Total World War (TWW) 2.7.7.2
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First complete game.
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@prastle I assume when you were talking about updating 2.8 that you want the new map to show up when you start triplea or the map update window pops up ?
I checked into it a little and it won't mess anything up if a person is on .7621 it just throws a error and the new map won't play. Everything else will so I don't think that should be a problem, but Idk for sure if one is allowed to update a map that runs on a pre release.
Noticed there were some unit changes as well as xml changes. The major powers had a new BBhit, AC and Heavy tank hit. When I checked the smaller countries that showed changes I couldn't find any new ones so Idk if they use the British hit unit somehow and that's why they didn't show up or ?
Anyway, if we know what was added for sure in the units folder, we can do the poor man click and drag method to upload files as long as there are fewer than 100 total changes. Which it looked as if that might be the case.
Otherwise I need to do it from a termial or switch to windows and use their git desktop I think it's called. Both will take me a while to get up to speed on.
So If @Hepps wants to post the individual unit changes and they're less than 100, we can go the poor man route. Also i guess we need to check if those are the only changes and I didn't miss any others.
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@beelee What I was actually meaning is more than an update. @Hepps new version contains both the old and new TWW. We need to upload the file I gave you to the GitHub repo and replace the old TWW. That way people can play either and download it directly over using the sendspace link I gave you. The other reason for this is that many people unfortunately find manual install a pia.
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@prastle Lets hold off for the immediate time being. In my race to get this completed there are a few things that I failed to look at in detail which now need to be revisited.
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@prastle test upload![0_1514925518099_th[1].jpg](Uploading 100%)
nope appears bill gates still broken -
@prastle Could you try uploading the file again?
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@roiex Just finishing off my last corrections and alterations.
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@roiex ![0_1514930220088_th[1].jpg](Uploading 100%)
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@RoiEX all good bro its just a mammoth image
but yes we seem to have a prob -
@prastle what's the filesize of the image?
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@roiex
Regarding, the uploads to this forum.MS Edge stopped uploading about 2 months ago after it auto updated itself. MS Explorer still works though.
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Yup you are correct @General_Zod firefox works as well. I hadn't switched back to it after the new hard drives and clean install.
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@Hepps Rule question: Is it considered a legal move to self-destruct units? For example, if I'm Russia, isolated in Moscow with 5 capturable trucks and surrounded by Germans. Defeat is imminent. May I, as the Russian player, edit and remove the trucks on my turn so as to prevent capture by the Germans on my defeat on the subsequent turn?
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@ghostronin I'm almost positive the answer to that is no.
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@ghostronin Speaking strictly by the rules... no. We never made any provissions within the game for suicide.
That being said.... you can always pass the idea past your opponent. If you are in agreement... then nothing to stop you from making it part of your game. Whether someone who is about to inherit 5 trucks is going to agree to that? That remains to be seen.
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@redrum
Here's that console error you asked for.Jan 07, 2018 5:05:05 PM games.strategy.triplea.ui.BattleStepsPanel setStep WARNING: Could not find step name:Japan withdraw? Jan 07, 2018 5:05:08 PM games.strategy.triplea.ui.BattleStepsPanel setStep WARNING: Could not find step name:Japan withdraw? java.lang.IllegalStateException: Not in an event, but trying to add change:CompositeChange <[CompositeChange <[ChangAttachmentChange attached to:PlayerID named:Germany name:triggerAttachmentgermanaTAAT new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Germany name:triggerAttachmentgermanaTAAT new value:false old value:true, ChangAttachmentChange attached to:PlayerID named:Germany name:triggerAttachmengermanImpAT new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Germany name:triggerAttachmengermanImpAT new value:false old value:true]>, CompositeChange <[ChangAttachmentChange attached to:PlayerID named:Russia name:triggerAttachmentrussianaTIL new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Russia name:triggerAttachmentrussianaTIL new value:false old value:true, ChangAttachmentChange attached to:PlayerID named:Russia name:triggerAttachmentrussianL1 new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Russia name:triggerAttachmentrussianL1 new value:false old value:true, ChangAttachmentChange attached to:PlayerID named:Russia name:triggerAttachmentrussianImpArt1 new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Russia name:triggerAttachmentrussianImpArt1 new value:false old value:true]>, CompositeChange <[ChangAttachmentChange attached to:PlayerID named:Japan name:triggerAttachmentjapaneseaTAD new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Japan name:triggerAttachmentjapaneseaTAD new value:false old value:true, ChangAttachmentChange attached to:PlayerID named:Japan name:triggerAttachmentjapaneseImpD new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Japan name:triggerAttachmentjapaneseImpD new value:false old value:true]>, CompositeChange <[ChangAttachmentChange attached to:PlayerID named:Britain name:triggerAttachmenbritishImpAA new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Britain name:triggerAttachmenbritishImpAA new value:false old value:true, ChangAttachmentChange attached to:PlayerID named:Britain name:triggerAttachmentbritishaTAAA new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Britain name:triggerAttachmentbritishaTAAA new value:false old value:true]>, CompositeChange <[ChangAttachmentChange attached to:PlayerID named:Italy name:triggerAttachmentitalianIH1 new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Italy name:triggerAttachmentitalianIH1 new value:false old value:true, ChangAttachmentChange attached to:PlayerID named:Italy name:triggerAttachmentitalianIH2 new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Italy name:triggerAttachmentitalianIH2 new value:false old value:true, ChangAttachmentChange attached to:PlayerID named:Italy name:triggerAttachmentitalianIH3 new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Italy name:triggerAttachmentitalianIH3 new value:false old value:true, ChangAttachmentChange attached to:PlayerID named:Italy name:triggerAttachmentitalianaTIC new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Italy name:triggerAttachmentitalianaTIC new value:false old value:true, ChangAttachmentChange attached to:PlayerID named:Italy name:triggerAttachmentitalianaTAH new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Italy name:triggerAttachmentitalianaTAH new value:false old value:true]>, CompositeChange <[ChangAttachmentChange attached to:PlayerID named:Usa name:triggerAttachmentamericanImpD new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Usa name:triggerAttachmentamericanImpD new value:false old value:true, ChangAttachmentChange attached to:PlayerID named:Usa name:triggerAttachmentamericanaTIP new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Usa name:triggerAttachmentamericanaTIP new value:false old value:true]>]> current is:Round: 2 at games.strategy.engine.history.HistoryWriter.addChange(HistoryWriter.java:151) at games.strategy.engine.framework.ClientGame$1.gameDataChanged(ClientGame.java:36) at sun.reflect.GeneratedMethodAccessor262.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeSingle(EndPoint.java:158) at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeMultiple(EndPoint.java:140) at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeLocal(EndPoint.java:126) at games.strategy.engine.message.unifiedmessenger.UnifiedMessenger.lambda$messageReceived$2(UnifiedMessenger.java:279) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) -
Any chance AI will ever be adapted to TWW?
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@rosw04 while @redrum would be the best person to answer this... I feel I am pretty safe in saying that it is not very likely anytime soon.
Even if the AI could be made to understand consumables and units that construct other units.... I am just not confident it would offer any kind of a challenge verses a human player.
While steps could be taken to create an AI compatible version.... I have to be honest with you when I tell you I have absolutely 0% interest in taking on the kind of work that is necessary to make it happen. Sorry.
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