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    Screen centering/cycling around map UI idea

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • FrostionF Offline
      Frostion Admin @Black_Elk
      last edited by Frostion

      This is great! 🙂 I love the idea about unit stacks.

      The term "Sleep" and it's moon symbol are already well know to gamers and therefore a good choice. (Didn't we have this discussion years ago?) Anyway, if it is OK for game like Civilization, it will be OK for TripleA.
      https://i0.wp.com/ladiesgamers.com/wp-content/uploads/2019/01/Civ-6-builders-icons.jpeg

      PS: It is just a "term". No matter if the map/game intends the unit to go dormant for I hour or 100 years, Sleep just means go inactive until woken up.

      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

      1 Reply Last reply Reply Quote 1
      • C Offline
        Cernel Moderators
        last edited by

        Ok. I personally hate relating the night to sleep, but since it seems that everyone else likes it I guess go for it. What can I say?

        1 Reply Last reply Reply Quote 0
        • Black_ElkB Offline
          Black_Elk
          last edited by

          The insomniac icon, just all hella bloodshot beady eyeball hehe. I'm with you I suppose, but yeah I guess it's whatever, MOON, 'that spells moon' and all. Having the feature in any form is killer. Great work

          1 Reply Last reply Reply Quote 2
          • LaFayetteL Offline
            LaFayette Admin
            last edited by

            Code update is submitted: https://github.com/triplea-game/triplea/pull/4960, once that is merged then the feature will be included with the next prerelease and live on the next release.

            C 1 Reply Last reply Reply Quote 1
            • C Offline
              Cernel Moderators @LaFayette
              last edited by

              @LaFayette That's probably going a nice boost of playability. The cycling didn't works so well, as sometimes it is hard to spot what's being highlighted.

              LaFayetteL 1 Reply Last reply Reply Quote 1
              • LaFayetteL Offline
                LaFayette Admin @Cernel
                last edited by

                @Cernel There are still some issues, see the new bug reports opened. Though, now 'm' will select previous and 'c' will center on current. Hopefully that should help. I hope also the listing of 'units left to move', having a count of unmoved units will be of use.

                I've had a lot of problems personally of forgetting to move the random sub or AA gun, with luck the 'space bar' to skip and then trying to zero out the units left to move will greatly reduce the forgotten units. If things go really right, it'll help make TripleA about who makes the fewest mistakes vs who played the better game.

                FrostionF 1 Reply Last reply Reply Quote 0
                • FrostionF Offline
                  Frostion Admin @LaFayette
                  last edited by

                  @LaFayette
                  In regards to shortcuts, Civilization uses
                  Select Next – Period
                  Select Previous – Comma
                  for the cycling through units and so does Total War and Age of Wonders series. If TripleA would do the same, I would think it would be more intuitive and make it easy to learn/control for new players.

                  Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                  LaFayetteL 1 Reply Last reply Reply Quote 2
                  • LaFayetteL Offline
                    LaFayette Admin @Frostion
                    last edited by

                    @Frostion Good points. That needs to be balanced against precedent, essentially re-training users to no longer use the 'n' key.

                    1 Reply Last reply Reply Quote 0
                    • LaFayetteL Offline
                      LaFayette Admin
                      last edited by

                      Notable, I found it's pretty tedious to keep 'skipping' units that are on remote islands or AA guns that are not going to be moved. With that, a proper 'sleep' button is useful. So I went with the checkmark icon to represent "skip" and the moon is now for "sleep".

                      The original nabble forum thread had a moon with some "zzz"'s on it, perhaps that might be a better image: http://tripleadev.1671093.n2.nabble.com/Need-Gfx-for-Unit-scroller-Left-Right-Center-Skip-Icons-tp7591477p7591506.html

                      I'm curious what people think. Here is a partial screenshot of how the latest unit scroller would look:
                      Screenshot from 2019-08-21 19-15-44

                      Sleep button is being added in PR: https://github.com/triplea-game/triplea/pull/5036

                      C 1 Reply Last reply Reply Quote 3
                      • C Offline
                        Cernel Moderators @LaFayette
                        last edited by

                        @LaFayette I would put a checkmark superimposed to the arrow button under each arrow button, to skip current and move to the next or previous, as opposed to do the same thing without skipping. Then the other button can stay centred underneath.

                        I still don't like the moon symbol, but I would like a "zzz" even less. By the way, now also the standby icon of Windows is a crescent...

                        LaFayetteL 1 Reply Last reply Reply Quote 0
                        • LaFayetteL Offline
                          LaFayette Admin @Cernel
                          last edited by

                          @Cernel said in Screen centering/cycling around map UI idea:

                          By the way, now also the standby icon of Windows is a crescent...

                          That's okay, standby and sleep are synonymous in this context.

                          The arrow with checkmark is not always accurate as it does not also skip. For example you can move a bomber, if it has movement left, the 'next' + 'previous' will continue cycling to the bomber until you 'skip' with spacebar (or click the checkmark).

                          C 1 Reply Last reply Reply Quote 0
                          • LaFayetteL Offline
                            LaFayette Admin
                            last edited by

                            @Hepps @Cernel or anyone else, I think a "wake - all" button would potentially be useful, thoughts? If so, an image icon for that would be helpful/needed (something like an open eye or similar).

                            1 Reply Last reply Reply Quote 1
                            • C Offline
                              Cernel Moderators @LaFayette
                              last edited by

                              @LaFayette You didn't get what I said. What I meant is that under the two arrows buttons, you already have, you would have another two arrows button, but with also a checkmark superimposed, to skip and move to the next or previous (as opposed to do the same thing without skipping, that you would do by clicking on the arrows without the checkmark). That way, you only remain with the crescent symbol right under the units at the centre. This would also make more sense, as the checkmark button already makes you also move to the next group, like clicking on the right arrow.

                              LaFayetteL 1 Reply Last reply Reply Quote 0
                              • LaFayetteL Offline
                                LaFayette Admin @Cernel
                                last edited by

                                @Cernel Ah, thanks for the clarification. Clicking skip moves to the next group, it's effectively the right arrow + skip. I think the suggestion is to have 4 buttons then instead of 3. I don't see the previous + skip to be really that common/used. When skipping it's pretty much going to be after moving or having skipped the previous unit already. Skip current to re-selecting the previous unit would be a bit odd.

                                I am really interested if there are thoughts about a wake-all feature. On revised it does not seem to be that necessary, I wonder/suspect maybe on a larger map it could make more sense though, but again maybe not. I suspect it's probably not needed, likely if a unit is to be awaken it is because a transport or enemy unit are adjacent. In those cases it's probably easy to remember when cycling to the transport or if an attack is likely to simply skip that unit for a few turns.

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                                • LaFayetteL Offline
                                  LaFayette Admin
                                  last edited by

                                  While play-testing with the unit scroller, I thought it would be really useful to have a notification prompt when all units have moved. This avoids having to check the 'units left to move' count and makes it more clear why subsequent 'next' or 'skip/sleep' presses do nothing. Curious if there any suggestions or comments to this. Below are some screenshots of what it looks liike:

                                  Screenshot from 2019-08-21 23-49-41

                                  If clicking the 'do not show again' button:
                                  Screenshot from 2019-08-21 23-50-40

                                  And a sample of the game setting for this config:
                                  Screenshot from 2019-08-21 23-50-56

                                  FrostionF 1 Reply Last reply Reply Quote 4
                                  • FrostionF Offline
                                    Frostion Admin @LaFayette
                                    last edited by Frostion

                                    @LaFayette A wake up all seems logical, as a player would probably at some point forget what units are inactive. I would suggest an old school bell icon. It would implying "attention", "alarm", "wake-up" etc.
                                    https://images.app.goo.gl/SF74QgBVg6WwXeXx5

                                    I look forward to test this feature ☺ I hope and wonder if it works so well that old/new players would chose to always run through all their units one by one this way, as it is convenient and easy. There is no doubt that I would like to use it as I sometimes forget a unit here and there. But it really needs to be easy, simple and intuitive.

                                    Does the screen center on a unit/territory automatically when pressing next?

                                    Maybe there should be an option where players can select if the system controls next/prev/center/sleep of individual units or intire territories?

                                    Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                    LaFayetteL 1 Reply Last reply Reply Quote 1
                                    • C Offline
                                      Cernel Moderators
                                      last edited by Cernel

                                      Another idea, how about a "stand at ease" human figure, instead of the crescent? I think that would be much better. Tho it has to be either naked or abstract, as the game supports other historical periods than WWII.

                                      For example, something on this line (not just this, as this is copyrighted):
                                      lg_MN-084_white_1024x1024.jpg
                                      Origin:
                                      https://displayimporter.com/products/mn-084

                                      LaFayetteL 1 Reply Last reply Reply Quote 0
                                      • LaFayetteL Offline
                                        LaFayette Admin @Frostion
                                        last edited by

                                        @Frostion I'm so on the fence about a wake-all! 🤔

                                        It could be useful for misclicks. Perhaps waking a unit if it is clicked instead of only if it is moved? I don't know if that would actually be more intuitive or not. Seems play testing would be needed to know for sure. I've done some myself and so far have been pretty happy with which units sleep. I suspect is the key is to not sleeping units that you want to move eventually, but really the units that you want to stay put until you pay attention to them.

                                        I like the idea of a bell icon if we go with having a wake-all.

                                        I hope and wonder if it works so well that old/new players would chose to always run through all their units one by one this way, as it is convenient and easy.

                                        There is a bug to fix where the map loses key focus on multiplayer games: https://github.com/triplea-game/triplea/issues/4959

                                        I think we'll need to get that fixed or otherwise the hotkeys are going to seem worthless and clicking buttons is not fun. Otherwise, my limited play testing, I've been successfully reminded to move a US bomber to bomb Germany that I had otherwise totally forgotten and the "you've moved everything" confirmation has really helped boost confidence I can actually end the game phase.

                                        Does the screen center on a unit/territory automatically when pressing next?

                                        Yes. I added in a behavior tweak so if you center on a territory, move all the units out of it, and 'center' again that it'll go to the next set of units.

                                        Maybe there should be an option where players can select if the system controls next/prev/center/sleep of individual units or intire territories?

                                        Was a consideration, I suspect the individual units will be unworkable and is not as needed as simply looking at the territory and knowing units are there to move. The unit avatar lets a player know which and how many movable units are in the territory. I can imagine a scenario where you have a 50 unit stack of infantry that you would not want to cycle through. FWIW, if you use ctrl+click move to say move all the infantry, re-center will go back to the same territory and can then move the other units. I think perhaps the use-case is covered by simply 'centering' and moving and repeating until the territory is empty or skipped/sleeped.

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                                        • LaFayetteL Offline
                                          LaFayette Admin @Cernel
                                          last edited by

                                          @Cernel Civ has the concept of sentry and fortify, which would be similar terms to sleep and somewhat analogous but we should not borrow those terms. Fortify conveyed a defensive bonus and was represented a castle, which is not applicable to us. The civ sentry woke the unit when there was an adjacent attacker, hence we should not borrow 'sentry' or anything resembling 'watching guard as the units do not wake up on their own.

                                          The term being used is 'sleep', swapping out for an icon that does not represent that would be really inconsistent. If there is a better term to be used, then perhaps we can find a better icon. Otherwise how to best represent 'sleep' as an icon is the question. Since it's an icon, it needs to be relatively simple and pretty universally identifiable. At the same time it does not need an exact 1:1 match to what we are representing as it is a matter of learning once what the button does and then from on it's fine as long as it keeps that meaning and stays consistent.

                                          C 1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            Cernel Moderators @LaFayette
                                            last edited by

                                            @LaFayette Of course, I also meant changing the term from "sleep" to "stand" (thus the dude in the stand-at-ease military position). Just my idea, of course.

                                            C 1 Reply Last reply Reply Quote 0

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