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    Screen centering/cycling around map UI idea

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • C Offline
      Cernel Moderators @Hepps
      last edited by

      @Hepps I like the "zzz" even less than the moon. I like the stop about as much as the X.

      HeppsH 1 Reply Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Moderators @Cernel
        last edited by

        @Cernel Well the idea here is just to make suggestions...

        And since an "X" button is pretty much universally accepted as a "close" button it is really the least appealing option of anything.

        "A joyous heart sours with the burden of expectation"
        Hepster

        C 1 Reply Last reply Reply Quote 0
        • C Offline
          Cernel Moderators @Hepps
          last edited by Cernel

          @Hepps Well, as I said, if not the "X", my preference would, then, go to the open hand symbol meaning alt (that has this meaning since at least ancient Roman times).

          I would also like just a "OK" or "Skip" writing (or, as said, a check mark).

          1 Reply Last reply Reply Quote 0
          • C Offline
            Cernel Moderators
            last edited by

            How about the standby symbol?
            https://it.m.wikipedia.org/wiki/File:IEC5009_Standby_Symbol.svg

            1 Reply Last reply Reply Quote 1
            • Black_ElkB Offline
              Black_Elk
              last edited by Black_Elk

              Oh nice just saw this!

              Gotta say I also find that the crescent moon doesn't make me think immediately of sleep. Perhaps if going for that might try something like this... Its the spell symbol for Sleep from the old Baldur's Gate D&D games.

              sleep.png

              Basically like a closed eye. Not sure if that reads in the way you were thinking?

              I'd take just the word "SKIP" if need be, since that would be very hard to confuse and only 4 letters.

              C FrostionF 3 Replies Last reply Reply Quote 1
              • C Offline
                Cernel Moderators @Black_Elk
                last edited by

                @Black_Elk Ahah, I thought about it too but didn't dare propose it. I surely like it, but doubt it will be clear to non nerds.

                1 Reply Last reply Reply Quote 0
                • C Offline
                  Cernel Moderators @Black_Elk
                  last edited by

                  @Black_Elk That is generally the "sleep" symbol in Baldur's Gate. Also when you rest your party.

                  1 Reply Last reply Reply Quote 0
                  • FrostionF Offline
                    Frostion Admin @Black_Elk
                    last edited by Frostion

                    This is great! 🙂 I love the idea about unit stacks.

                    The term "Sleep" and it's moon symbol are already well know to gamers and therefore a good choice. (Didn't we have this discussion years ago?) Anyway, if it is OK for game like Civilization, it will be OK for TripleA.
                    https://i0.wp.com/ladiesgamers.com/wp-content/uploads/2019/01/Civ-6-builders-icons.jpeg

                    PS: It is just a "term". No matter if the map/game intends the unit to go dormant for I hour or 100 years, Sleep just means go inactive until woken up.

                    Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                    1 Reply Last reply Reply Quote 1
                    • C Offline
                      Cernel Moderators
                      last edited by

                      Ok. I personally hate relating the night to sleep, but since it seems that everyone else likes it I guess go for it. What can I say?

                      1 Reply Last reply Reply Quote 0
                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        The insomniac icon, just all hella bloodshot beady eyeball hehe. I'm with you I suppose, but yeah I guess it's whatever, MOON, 'that spells moon' and all. Having the feature in any form is killer. Great work

                        1 Reply Last reply Reply Quote 2
                        • LaFayetteL Offline
                          LaFayette Admin
                          last edited by

                          Code update is submitted: https://github.com/triplea-game/triplea/pull/4960, once that is merged then the feature will be included with the next prerelease and live on the next release.

                          C 1 Reply Last reply Reply Quote 1
                          • C Offline
                            Cernel Moderators @LaFayette
                            last edited by

                            @LaFayette That's probably going a nice boost of playability. The cycling didn't works so well, as sometimes it is hard to spot what's being highlighted.

                            LaFayetteL 1 Reply Last reply Reply Quote 1
                            • LaFayetteL Offline
                              LaFayette Admin @Cernel
                              last edited by

                              @Cernel There are still some issues, see the new bug reports opened. Though, now 'm' will select previous and 'c' will center on current. Hopefully that should help. I hope also the listing of 'units left to move', having a count of unmoved units will be of use.

                              I've had a lot of problems personally of forgetting to move the random sub or AA gun, with luck the 'space bar' to skip and then trying to zero out the units left to move will greatly reduce the forgotten units. If things go really right, it'll help make TripleA about who makes the fewest mistakes vs who played the better game.

                              FrostionF 1 Reply Last reply Reply Quote 0
                              • FrostionF Offline
                                Frostion Admin @LaFayette
                                last edited by

                                @LaFayette
                                In regards to shortcuts, Civilization uses
                                Select Next – Period
                                Select Previous – Comma
                                for the cycling through units and so does Total War and Age of Wonders series. If TripleA would do the same, I would think it would be more intuitive and make it easy to learn/control for new players.

                                Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                LaFayetteL 1 Reply Last reply Reply Quote 2
                                • LaFayetteL Offline
                                  LaFayette Admin @Frostion
                                  last edited by

                                  @Frostion Good points. That needs to be balanced against precedent, essentially re-training users to no longer use the 'n' key.

                                  1 Reply Last reply Reply Quote 0
                                  • LaFayetteL Offline
                                    LaFayette Admin
                                    last edited by

                                    Notable, I found it's pretty tedious to keep 'skipping' units that are on remote islands or AA guns that are not going to be moved. With that, a proper 'sleep' button is useful. So I went with the checkmark icon to represent "skip" and the moon is now for "sleep".

                                    The original nabble forum thread had a moon with some "zzz"'s on it, perhaps that might be a better image: http://tripleadev.1671093.n2.nabble.com/Need-Gfx-for-Unit-scroller-Left-Right-Center-Skip-Icons-tp7591477p7591506.html

                                    I'm curious what people think. Here is a partial screenshot of how the latest unit scroller would look:
                                    Screenshot from 2019-08-21 19-15-44

                                    Sleep button is being added in PR: https://github.com/triplea-game/triplea/pull/5036

                                    C 1 Reply Last reply Reply Quote 3
                                    • C Offline
                                      Cernel Moderators @LaFayette
                                      last edited by

                                      @LaFayette I would put a checkmark superimposed to the arrow button under each arrow button, to skip current and move to the next or previous, as opposed to do the same thing without skipping. Then the other button can stay centred underneath.

                                      I still don't like the moon symbol, but I would like a "zzz" even less. By the way, now also the standby icon of Windows is a crescent...

                                      LaFayetteL 1 Reply Last reply Reply Quote 0
                                      • LaFayetteL Offline
                                        LaFayette Admin @Cernel
                                        last edited by

                                        @Cernel said in Screen centering/cycling around map UI idea:

                                        By the way, now also the standby icon of Windows is a crescent...

                                        That's okay, standby and sleep are synonymous in this context.

                                        The arrow with checkmark is not always accurate as it does not also skip. For example you can move a bomber, if it has movement left, the 'next' + 'previous' will continue cycling to the bomber until you 'skip' with spacebar (or click the checkmark).

                                        C 1 Reply Last reply Reply Quote 0
                                        • LaFayetteL Offline
                                          LaFayette Admin
                                          last edited by

                                          @Hepps @Cernel or anyone else, I think a "wake - all" button would potentially be useful, thoughts? If so, an image icon for that would be helpful/needed (something like an open eye or similar).

                                          1 Reply Last reply Reply Quote 1
                                          • C Offline
                                            Cernel Moderators @LaFayette
                                            last edited by

                                            @LaFayette You didn't get what I said. What I meant is that under the two arrows buttons, you already have, you would have another two arrows button, but with also a checkmark superimposed, to skip and move to the next or previous (as opposed to do the same thing without skipping, that you would do by clicking on the arrows without the checkmark). That way, you only remain with the crescent symbol right under the units at the centre. This would also make more sense, as the checkmark button already makes you also move to the next group, like clicking on the right arrow.

                                            LaFayetteL 1 Reply Last reply Reply Quote 0

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