it's of any help, I can get you @Cernel the existing image files in 'xcf' format.

      Of note, the vertical bar in the right hand arrow image should be removed too.

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      • C Offline
        Cernel Moderators
        last edited by

        The file in xcf format I can't see how it can help. If those images where shrunk from bigger raster ones, it would help some getting closer having the original dimensions. Unless this is already good enough:
        unit_skip.png
        And for the vertical bar removal (I was wondering about that), I just flipped the left arrow (that, btw, it is not 40x40 pixels, but 25x39):
        right_arrow.png

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        • HeppsH Offline
          Hepps Moderators
          last edited by

          There are any number of options...

          I can't fathom how anybody could misinterpret a crescent moon as anything other than rest or skip... but either way... the X is far less clear as an icon.

          Here are some others just to muddy up the water further.

          Stop.png

          Rest.png

          "A joyous heart sours with the burden of expectation"
          Hepster

          C 1 Reply Last reply Reply Quote 1
          • C Offline
            Cernel Moderators @Hepps
            last edited by

            @Hepps I like the "zzz" even less than the moon. I like the stop about as much as the X.

            HeppsH 1 Reply Last reply Reply Quote 0
            • HeppsH Offline
              Hepps Moderators @Cernel
              last edited by

              @Cernel Well the idea here is just to make suggestions...

              And since an "X" button is pretty much universally accepted as a "close" button it is really the least appealing option of anything.

              "A joyous heart sours with the burden of expectation"
              Hepster

              C 1 Reply Last reply Reply Quote 0
              • C Offline
                Cernel Moderators @Hepps
                last edited by Cernel

                @Hepps Well, as I said, if not the "X", my preference would, then, go to the open hand symbol meaning alt (that has this meaning since at least ancient Roman times).

                I would also like just a "OK" or "Skip" writing (or, as said, a check mark).

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                • C Offline
                  Cernel Moderators
                  last edited by

                  How about the standby symbol?
                  https://it.m.wikipedia.org/wiki/File:IEC5009_Standby_Symbol.svg

                  1 Reply Last reply Reply Quote 1
                  • Black_ElkB Offline
                    Black_Elk
                    last edited by Black_Elk

                    Oh nice just saw this!

                    Gotta say I also find that the crescent moon doesn't make me think immediately of sleep. Perhaps if going for that might try something like this... Its the spell symbol for Sleep from the old Baldur's Gate D&D games.

                    sleep.png

                    Basically like a closed eye. Not sure if that reads in the way you were thinking?

                    I'd take just the word "SKIP" if need be, since that would be very hard to confuse and only 4 letters.

                    C FrostionF 3 Replies Last reply Reply Quote 1
                    • C Offline
                      Cernel Moderators @Black_Elk
                      last edited by

                      @Black_Elk Ahah, I thought about it too but didn't dare propose it. I surely like it, but doubt it will be clear to non nerds.

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                      • C Offline
                        Cernel Moderators @Black_Elk
                        last edited by

                        @Black_Elk That is generally the "sleep" symbol in Baldur's Gate. Also when you rest your party.

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                        • FrostionF Offline
                          Frostion Admin @Black_Elk
                          last edited by Frostion

                          This is great! 🙂 I love the idea about unit stacks.

                          The term "Sleep" and it's moon symbol are already well know to gamers and therefore a good choice. (Didn't we have this discussion years ago?) Anyway, if it is OK for game like Civilization, it will be OK for TripleA.
                          https://i0.wp.com/ladiesgamers.com/wp-content/uploads/2019/01/Civ-6-builders-icons.jpeg

                          PS: It is just a "term". No matter if the map/game intends the unit to go dormant for I hour or 100 years, Sleep just means go inactive until woken up.

                          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                          • C Offline
                            Cernel Moderators
                            last edited by

                            Ok. I personally hate relating the night to sleep, but since it seems that everyone else likes it I guess go for it. What can I say?

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              The insomniac icon, just all hella bloodshot beady eyeball hehe. I'm with you I suppose, but yeah I guess it's whatever, MOON, 'that spells moon' and all. Having the feature in any form is killer. Great work

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                              • LaFayetteL Offline
                                LaFayette Admin
                                last edited by

                                Code update is submitted: https://github.com/triplea-game/triplea/pull/4960, once that is merged then the feature will be included with the next prerelease and live on the next release.

                                C 1 Reply Last reply Reply Quote 1
                                • C Offline
                                  Cernel Moderators @LaFayette
                                  last edited by

                                  @LaFayette That's probably going a nice boost of playability. The cycling didn't works so well, as sometimes it is hard to spot what's being highlighted.

                                  LaFayetteL 1 Reply Last reply Reply Quote 1
                                  • LaFayetteL Offline
                                    LaFayette Admin @Cernel
                                    last edited by

                                    @Cernel There are still some issues, see the new bug reports opened. Though, now 'm' will select previous and 'c' will center on current. Hopefully that should help. I hope also the listing of 'units left to move', having a count of unmoved units will be of use.

                                    I've had a lot of problems personally of forgetting to move the random sub or AA gun, with luck the 'space bar' to skip and then trying to zero out the units left to move will greatly reduce the forgotten units. If things go really right, it'll help make TripleA about who makes the fewest mistakes vs who played the better game.

                                    FrostionF 1 Reply Last reply Reply Quote 0
                                    • FrostionF Offline
                                      Frostion Admin @LaFayette
                                      last edited by

                                      @LaFayette
                                      In regards to shortcuts, Civilization uses
                                      Select Next – Period
                                      Select Previous – Comma
                                      for the cycling through units and so does Total War and Age of Wonders series. If TripleA would do the same, I would think it would be more intuitive and make it easy to learn/control for new players.

                                      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                      LaFayetteL 1 Reply Last reply Reply Quote 2
                                      • LaFayetteL Offline
                                        LaFayette Admin @Frostion
                                        last edited by

                                        @Frostion Good points. That needs to be balanced against precedent, essentially re-training users to no longer use the 'n' key.

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                                        • LaFayetteL Offline
                                          LaFayette Admin
                                          last edited by

                                          Notable, I found it's pretty tedious to keep 'skipping' units that are on remote islands or AA guns that are not going to be moved. With that, a proper 'sleep' button is useful. So I went with the checkmark icon to represent "skip" and the moon is now for "sleep".

                                          The original nabble forum thread had a moon with some "zzz"'s on it, perhaps that might be a better image: http://tripleadev.1671093.n2.nabble.com/Need-Gfx-for-Unit-scroller-Left-Right-Center-Skip-Icons-tp7591477p7591506.html

                                          I'm curious what people think. Here is a partial screenshot of how the latest unit scroller would look:
                                          Screenshot from 2019-08-21 19-15-44

                                          Sleep button is being added in PR: https://github.com/triplea-game/triplea/pull/5036

                                          C 1 Reply Last reply Reply Quote 3
                                          • C Offline
                                            Cernel Moderators @LaFayette
                                            last edited by

                                            @LaFayette I would put a checkmark superimposed to the arrow button under each arrow button, to skip current and move to the next or previous, as opposed to do the same thing without skipping. Then the other button can stay centred underneath.

                                            I still don't like the moon symbol, but I would like a "zzz" even less. By the way, now also the standby icon of Windows is a crescent...

                                            LaFayetteL 1 Reply Last reply Reply Quote 0

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